trollking21

165 Decks, 1,175 Comments, 230 Reputation

http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250
Look at my zombie deck

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Posted 02 December 2012 at 21:46 as a comment on B/G/U Control

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I don't like transguild promenade here it's an increadably slow land and your only using t for bolas (whose not great at costing 8) whether or not you insist in using bolas chromatic latern would be helpful for you

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Posted 02 December 2012 at 21:44 as a comment on B/G/U Control

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So I'd put in craterhoof over any card really
falkenrath isn't that good here as your not racing your kind of combo-inch out
Splinter fright is another really good card for this deck as he feeds your graveyard and is a threat himself

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Posted 02 December 2012 at 21:27 as a comment on Humanimator (Standard) - Suggestions?

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Also generally you ignore the high price and look at the middle price (which is still slightly inflated normally)
The killer reanimating combo is lingering souls craterhoof with just one full set of souls (plate and flashbacked) you hit for lethal

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Posted 02 December 2012 at 21:24 in reply to #307465 on Humanimator (Standard) - Suggestions?

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250
Check out my zombies

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Posted 02 December 2012 at 10:32 as a comment on The new Hotness

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Lol legacy does that if you can't do something stupid don't even try lol
It's the land of combo and speed tons of "potential" turn 1 or 2 whether ANT (ad Naseuem tendrils) storming you to death or reanimation or goblins hitting kreenko with haste and a goblin lord turn 3 spittin out hasty tokens it gets dumb

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Posted 02 December 2012 at 10:30 in reply to #304054 on Best Ally Deck

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I feel like this deck wants 1 more land
Treasured find is beyond terrible for this deck and here's why
It takes two mana for you to recur anything this Is a tempo loss and card neutral you then most likely recurred a threat that costs = to or less then treasured find instead just run more Aggro cards a Dreg mangler would be good here why
Haste 3/3 and makes value if you happen to get to 5
Also mogg flunkies are just bad they're not big they can't attack alone if you need another 2 drop knight of infamy is just good here why
He ghetto swings for the turn he comes in thanks to exalted
He's pro white! And he's not a terrible body if you have to use him for something else
If you were running goblin cards just for grenade I think arsonist is way better then flunkies arsonist can two for one or just get throu for damage

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Posted 02 December 2012 at 10:22 as a comment on The new Hotness

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Manor skeleton is bad for this cut it and add rite of consumption

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Posted 02 December 2012 at 08:28 as a comment on Turn 1 black aggro

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It seems like your kind of deck lol

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Posted 02 December 2012 at 08:21 in reply to #307326 on Turn 1 black aggro

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You may want to look into wall of blood combo

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Posted 02 December 2012 at 07:49 as a comment on Turn 1 black aggro

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So I assume you tutor hatred and try to swing at exactly 20 turn1
However if some hits you with a lightning bolt and passes turn how do you deal?

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Posted 02 December 2012 at 07:45 as a comment on Turn 1 black aggro

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I like unburial rite-Ings cards like Geist of saint traft extra times but cards this deck can't cast are bad for the game plan

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Posted 02 December 2012 at 07:15 in reply to #307211 on Esper Frights

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Maintain 23( really should 24) land make the duals to 4
And your talking turn 10+ to cast the Angel with 23 land you will not hit eery land drop I know I play jund with 23 land 4 farseek 3 keyrune I get two landers alot

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Posted 02 December 2012 at 07:09 in reply to #307211 on Esper Frights

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250
Check out my jund zombies

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Posted 01 December 2012 at 21:58 as a comment on Esper Frights

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Why syncopate over dissipate
Forbidden alchemy is the only way to get cards in your graveyard so you could end up with angel stuck in your hand that you can't do anything with (at 23 lands your highly unlikely to ever hard cast it
Also your mana base could be better with 4 of's the duals (right now an opening hand with vault could hurt a lot)

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Posted 01 December 2012 at 21:57 as a comment on Esper Frights

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Niv magus elemental is bad but searing spear gets there

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Posted 30 November 2012 at 22:15 in reply to #307056 on Izzet Good? Oh, it is!

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Journey to nowhere can't exile venser
Oblivion ring works for that but this combo will never happen in a game it requires 2 oblivion rings a fiend hunter and venser along with an inquisitor exarch to kill anything that's a lot of slow cards

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Posted 30 November 2012 at 07:57 as a comment on Cooler Then Me

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It's fairly similar to what your trying to do except te goal is to cast the creature then get extra value off it with unburial rites

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Posted 30 November 2012 at 07:07 as a comment on 4-Color Seance Rites

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=409913
This is the deck Conley woods ran that got 4th I think (I think he got 4th this is the deck lost for sure)

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Posted 30 November 2012 at 07:06 as a comment on 4-Color Seance Rites

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The winning black red deck at San Antonio Grand Prix (piloted by a friend of mine actually) runs gravecrawlers diregraf and messenger it's not strictly tribal but it's got a zombie core

Also this seems slow still maybe some dorks/ farseek

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Posted 30 November 2012 at 03:35 in reply to #306904 on 4-Color Seance Rites

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