Bad mana as in you have one set of shocks which isn't really bad but makes double red and double green and double white hard to hit for a turn 4 dragon turn 5 wurm
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Underworld connections is for a control match up is why anything that plans to wrath alot an keep removing things like most bant decks with d-sphere and terminus Infamy is good for a lot of reason mostly it's pro white (which is very relevant currently ) but also you swing for 3 turn two Huntmaster is terrible for this deck I'm racing I don't want life gain and some two two's I'd straight add more falkenrath first it gets to the damage faster Also I want to have a 1 drop I need to have a one drop to get this deck to work
http://www.mtgvault.com/ViewDeck.aspx?DeckID=409103 my friends zombie deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250 my zombie deck
Dop a armada wurm and a hellkite they put strain on a already bad mana base (despite farseeking double of every color is difficult at times) put in pillar of flames
A good reanimator shouldn't have to play around rest in peace very often Run 12 land 4 lotus petal 4 dark ritual 4 entomb 4 putrid ump 4 reanimate 4 exhume 4x animate dead With this you can go off turn one 50% of the time or so also be aggressive with mulligans if you allowed to you really don't need that many cards (dark ritual entomb exhume or a few other option so even at 4 you can have a great hand) Then your fatties can be better Iona is pretty much number 1 but she's expensive Jin gitaxis is number two he robs thier hand and fills yours he gets thier pretty quickly Griselbrand is a hoss because in reanimator you don't need life you either go off or don't so once e's played you can draw 7 cards and do it again
You quite literally suggested changing almost the entire deck lol changing color's them and most card choice And mizzium mortars is a main deck answer where blasphemous act is a sideboard option mizzium because it can hit that one target turn 2 or ht a field turn 6 with just thier side ruined
If your going a pretty human route you can drop the arbor elf (probably drop him anyway) and add champion of the parish switch out strangleroot for knight of glory (a great card anyway cause if pro black) Then switch smiter for mayor of avabruck drop Wolfir silverheart for oblivion ring Then leave sublime at top it makes for a hellacious finisher occasionally Thi takes back to Aggro thou
I run 3 caverns and 1 rootbound that's all that doesn't directly produce black lol if you did tht you'd probably have to cut jarad
Niether grave crawler or Dreg mangler stay in the grave thou one keeps coming back the other is scavenged And if I planed on running discard fodder for the troll sliterhead would be here Also post board theirs a good chance that nothing or very little hits my yard
Any land that doesn't produce blak is a non black source so with 11 now (can't tell of you changed or I miscounted ) your going to have a hard time casting geralf's messenger tht trip black wont likely happen till you hit 6 lands lol jarads allright just a very specific mana cost
Fair enough tell me how fnm goes then
Rancor is straight better then deviant glee lol +2/0 and auto trample and is recyclable
I can lol but I you invest 2-3 spells spells in niv magus swinging for 5 I'm getting a lot for my dreadbore Also I play at competitive magic shop they go play nationally ate too 8'ers go To grand pri's Descration demon is always bad they either pseudo block or you would of gor there anyway Thunderous wrath is another bad card
You have 9 non black sources very very bad geralf's messenger Jarad seems like an odd choice Vampire nighthawk is another odd choice Jarad's order is an overpriced tutor http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250 My zombies
http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250 Jund zombies http://www.mtgvault.com/ViewDeck.aspx?DeckID=407059 Bant control And the deck I actually take to tournements http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 Midrange jund
Thundermaw is a great card but nt when he cost 5 my curve barely hits 4 and thundermaw cost double red I have 9 red sources And lol bad cards are fine play them in casual
Desecration demon is still bad Niv magus elemental is still bad Thunderous wrath is still bad you don't want a ghetto lava ace in your opening hand Giant growth is bad here Deviant glee is always bad This deck is not really aggro Your mana base is not stabil enough for cathedral of war So if you cut all o those (not counting the cathedral it's land ) You get 18 slots open 4 farseek that sucker finds shocks 2 rakdos keyrune 4x thragtusk 2x bloodline keeper 1x dreadbore +2x pillar of flame That leaves 3 slots open to your dissgression
Audra's are bad you lose and aura and a creature when I kill it Thunderous wrath is bad because you see it and cry when it's in your opening hand Dynacharge is normally a ghetto shock Blasphemous act and killing wave are bad sweepers Niv magus is okay but he shouldn't be eating spells so I would cut him -4x demon -2x thunderous wrath -4x dynacharge -1x killing wave -1x blasphemous act -4x niv magus +4x diregraf ghoul +4x ash zealot +4x hellhole flailer +2x Hellrider +2x brimstone volley Start there and also get lands like blood crypt whenever you can get them
Bramblecrush is just bad bro lol And I've been toying with the exact cards to use and the ones I'm kinda of thinking about are Brimstone volley Falkenrath aristocrat Hellrider And (maybe ) cackler All bit one of those requires red
I played edh with ghave forever so some of this may not directly transfer Cathar's crusade 1 mana equals a counter on everything and a creature Aura shards lets you blow up any artifact or enchantements for 1 mana You need lands murmuring bosk is in the right tri color set for you Then Sunpetal grove is green white and woodland cemetery or overgrown tomb for black green
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