trollking21

165 Decks, 1,175 Comments, 230 Reputation

Bad mana as in you have one set of shocks which isn't really bad but makes double red and double green and double white hard to hit for a turn 4 dragon turn 5 wurm

0
Posted 27 November 2012 at 09:07 in reply to #306250 on Armada Hellkite

Permalink

Underworld connections is for a control match up is why anything that plans to wrath alot an keep removing things like most bant decks with d-sphere and terminus
Infamy is good for a lot of reason mostly it's pro white (which is very relevant currently ) but also you swing for 3 turn two
Huntmaster is terrible for this deck I'm racing I don't want life gain and some two two's I'd straight add more falkenrath first it gets to the damage faster
Also I want to have a 1 drop I need to have a one drop to get this deck to work

0
Posted 27 November 2012 at 08:56 in reply to #306257 on Zombie

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=409103 my friends zombie deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250 my zombie deck

0
Posted 27 November 2012 at 07:32 as a comment on Armada Hellkite

Permalink

Dop a armada wurm and a hellkite they put strain on a already bad mana base (despite farseeking double of every color is difficult at times) put in pillar of flames

0
Posted 27 November 2012 at 07:27 as a comment on Armada Hellkite

Permalink

A good reanimator shouldn't have to play around rest in peace very often
Run 12 land 4 lotus petal 4 dark ritual 4 entomb 4 putrid ump 4 reanimate 4 exhume 4x animate dead
With this you can go off turn one 50% of the time or so also be aggressive with mulligans if you allowed to you really don't need that many cards (dark ritual entomb exhume or a few other option so even at 4 you can have a great hand)
Then your fatties can be better Iona is pretty much number 1 but she's expensive
Jin gitaxis is number two he robs thier hand and fills yours he gets thier pretty quickly
Griselbrand is a hoss because in reanimator you don't need life you either go off or don't so once e's played you can draw 7 cards and do it again

0
Posted 26 November 2012 at 22:45 as a comment on GRAVE CRAZE!!!!!!!!!!!!

Permalink

You quite literally suggested changing almost the entire deck lol changing color's them and most card choice
And mizzium mortars is a main deck answer where blasphemous act is a sideboard option mizzium because it can hit that one target turn 2 or ht a field turn 6 with just thier side ruined

1
Posted 26 November 2012 at 22:09 in reply to #306163 on PredatorTusk

Permalink

If your going a pretty human route you can drop the arbor elf (probably drop him anyway) and add champion of the parish switch out strangleroot for knight of glory (a great card anyway cause if pro black)
Then switch smiter for mayor of avabruck drop Wolfir silverheart for oblivion ring
Then leave sublime at top it makes for a hellacious finisher occasionally
Thi takes back to Aggro thou

0
Posted 26 November 2012 at 21:10 as a comment on Selesya mid-aggro

Permalink

I run 3 caverns and 1 rootbound that's all that doesn't directly produce black lol if you did tht you'd probably have to cut jarad

0
Posted 26 November 2012 at 04:33 in reply to #305880 on jund dreg

Permalink

Niether grave crawler or Dreg mangler stay in the grave thou one keeps coming back the other is scavenged
And if I planed on running discard fodder for the troll sliterhead would be here
Also post board theirs a good chance that nothing or very little hits my yard

0
Posted 25 November 2012 at 20:04 in reply to #305972 on Zombie

Permalink

Any land that doesn't produce blak is a non black source so with 11 now (can't tell of you changed or I miscounted ) your going to have a hard time casting geralf's messenger tht trip black wont likely happen till you hit 6 lands lol jarads allright just a very specific mana cost

0
Posted 25 November 2012 at 08:27 in reply to #305880 on jund dreg

Permalink

Fair enough tell me how fnm goes then

0
Posted 25 November 2012 at 08:21 in reply to #305874 on My aggro V.2

Permalink

Rancor is straight better then deviant glee lol
+2/0 and auto trample and is recyclable

0
Posted 25 November 2012 at 07:19 in reply to #305888 on My aggro V.2

Permalink

I can lol but I you invest 2-3 spells spells in niv magus swinging for 5 I'm getting a lot for my dreadbore
Also I play at competitive magic shop they go play nationally ate too 8'ers go To grand pri's
Descration demon is always bad they either pseudo block or you would of gor there anyway
Thunderous wrath is another bad card

0
Posted 25 November 2012 at 07:17 in reply to #305874 on My aggro V.2

Permalink

You have 9 non black sources very very bad geralf's messenger
Jarad seems like an odd choice
Vampire nighthawk is another odd choice
Jarad's order is an overpriced tutor
http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250
My zombies

0
Posted 25 November 2012 at 05:51 as a comment on jund dreg

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=408250
Jund zombies
http://www.mtgvault.com/ViewDeck.aspx?DeckID=407059
Bant control
And the deck I actually take to tournements
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
Midrange jund

0
Posted 25 November 2012 at 05:38 as a comment on Ghave fun (not EDH)

Permalink

Thundermaw is a great card but nt when he cost 5 my curve barely hits 4 and thundermaw cost double red I have 9 red sources
And lol bad cards are fine play them in casual

0
Posted 25 November 2012 at 05:32 in reply to #305841 on Zombie

Permalink

Desecration demon is still bad
Niv magus elemental is still bad
Thunderous wrath is still bad you don't want a ghetto lava ace in your opening hand
Giant growth is bad here
Deviant glee is always bad
This deck is not really aggro
Your mana base is not stabil enough for cathedral of war
So if you cut all o those (not counting the cathedral it's land )
You get 18 slots open
4 farseek that sucker finds shocks
2 rakdos keyrune
4x thragtusk
2x bloodline keeper
1x dreadbore
+2x pillar of flame
That leaves 3 slots open to your dissgression

0
Posted 25 November 2012 at 05:30 as a comment on My aggro V.2

Permalink

Audra's are bad you lose and aura and a creature when I kill it
Thunderous wrath is bad because you see it and cry when it's in your opening hand
Dynacharge is normally a ghetto shock
Blasphemous act and killing wave are bad sweepers
Niv magus is okay but he shouldn't be eating spells so I would cut him
-4x demon
-2x thunderous wrath
-4x dynacharge
-1x killing wave
-1x blasphemous act
-4x niv magus
+4x diregraf ghoul
+4x ash zealot
+4x hellhole flailer
+2x Hellrider
+2x brimstone volley
Start there and also get lands like blood crypt whenever you can get them

0
Posted 25 November 2012 at 05:21 as a comment on Rakdos Aggro-control

Permalink

Bramblecrush is just bad bro lol
And I've been toying with the exact cards to use and the ones I'm kinda of thinking about are
Brimstone volley
Falkenrath aristocrat
Hellrider
And (maybe ) cackler
All bit one of those requires red

0
Posted 25 November 2012 at 01:36 in reply to #305841 on Zombie

Permalink

I played edh with ghave forever so some of this may not directly transfer
Cathar's crusade 1 mana equals a counter on everything and a creature
Aura shards lets you blow up any artifact or enchantements for 1 mana

You need lands murmuring bosk is in the right tri color set for you
Then Sunpetal grove is green white and woodland cemetery or overgrown tomb for black green

0
Posted 24 November 2012 at 22:42 as a comment on Ghave fun (not EDH)

Permalink

381-400 of 1,168 items