trollking21

165 Decks, 1,175 Comments, 230 Reputation

Lilliana because discard doesn't hurt me (my curve goes to 3 so land is discard fodder and gravecrawlers work as well) knight is just main deck Aggro hate for me lol ( champion of parish swings for 5 double strike I don't care) he also allows swinging for 3 on turn 2 somewhat meta specific but should be considered

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Posted 24 November 2012 at 21:15 in reply to #305830 on Zombie

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That was what I meant and does no one play with pillar flame where your at? Also primal hunter is supposed to be played and sac Ed to draw cards if you have sublime or silverheart out your easily drawing 8+ cards which makes control cry

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Posted 24 November 2012 at 21:12 in reply to #305821 on Selesya mid-aggro

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Perhaps on mana you might go 3x clifftop, sulfur and glacial and use 4 basics to set up more untapped lands

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Posted 24 November 2012 at 10:35 as a comment on Standard RWU

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Um not great here
Bad mana base you have 5 sets of land for this deck you need all of them to play on an Aggro curve
Giest dies in this deck you have no bounce no flicker anything to save him so you hit for four and he dies
Why no snapcaster? And why vexing devil?
So
-3x plains
-3x mountain
--2x island
+4x glacial fortress
+4x sulfur falls
-4x vexing
+4x snapcaster
-4x dissipate
-4x syncopate (cancels and Aggro ?)
+4x unsummon
+4x pillar of flame
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
My standard deck I'm running

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Posted 24 November 2012 at 10:33 as a comment on Standard RWU

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Changelings set off all creature types for descendants path so if you have a changeling and reveal any creature it goes on the battle field

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Posted 24 November 2012 at 10:22 as a comment on Wurms [Budget: $10]

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I would trade strangleroot Geist for primal hunter

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Posted 24 November 2012 at 07:21 as a comment on Selesya mid-aggro

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30 land? Are you nuts?!!!! But seriously that's terrible 25 is a lot this deck might need 24-25
Angelic benediction was underwhelming in my experience
Three dreams is to slow for this deck
Why are you 67 cards I see enough good cards and multiples here that I assume you should know better by now
Farseek and oblivion ring belong here as well

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Posted 23 November 2012 at 08:43 as a comment on Modern Bant Exalted

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Precinct captain should be elite inquisitor
Revenge of the hunted is a bad card
Avacyn's pilgrim isn't needed here use o-ring you need it
Gather the townsfolk is not a bad card either
Your deck is already pretty solid there

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Posted 23 November 2012 at 08:35 as a comment on GW aggro help me

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Uh not a fan of the tusk? Your insane it's played in every competitive green deck because it spits advantage you get a 5/3 a 3/3 5 life and resilience to board wipes in a card that only uses 1 green symbol so is splash able
And all competitive decks that run green run it
In fact decks splash green to run it
Also poet forget primal hunter espically with Wolfir siler heart is insane

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Posted 23 November 2012 at 08:24 in reply to #305580 on PredatorTusk

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This eats jund? Maybe if you draw both dissipate, cancels kill jund your probably weakest to America control or blue white X variants
If drop a little removal from your main you have 4 dreadbore 4 pillar 3mortars 3 ultimate price with flashback potential
Magma quake is just bad play more bonfire

Slaughter games is amazing sideboard card I use 4 it hurts those blue white X control by landing two of them

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Posted 22 November 2012 at 19:27 as a comment on Grixis Control

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Corpse jack lotleth troll and sliterhead =4 free counters
Pulled corpse jack unleash and the troll in draft once

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Posted 22 November 2012 at 19:20 in reply to #305519 on Unleashed Combo

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Shock lands have double lands types (swamp mountain ) this allows dragonskull and the other lands to come in untapped
The high mana cost works because I burn out Aggro decks with removal and have farseek and the keyrune to ramp and drop thragtusk or huntmaster to stabilize and drop bombs

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Posted 22 November 2012 at 19:08 in reply to #305459 on Rock Jund

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Does my deck ever stay the same?

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Posted 22 November 2012 at 01:39 in reply to #305067 on Demonic Brilliance

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Forgot farseek = no forest
I feel like abundant growth would be fine here over chome latern you really don't need ramp
Hellrider deserves a mention as a solid finishing card if you play huntmaster the turn before you get a free lightning bolt before blocks

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Posted 22 November 2012 at 00:56 in reply to #305353 on PredatorTusk

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No good ramp in green? It sounds almost blasphemous but it's kind of true
I'd run farseek over the latern thou unless your just dying tryin to cast the predator ooze

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Posted 21 November 2012 at 22:21 in reply to #305353 on PredatorTusk

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Lol 4 key runes 4 farseek 3 think twice
But mostly I hit all my land drops while 4 d-sphere 4 verdict and 2 terminus keep you in check till I drop straight two for 1's or more
Also added resto angel for extra punch

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Posted 21 November 2012 at 20:24 in reply to #305067 on Demonic Brilliance

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Path to exile isn't standard if that matter to you

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Posted 21 November 2012 at 19:02 in reply to #305301 on Warriors of Avacyn

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Stomping ground isn't legal

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Posted 21 November 2012 at 18:59 as a comment on Type 2 weenie

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Vexing is a badass card for some play styles but not jund he's beyond terrible here
He won't give you a consistent creature or burn
He's only good if your absolutely racing to twenty
Typically punisher cards get lots of "hate" because opponents having choices is bad
Nighthawk is allright but I don't use him
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
This is my jund
http://www.mtgvault.com/ViewDeck.aspx?DeckID=407059
Here's bant if you wanna compare it for test plays

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Posted 21 November 2012 at 08:48 as a comment on In The Realm of Dragons

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=404160
Bant life gain
http://www.mtgvault.com/ViewDeck.aspx?DeckID=407059
More bant less life (bant control)

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Posted 21 November 2012 at 08:30 in reply to #305229 on Warriors of Avacyn

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