trollking21

165 Decks, 1,175 Comments, 230 Reputation

Don't add craterhoof he's not going to be played costing 8 if the games long enough you've hit 8 land drops your opponents in control anyway
And there's ton's of cards that you could say ajani -3 would end games
If you feel like a big card like that is nessecary in sideboard or main deck use sigarda, host of herons
5/5 hexproof flying that can end games

0
Posted 21 November 2012 at 08:28 in reply to #305229 on Warriors of Avacyn

Permalink

Uh why is your friend playing 54 card decks
And to the guy above this would be destroyed in modern he's running rebuke they run path to exile
He's running Aura's which just get you to lose an extra card when they smash your creature
So no this isn't a modern deck that's going to win anything
As far as improving the deck
Cut gimicky cards like bushi tenderfoot candles glow
Cut cards with converted costs of 6 or more you won't get there without ramp consitently espically with twenty one lands
Cut Audra's that enchant your creatures that's bad people then oblivion ring your creature for value
Use emeria the sky ruin in your lands just 1 thou and if the game stalls she'll give you a boost
Whatever cards you run try to start running close to 4

0
Posted 21 November 2012 at 08:24 as a comment on White Samurai

Permalink

Brimstone volleyis a card this deck needs you've got an all in Aggro vibe to thi with nocturnus lose bloodline keeper and blood throne
Brimstone volley will give you reach for those last points of damage

0
Posted 21 November 2012 at 03:54 as a comment on Night of the Vampire (Standard)

Permalink

Lol angel of serenity is te difference lol you should look into in any deck that can cast it
I would argue that and cavern make my bant deck strong only cavern is really tech thou

0
Posted 21 November 2012 at 03:36 in reply to #305067 on Demonic Brilliance

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582

0
Posted 21 November 2012 at 03:30 in reply to #305102 on Never Ending Game

Permalink

Lol I agree I just was laughing at the one crd that gave a way out of the lock in my standard deck

0
Posted 20 November 2012 at 19:22 in reply to #305043 on Never Ending Game

Permalink

The only suggestion I have (you've already answered augur spree)
Is to look into tamiyo over jace both good and both would work here

And this where that bant deck shines against you cant counter it and ill d-sphere you until I need to wrath
Then drop my three for or two for 1's

0
Posted 20 November 2012 at 19:18 as a comment on Demonic Brilliance

Permalink

To my knowledge (and the rules I looked up briefly ) goblin electromancer reduces x you calculate x then redue the total cost by one colorless
Though I agree there's no space
I did dozens of sample hands ( to use the feature at all you have to use it at least 2 dozen or more times on mine I do around 60 to get an idea) and I felt a need for more threats with this you current set up you can get some really empty opening hands
Giest of saint traft could help over azorious charm I think ( everyone I've seen said the card has been really underwhelming with the only mode used to throw a creature on top situationally which with all the two for ones isn't great)
A lot of these decks are liking a top end thundermaw right now
http://www.mtgvault.com/ViewDeck.aspx?DeckID=407059
New deck more bant less life gain

1
Posted 20 November 2012 at 09:27 in reply to #304854 on SkySniper

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=407059
New deck dump
More bant less life

0
Posted 20 November 2012 at 09:17 as a comment on Homestead of Talrand

Permalink

Great life gain! Do you ever win thou? Chalice of life is a win con you should definitely look at
Offense offense offense you need some armada wurm and thragtusk both come to mind (alog with the chalice)
I use trostani as part of my life gain engine (plus armada wurm grove of the guardian and thragtusk)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=404160
It's not as focused as I want it to be but you can get nab some ideas

0
Posted 20 November 2012 at 08:32 as a comment on Life gain out the arse

Permalink

Do you really need 4 thundermaw
What's the purpose of thought scour
That's really all I got with a definite feeling 1 thundermaw could be cut probably for another tamiyo

0
Posted 20 November 2012 at 08:26 as a comment on America Control

Permalink

In legacy? Yes dark ritual entomb reanimate (not just Iona any fatty of choice except emarkul)
It happens turn 1 normally turn two thou lol
Dredge is just as fast capable of swinging for 22 on turn 1 I've seen it but I don't know how it works its been a while
And there's all kinds of similar shenanigans in legacy allies built by anyone can't keep up
The only tribe I know of is goblins in legacy ideally swinging for lethal consistently despite interruption turn 4

0
Posted 20 November 2012 at 08:19 in reply to #304054 on Best Ally Deck

Permalink

You can't mana leak abrupt decay lol it says pay three or counter this spell I don't pay three
Counter attempts then fails lol abrupt decay
And lol it's the exception k wouldn't add enchantements protection but rather things that find combo peices

0
Posted 20 November 2012 at 05:01 in reply to #304890 on Never Ending Game

Permalink

You got some of that 4 Land goin on there

0
Posted 20 November 2012 at 00:18 as a comment on Selesnya Beast

Permalink

Aggro goes cool story bro
AGGRO SMASH then you lose
People keep trying to flicker with the smuggler he's a bad and and if he becomes a problem people will pillar if flame him
This deck needs early defense like pillar of flame, mortars dreadbore something
How does this deck plan on winning playing bolas? You can't do that before turn 8 at all which is way late late game

0
Posted 20 November 2012 at 00:16 as a comment on Bolas Smuggler

Permalink

Typically If you need utility lands gavony township or grow of the guardian are going to better choices

0
Posted 19 November 2012 at 23:59 in reply to #304856 on Warriors of Avacyn

Permalink

Lol two colors lands are optional three color their nessecary and ravinca makes that third color useful just like alara made it worth playing 5 for some cards

0
Posted 19 November 2012 at 23:10 in reply to #304912 on Population Control

Permalink

No I did that's why my way out is so unique abrupt decay is uncounterable so erayodoesn counter it lol then she is destroyed by it it's actually about the only way out of the lock that I see
And ascetism is unnescary you want to drop and flip Erayo same turn

0
Posted 19 November 2012 at 23:04 in reply to #304889 on Never Ending Game

Permalink

Psh my standard deck could break out of this lock that's be epic abrupt decay on arcane laboratory or Erayo lol FTW for the two in the main dck

0
Posted 19 November 2012 at 09:38 as a comment on Never Ending Game

Permalink

Blue is way Better for this ( invisible stalker giest of saint traft etc etc)
I do like vexing devil undying evil interaction
The more I look at this deck the more I think red black is the worst color scheme for it
But you should add in 3x key rune
2x thundermaw hellkite
4x zealous conscripts
Remove undying evil and te devil as well as the ring you will rarely have mana for it to work anyway

0
Posted 19 November 2012 at 09:07 as a comment on Not Very Rakdos...

Permalink

421-440 of 1,168 items