The best part is when I played a non standard deck I could actually survive this my one drop was path to exile Also thoughtcast would be good here drawing two for one mana
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This deck is obviously not for vintage lol and it's banned in legacy idk about tinkers legality And you win turn two just dragonstorm for the win turn one lol or channel fireball since your going illegal Or you could try to do the turn 0 win where you win before your turn
This isn't bant control midrange though this I'd miracles your win condition is really just entreat the angels If that gets slaughter games-Ed game 2 you lose armada wurm or not I would suggest actually going mid range or going miracles In midrange you run giest of saint traft Thragtusk armada wurm angel of serenity (maybe) primal hunter is an option and not so many cards like think twice and the charm In mid range they also play farseek and mana dorks
You removed threats for mana is what it looks like 23 land 4 farseek 7 keyrunes your really just kind I hoping to hit rakdos's return in a big way or land a Olivia that doesn't et removed
Wooly thoctar plus the knight is freaking lethal swig for 8 with the thoctar is cool I would say retaliatory griffin is a little underwhelming in practice but if everyone is playing on the super budget you are it may work out all right Civic saber is worth a mention for this deck as is dryad militant
I play jund and you my friend under estimate jund they don't new flashback thier discard is normally just rakdos's return and may or may nt be Lilliana but where they get you is you play silverblade pass turn I kill silverblade pass turn play another bomb rinse repeat the good news is your deck costs a fourth of that deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 As far as sideboarding for it oblivion ring an all 4 Thalia's will help but it's not crushing really because most of the deck is either okay with being o ringed or removal for cards like Thalia Its a really just a bad match up for this deck The rest of your match ups though I would main board oblivion ring over strangleroot in case they have problem permanents you can't take of
I play expensive decks but bonfire is stupid expensive at a low price of 35 dollars What is with people playing cremate main decked its bad graveyard hate at best At wort it's mana to reduce deck size Stab woun is also a bad card in most situations Staff of nin and Nicol bolas are to high cmc Without those two you curve out at 3 Mind rot is sorcery speed so it's not a huge benefit really nix it f you can find room Devils play is bad unless you have a lot of mana Talrand and unsummon would be useful to make this into a tempo deck and I would drop talran when you have 5 mana and an unsummon in hand it's a nifty trick dodge removal and get a drake out of it
I couldn't figure out how your draft deck was 100 dollars then I saw you swamps were unhinged
Yes if you can find room run it And ultimate vraska isn't that deadly unless you don't run lots of removal
Goblin guide vexing devil wild nacatl Fast bond
By technical rules braid of fires mana will empty from your mana pool at the end of your upkeep before the main phase you can't cast creatures with it
Given I don really need a one drop I let my shock come in tapped turn one then untapped buddy lands the rest of the game And rakdos's return is a blow out when you use it normally that add by itself regularly wins games The curve is not quite as high as high as it looks with 3 farseek and 3 key rune The sideboard will be adjusted though And people keep saying my land base is wrong I'm normally shocked one time a game have my first turn la enter tapped and that's all the rest is untapped all game
http://www.mtgvault.com/ViewDeck.aspx?DeckID=399605 Aggro jund This is updated http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 My jund control deck this is my staple http://www.mtgvault.com/ViewDeck.aspx?DeckID=402067 Grixis 2.0 This one is new check it out
http://www.mtgvault.com/ViewDeck.aspx?DeckID=399605 Aggro jund http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 My jund control deck These are my decks I'm running right now
Ya but looking at your curve now you need dorks llanowar else's and elves of deep shadow and golgari signet so you can play big cards faster I'd remove blood speaker out this list as well
Uh how do you win here Thragtusk is good but not that good add in you need the original one for deadeye navigator to work it seems like a combo that's going to disrupted unless I'm missing something that's all ya go http://www.mtgvault.com/ViewDeck.aspx?DeckID=399605 Aggro jund http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 My jund control deck
4 drowned catacomb would help this deck alot
I have seen the wurm real so much havoc just because the bodies are bigger and trampling I would try o ind room for 2 somewhere
http://www.mtgvault.com/ViewDeck.aspx?DeckID=399605 Aggro jund http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 My jund control deck These perhaps can give you ideas for making this work a little better espically the control jund
Mans curve sucks so hard here 16 four drops 6 five drops 0 one drops (it count bonfire as one but I doubt you cast it for 0 very often) Aggro decks can often blow this out of the water killing you before you really get going and even if you start dropping planeswalkers none of them are really win conditions on thier own there just support so you lack a good win condition here I'd drop 2 Lilliana you have a total of 5 and neither of them are good enough to want one in hand and on field 1 garruk 1-2 Chandra And add 3 visionaries 2 thundermaw And I'd still try to ind room for three huntmaster but I think it hurt the planeswalker feel of this deck
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