trollking21

165 Decks, 1,175 Comments, 230 Reputation

With your mana base I wouldn't run 2 moorland haunts you may not get your colors fast enough
Also 1 of each shock would make farseek better (farseek gets shocks)
Then after mana two cards here strike me as bad cards
Spectral flight and artic Aven Niether are that good why run them
Fog is also a card people don't normally run it typically takes the place of a card that could help you ( like supreme verdict)
Why negate over dissipate?

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Posted 14 November 2012 at 03:49 as a comment on Help***U/W/G Experiment

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Ruiz maddi guildmage is bad and the cackler is not great (either can't block or is a vanilla 1/1 is not what you want) you can use some kind of finisher after you empty thier hand like thundermaw hellkite or Olivia
Shrieking affliction is also a notable mention
Also dreadbore beats augur spree
Lilliana of the veil is good here but loxodon smiter is going to be a pain for this dck

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Posted 12 November 2012 at 01:52 as a comment on Rakdos Discard Sniper

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Rampage? Rancor? I think

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Posted 12 November 2012 at 00:00 in reply to #303105 on Blue green delver

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=404160

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Posted 11 November 2012 at 05:57 as a comment on Bolas of the Apocalypse

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Killing wave is a pretty suboptimal sweeper really you don't want people to have choices
Choices are bad! Almost always there's a reason despite amazing stats vexing devil isn't used much
Anyway I'd say blasphemous act should kill everything your having problems with unless your opponent slams their worldspone wurm
This is what the latern was made for use it over golgari and izzet keyrune which both give you bad creatures you really can't utilize

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Posted 11 November 2012 at 04:55 as a comment on Bolas of the Apocalypse

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Elders ale wurm is a terrible card I would never be able to cast him no ramp and if I hit 7 turns I'm dead
Elder of laurels is worse as I need 4 mana to pump something maybe +2/2 this deck is fast but fragile really

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Posted 11 November 2012 at 03:56 in reply to #303027 on Blue green delver

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That's only good on Unflipped delver and invisible stalker and even then this deck is kid f supposed to jut go off and hit most of thier life in a turn or teo

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Posted 11 November 2012 at 03:52 in reply to #303015 on Blue green delver

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Mull is a tough deck to win with the best way it to go blue green and if you'd like a third color
The reason is the build up lots of mana while fogging play jace and mill for ten all while fogging consistently
In mono blue there's really just a limit to how much you can do but run 4 thought scour's 4 mind sculpts
3x jaces
No gilded lotus
4x augur if bolas
2x at most archeomancer
23 land

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Posted 10 November 2012 at 16:05 as a comment on Hunting for the perfect Mill

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Mull is a tough deck to win with the best way it to go blue green and if you'd like a third color
The reason is the build up lots of mana while fogging play jace and mill for ten all while fogging consistently
In mono blue there's really just a limit to how much you can do but run 4 thought scour's 4 mind sculpts
3x jaces
No gilded lotus
4x augur if bolas
2x at most archeomancer
23 land

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Posted 10 November 2012 at 16:01 as a comment on Hunting for the perfect Mill

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To make this deck work you new less planeswalkers a deck with 17 will not work really also if possible cut it down to 3 color's it'll make your mana base cheaper to build
As it is you need 4 city of brass 8 fetches 12 shocks and that's probably the cheapest way to build this mana base
Also use defenderfog bank pride guardian and lots of wrath effect like day of judgement supreme verdict etc etc
Dropping your walker count will allow you to make time to actually play several of them

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Posted 10 November 2012 at 05:52 as a comment on Plains of hell

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Your splashing white for centaur healer and rest in peace? It doesn't really seem worth it to me
This deck may have slid into top 8 at my shop where I compete
Your creatures are fairly low impact Dreg mangler and centaur healer can be replaced
Thragtusk needs to be main decked a lot if decks can't deal with period
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582

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Posted 08 November 2012 at 19:00 as a comment on Jundaya Midrange

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Pills of flame is an absolute must in this deck
I use mizzium Over bonfire for several reason one being is that it's not dead in hand where bonfire is not and I really don't think you need both with a lot of spot removal
4 far seek and 3 keyrune will get you to 5 mana
Rakdos's return is a good card here as a two of normally it strips control decks from there hand and attachs a fireball
If your running just one planeswalker Garruk relentless is your guy he fetches fatties for you
Underworld connections is a boss against control deck you just keep drawing all day
You've seen mine if you want anymore ideas

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Posted 08 November 2012 at 07:58 as a comment on Midrange Hunter

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And about 24 lands cut a swamp and a swarmyard

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Posted 08 November 2012 at 07:13 as a comment on Odin's Wrath

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You need draw like sign in bloo or underworld connections

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Posted 08 November 2012 at 06:52 as a comment on Odin's Wrath

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Infinite or 1 turn combo's
Double myr galvansier and two mana myr's infinite mana ( 1 palladium myr works)
Hermit Druid nacromoeba (2x ) dread return then some graveyard combo there's a ton (my favorite sutures ghoul dragon breath and 20 or more power in yard swing for win)
Activate the Druid with no basic lands in deck mill your deck recur the two nacromoeba sac all three to dread return and swing for 20

Cloud stone curio 2 zero costs creature of the same type and enter te battlefield effect like double memnite and warstorm surge with cloudstone is infinite on infinite opponents

That's all I get off the top I my head

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Posted 07 November 2012 at 23:58 as a comment on build combo ideas

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Stuffy doll and guilty concious is a instant win and I personally love any thing that goes infinite and wins

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Posted 07 November 2012 at 23:46 in reply to #302460 on build combo ideas

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Trostani sees lots of play actually
I think hellhole flailer is under rated by a decent margin

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Posted 07 November 2012 at 23:35 as a comment on The underrated cards of RTR

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Grove I te guardian won't work it costs 5 mana and a tap so 6 mana then you have to have to lands animated already that's at least 10 mana

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Posted 07 November 2012 at 18:06 as a comment on Monolands.dek

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It's fun the first time and only the first time lol

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Posted 07 November 2012 at 17:56 in reply to #302235 on Turn 2-4 Blue deck i call it RAGE!!!!

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I'd run 4 moonmist over clinging mists it's cheaper if you hit werewolves you may be screwed anyway but that's personal choice
Physic spiral is a bad card.
Dream twist a bad card here because when your not fogging you want cards that wreck board ( supreme verdict terminus) mill massively ( jace or increasing confusion flashbacked) or gain life or draw card small mill is just space on the deck
Dissipate seems odd? But I'm unsure of effectiveness
Otherworld atlas coul be dropped to two sphinx's revelation is better draw and life gain because is jun is played they'll draw into rakdos's return and wreck hand
http://www.mtgvault.com/ViewDeck.aspx?DeckID=399605
Check out my Aggro jund
Or my midrange jund
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582

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Posted 06 November 2012 at 22:10 as a comment on A Twisted Fog

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