To make this deck modern legal he would have to cut a tone I cards Tolarian academy Gae's cradle (I think ) Seat of the synod Glimpse of nature
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That's fairly good strategy what I will say I's don't be afraid to change colors if your getting passed bombs in a different color (till about mid pack two)
You can make Erayo flip fairly easily using zero drop artifacts and tolarian academy Tyn 1 memnite ornithopter tolarian academy lotus petal an Erayo she flips on turn 1 after that you just gotta get white and they're locked permanently
With curse of exhaustion you can still play spells so you'll get there even with or without it but my my question is how do you cast 4 spells a turn?
As a general word of advice ( I draft a lot normally go 3-1/4-0) golgari is fine but you need scavenge as much as you can find then get daggerdome imp it gets there pretty fast No scavenge and is really weak of the 5 guilds for draft is probably 4th (izzet being worse)
Why not armada wurm in the main deck it's awesome And why is worldspine wurm main decked its too expensive to ever get played Dual lands will help your early game like Sunpetal grove it's fairly cheap to get as well
Greater gargadon and restore balance sac all lands to the gargadon you have a 9/7 they have nothing
Azorious keyrune is evasive U need 3-4 d-sphere 3x Bruna if you have one played your ahead Cut the charm all together but if you have o run one run azorious
http://www.mtgvault.com/ViewDeck.aspx?DeckID=404160 Bant life gain
Instead of shining board wipes embrace them! Play more Bruna and after a boar play her with two ethereal armor's and a rancor in the yard You hit for lethal almost (13 but still) Ditch the fencing ace an the stalker go board wipes then slam Bruna for the win or sigarda
Child of alara and a deck full of man lands
Rangers path could go for sigarda but it still doesn't look like a finished list
Grave crawler and Dreg mangler isn't that good for what jund wants to do they don't provide value when they die and grave can't even block http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 This is what I did to jund check it out for pointers http://www.mtgvault.com/ViewDeck.aspx?DeckID=404160 Check this out its the deck I'm working on
It's a standard deck bro ^ And why not 4 curse of misfortunes and 3 curse of thirst it's a side win con Also archon of the trimuvariate is bad even when looking for stuff to play
Your playing red black why the heck would you play mirder over dreadbore you run it as creature removal and if you hit a walker it's bonus What is the mill for its terrible as a side win con and you don't have enough zombies to hope to recover This looks like a vampire deck with zombies thrown in thier not very useful to you you could run anything over it removal more vamps and it'd help the deck I agree the curse isn't nessecary http://www.mtgvault.com/ViewDeck.aspx?DeckID=404160
Ya no joke Progenitus is straight up unblockable pro everything is pro creatures Pro creatures can't be blocked
Ya lol legacy will kill you modern is still fierce but you don't get a turn 1 Iona or griselbrand
Also sublime is better thejenara esp. With silverblade
Your take is taking the standard bant deck and adding the most powerful tempo cancel ever and a solid flier Not bad but since this is not standard anyway Why syncopate dissipate or mana leak are both better or even force spike Parallel lives is weak here you don't have many token producers and they'll mostly be played before that hits the table So -3x parallel --3 syncopate +3x force spike/ dissipate/counterspell +3x anything http://www.mtgvault.com/ViewDeck.aspx?DeckID=404160
http://www.mtgvault.com/ViewDeck.aspx?DeckID=404160 I also have an experimental deck but mines based on life gain
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