trollking21

165 Decks, 1,175 Comments, 230 Reputation

I thin you could play test and find a way out of the terramorphic either red or blue I think this deck doesn't really like the cancels main board so 3 rift four electromancer Gould be fine you could easily be casting cyclonic rift for 5 some games

1
Posted 27 October 2012 at 21:56 in reply to #299565 on Krenko's Factory

Permalink

Great but you can't cat worldfire in this deck consistently battle hymn is terrible ramp really because you have to have 3 creatures to ramp gilded lotus will get you there I suppose but if you waste your battle hymn to do it it could be counterproductive
The best world fire deck I've seen is epic experiment world fire
You use the defenders from rtr ramp to 11 mana cast epic experiment for 9 cast world fire and a burn spell an you choose I have world fire resolve first then the burn and you win

2
Posted 27 October 2012 at 07:38 as a comment on Worldfire Combo

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
Use this as a template for your sideboard this is mine and its really really good I'm taking it to Dallas

0
Posted 27 October 2012 at 07:02 as a comment on Jund v1.01

Permalink

Don't use 26 lands you need just 22 use real dual lands
Don't use bellow lizards or epic experiment
Use vexing devil stromkirk noble ash zealot and hell rider
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
My deck

0
Posted 27 October 2012 at 07:00 as a comment on Burn standard

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
My jund deck it utilizes a lot of the same cards and is easier then explaining each card

0
Posted 27 October 2012 at 05:43 as a comment on Value Fliers

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=396345
Updated bug superfriend

0
Posted 27 October 2012 at 05:07 as a comment on Krenko's Factory

Permalink

Okay it made top deck so I guess I'll get around to looking at it lol
I feel evolving wilds is weak really it's unneeded color fixing maybe if this were three color but I don't use it in jund and I have no mana issues
I feel like 1 more desolate lighthouse would be useful
I feel like teleportal is better then dynacharge I'd run 4 an run an extra cyclonic rift

Also how is dissipate working Out for you do you keep mana open for it often seems an odd choice

1
Posted 27 October 2012 at 04:49 as a comment on Krenko's Factory

Permalink

Against Aggro decks the token isn't worth it its normally a 2/2 vigilance lifelink a turn which makes it awesome against Aggro lifelink on a blocker gives you time to do other things

0
Posted 26 October 2012 at 06:25 in reply to #299305 on Esper Tokens

Permalink

I don't? Lol I traded a considerable portion of my magic collection o get this deck going

0
Posted 26 October 2012 at 00:32 in reply to #299341 on Rock Jund

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
This is my jund deck

0
Posted 25 October 2012 at 19:24 as a comment on america! Need advice

Permalink

As you get money I would invest in lands that's a step to making everything I'd drop archon of triumvirate then drop both your righteous authority
Now you have a free spot

0
Posted 25 October 2012 at 19:13 as a comment on america! Need advice

Permalink

Phyrexian arena is better then underworld connections in most cases

0
Posted 25 October 2012 at 19:04 as a comment on Deaths Shadow

Permalink

Sorin goes here at least 2 of
though I don't know what should move

0
Posted 25 October 2012 at 19:00 as a comment on Esper Tokens

Permalink

Side board color change?
And you say it's tuned to local meta is mill heavy there if not elixir seems odd
Also your sitting at 61 which seems odd for a high level deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
This is my jund deck see how you think we'd play out

0
Posted 25 October 2012 at 18:33 as a comment on UWg Board Control

Permalink

That's those old lands make 1600 of the deck
The edition of the dopplrganger could cut 120 the rest makes up itself I will say twenty lands is too low you really wan 24 hear or at least 22-23 with Just twenty you'll hit 2 mana and stall out
Also phantsmal image is a copy spell for 2 mana since your immune o price

0
Posted 24 October 2012 at 20:34 as a comment on I Drink Your Milkshake

Permalink

Um game two and 3 you die ground seal rest in peace any sideboard card people have and your cards are damn near uncastable without frites

Even with them your early game sucks really hard your first real play could turn 4 playing a wrath or a flashback unburial rites

0
Posted 24 October 2012 at 17:20 as a comment on Solar Flare Standard Challenge

Permalink

If hell rider hits the table it's normally game because you get a lightnin bolt before you can block and from there normally f just one creature gets through its game

0
Posted 24 October 2012 at 17:00 as a comment on It's not burn ,it's a tribute, to Climber

Permalink

Oh also desecration. Demon sucks really anywhere he always looks good but realistically he never seems to cut it same with stab wound it'll never the 2 damage it needs to and I it does they'll drop the creature if its small or keep swinging if its big

1
Posted 24 October 2012 at 16:43 as a comment on Rakdos Aggro/Burn?

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=394884
This is the direction I took it

Pyroconvergence seems a little gimmicky costing 5 to set when really your deck doesn't even want to go that high by the time you play all your spells are gone and its too late

1
Posted 24 October 2012 at 16:39 as a comment on Rakdos Aggro/Burn?

Permalink

I would add terramorphic expanse for mana stability and I would cut 2 mayael of the anima

0
Posted 23 October 2012 at 18:52 as a comment on Never Seen before!!!!!

Permalink

561-580 of 1,168 items