I thin you could play test and find a way out of the terramorphic either red or blue I think this deck doesn't really like the cancels main board so 3 rift four electromancer Gould be fine you could easily be casting cyclonic rift for 5 some games
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Great but you can't cat worldfire in this deck consistently battle hymn is terrible ramp really because you have to have 3 creatures to ramp gilded lotus will get you there I suppose but if you waste your battle hymn to do it it could be counterproductive The best world fire deck I've seen is epic experiment world fire You use the defenders from rtr ramp to 11 mana cast epic experiment for 9 cast world fire and a burn spell an you choose I have world fire resolve first then the burn and you win
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 Use this as a template for your sideboard this is mine and its really really good I'm taking it to Dallas
Don't use 26 lands you need just 22 use real dual lands Don't use bellow lizards or epic experiment Use vexing devil stromkirk noble ash zealot and hell rider http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 My deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 My jund deck it utilizes a lot of the same cards and is easier then explaining each card
http://www.mtgvault.com/ViewDeck.aspx?DeckID=396345 Updated bug superfriend
Okay it made top deck so I guess I'll get around to looking at it lol I feel evolving wilds is weak really it's unneeded color fixing maybe if this were three color but I don't use it in jund and I have no mana issues I feel like 1 more desolate lighthouse would be useful I feel like teleportal is better then dynacharge I'd run 4 an run an extra cyclonic rift Also how is dissipate working Out for you do you keep mana open for it often seems an odd choice
Against Aggro decks the token isn't worth it its normally a 2/2 vigilance lifelink a turn which makes it awesome against Aggro lifelink on a blocker gives you time to do other things
I don't? Lol I traded a considerable portion of my magic collection o get this deck going
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 This is my jund deck
As you get money I would invest in lands that's a step to making everything I'd drop archon of triumvirate then drop both your righteous authority Now you have a free spot
Phyrexian arena is better then underworld connections in most cases
Sorin goes here at least 2 of though I don't know what should move
Side board color change? And you say it's tuned to local meta is mill heavy there if not elixir seems odd Also your sitting at 61 which seems odd for a high level deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582 This is my jund deck see how you think we'd play out
That's those old lands make 1600 of the deck The edition of the dopplrganger could cut 120 the rest makes up itself I will say twenty lands is too low you really wan 24 hear or at least 22-23 with Just twenty you'll hit 2 mana and stall out Also phantsmal image is a copy spell for 2 mana since your immune o price
Um game two and 3 you die ground seal rest in peace any sideboard card people have and your cards are damn near uncastable without frites Even with them your early game sucks really hard your first real play could turn 4 playing a wrath or a flashback unburial rites
If hell rider hits the table it's normally game because you get a lightnin bolt before you can block and from there normally f just one creature gets through its game
Oh also desecration. Demon sucks really anywhere he always looks good but realistically he never seems to cut it same with stab wound it'll never the 2 damage it needs to and I it does they'll drop the creature if its small or keep swinging if its big
http://www.mtgvault.com/ViewDeck.aspx?DeckID=394884 This is the direction I took it Pyroconvergence seems a little gimmicky costing 5 to set when really your deck doesn't even want to go that high by the time you play all your spells are gone and its too late
I would add terramorphic expanse for mana stability and I would cut 2 mayael of the anima
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