trollking21

165 Decks, 1,175 Comments, 230 Reputation

You have any problems castin Hellrider? You have but 8 red sources
Not digging lightning mauler
Your in green use rancor and maybe the loleth troll

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Posted 06 December 2012 at 07:33 as a comment on RTR Jund Zombies

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I could also help make this "deck to beat better but I don't know of you want that

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Posted 06 December 2012 at 07:29 as a comment on Help, this deck is too strong.

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I was talking about adding path to exile to your deck if this is the deck to beat that and it's alternate variant swords to plowshares can shut this down pretty fast till you wrath turn 4

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Posted 06 December 2012 at 07:27 as a comment on Help, this deck is too strong.

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I mean that you could put them in over chalice as "spell" slots and not land slots of your worried about mana security
And a great lock down win con is luminarch ascension

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Posted 06 December 2012 at 07:24 in reply to #308516 on Leaving a legacy

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The last one is more of a major change if you wanted to take the deck somewhere else more combo based

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Posted 06 December 2012 at 07:21 as a comment on 4 color glory reanimater

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I assumed its the triple fiend hunter loop for all the infinite loops and I do agree grisly salvage is a bag of tricks in and of itself
Also if you find your deck racing zombies to much lingering souls is even better then normal (it retains value if milled)
Also since this is human based kessig malcontents can get there (reanimate x of them with 2-3 other humans gets instant kill

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Posted 06 December 2012 at 07:19 as a comment on 4 color glory reanimater

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Rancor helps some with that if I have a rancor on field (2 gets dumb) then each creature becomes able o get there for the last few points
But ya terminus is dumb if they don't miracle it thou it gets really bad because a supreme verdict barely dropsmy speed and at 6 terminus doesn't get there fast enough even with a farseek

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Posted 06 December 2012 at 07:12 in reply to #308496 on Zombie

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Great card sometime but it can be dead espically considering my zombies get pillared alot

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Posted 06 December 2012 at 07:08 in reply to #308487 on Zombie

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Hyperlink his deck down here btw so we can click on it
I feel like path to exile over two wrath's and two chalices
Also why is chalice in here if its a slow win con use nephilia drownyard

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Posted 06 December 2012 at 06:08 as a comment on Leaving a legacy

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The problem is not speed it's disruption an the fact is that if somebody adequately disrupts it you just kind of die and turn 4 barter in blood makes you lose
I'm also waiting to see what he cuts do the three land

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Posted 05 December 2012 at 23:39 in reply to #308394 on Can't Touch This

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But it's not effective when most creatures big enough to return are thragtusk thundermaw resto angel and Geist lol it's more of a matter of anything you return is not that effective and where the stuff that doesn't have ETB triggers or haste are cheap enough to drop all again in one go normally
For 7 mana it's normally better to get the angel of serenity out (is the consensus)
And tokens is a pretty nonexistent deck for the most part

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Posted 05 December 2012 at 07:44 in reply to #308069 on Sorin, Lord of Esper

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Rakdos himself isn't actually that good he may find a home somewhere where a giant body is needed but for your purposes falkenrath aristocrat is almost always better (haste makes it where rakdos has to swing twice before they break even on damage) I would take him out and put in 4 rakdos cacklers
You really want a turn 1 creature not a turn 1 burn
Also rakdos return is terrible for this deck your running a ghetto blightning at absolute best replace for more one drop creature (diregraf ghoul perhaps?)

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Posted 05 December 2012 at 07:19 as a comment on Rakdos DA RULER

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If you get sigarda online you probably won't most games unless you run more mana then you should for the rest of the deck

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Posted 05 December 2012 at 07:13 in reply to #307688 on Can't Touch This

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^ advice about how to turn any semi-competitive into a strictly casual one

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Posted 05 December 2012 at 06:15 in reply to #308238 on Golgari Zombies

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Your meta is not even the same game lol
No one here is running golgari charm in the main and cyclonic rift and counter seems like an okay deal to me (I'm one of two people at the shop here who likes rift the other 40-45 think its a bad unsummon variant)

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Posted 05 December 2012 at 05:19 in reply to #308069 on Sorin, Lord of Esper

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Wow this deck is ugly dynacharge is just bad
I agree about no duress in the main
Your bit going to hit enough lands for past in flames to matter same for epic experiment
Syncopate is really only used when nessecary otherwise people prefer dissipate
If your niv magus is a 5/6 on turn two you've over extended and my dreadbore/ abrupt decay/ unsummon / cyclonic (etc etc) will just get extra value
Deviant glee is terrible once again my removal gets value
Cathedral of war is bad desolate lighthouse is better
Once you fix your mainboard I can come back and time the land base
If you want a tempo based deck (it kind of feels Aggro control deck) you could start with
4x pillar
4x delver
4x guttersnipe
2x talrand
4x unsummon
3x searing spear
4x cackler
Based on your deck description that's the vibe your really trying to get

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Posted 05 December 2012 at 05:15 as a comment on My aggro v.3

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Um no one really has much main deck enchantment hate the only list that uses any is some kid lists with abrupt decay (still just a two of) or an oblivion ring
And at that point you just cost them tempo for while you start to set up again

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Posted 05 December 2012 at 00:35 in reply to #308069 on Sorin, Lord of Esper

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I feel like d-sphere would be good here maybe over 2 of the token producing slots it's sever the bloodline for permanents
Maybe 1 less moorland haunt ( since your lack of bodies in the grave) and 1 more vault
That's really it

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Posted 04 December 2012 at 18:36 as a comment on Sorin, Lord of Esper

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Death rite shaman is reanimator hate as well and so is tormod's crypt and cremate (all of which are used in non white decks as potential grave hate)
But the real benefit is that now they have thier six cards which they sided in or whatever to fight nothing
They slaughter games for unburial rites and whiff etc etc that's the real benedit

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Posted 04 December 2012 at 06:46 in reply to #307640 on Humanimator (Standard) - Suggestions?

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Agree a out Kiki jiki being red intensive
I think of chemisters trick is just for FFA you could use jace AOT and get other upsides (like a body they have to swing at) but he's pricey as f#%^

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Posted 04 December 2012 at 06:38 in reply to #307750 on Faerie Chemistrickery

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