I really love doing this kind of thing. I had about twenty(now deleted) decks designed with this intention, and I can safely say they had been some of the most enjoyable to make.
Permalink
Hmmm, this is pretty neat. I tried to black stax and it just wouldn't work for me... Also, strip mine is just cruel in a deck like this.
http://www.youtube.com/watch?v=UP_Crvfn-Kc Except for the random simpsons, this goes quite awesomely with almost anything, and Jazz doubly so.
:D Sweet deck, and awesome song. Every time I hear it I can't help but think about the Sandlot, and then for some reason Lock, Stock, & Two Smoking Barrels... It's one of those songs that you just can't help but love, and you just can't help but go along with.
Goblins is easy enough once you get a better idea of how it works. Goblins works because it's based off of mana denial, and speed. Take away a bit of that speed, and it's in the bag. Trinisphere is legal in Legacy, Sphere of Resistance, ect. There also exists a handy number of sweepers, and even Engineered Plague for dealing with such decks. And for land I'd not go below eighteen in this deck. Seems like a bad idea. And if you want bounce, there is always unsummon as you said, and against green Submerge. Dismember is also a nice choice, and doubly so if you splash black. if you want another way to stop faster decks from killing you, there's plenty of disruption to be offered by splash builds. White would offer spot removal and silence, black has so many things it's insane, but red and green can't really offer you much other than creatures. Tech to consider is pretty much any way you can think of cheating Dream Halls into play. It used to be a major combo deck, and was pretty fun. Used Show and Tell to get it out, and then played Conflux for the most ridiculous of combos.
Madness! Pox=love. It's one of my favourite deck types, because it oddly enough wins against a lot of things. Granted, I'd rather be playing Jericho or Lands right now, but it's still actually a REALLY good deck. Especially for the price.
I can use Bob, Grim Lavamancer, and other such douchebaggery in this format XD. I think I'm going to enjoy it if I get a human deck working. Shame they probably won't go for it
If you mean like Dredge, Goblins, and Affinty... There's no real easy way to sideboard against all of them. Null Rods can deal with affinity quite nicely, but then you still have to deal with Tezz. Your goal in that MU should be assemble the combo, while keeping them off of Tezz and Master of Etherium. If they run it, also stop Disciple of the Vault at all costs. Gobbos... You should cream that match once you find what you have to stop from happening, and then pick your preferred method of genocide. Dredge is best dealt with by having ready a Powder Keg, Engineered Explosives, or Ratchet Bomb at the ready. Preferably backed up by some form of graveyard hate, Ravenous Trap works quite nicely, and so does targeted hate like Extirpate or Surgical Extraction. Storm you'd probably want to pack two Flusterstorms for. It should really be simple with the amount of control you have, unless they run silence effects. If they have a rainbow coloured land base, you're going to want as many counters as possible. Zoo is just a steady stream of obnoxious creatures, riddled with burn. They should be easily dealt with if you can ramp out your Frozen AEther soon enough.
In the words of Hank Hill; Yuup.
For one thing, I suggest less Dread Return targets maindeck. I use two dedicated targets personally, but some people run more. Thoughtseize is actually sub-par in Dredge, and the deck can make better use of Cabal Therapy than almost any other, I suggest using that to its fullest. I personally don't know how to deal with the hybrids that well since I've never worked on one, but in normal Dredge Cephalid Coliseum is amaaaaazing. A playset of Firestorm in the SB is pretty awesome since it's essentially an uncounterable discard outlet, and I also run three copies of Winds of Change for backup. Ray of Revelation and Ancient Grudge are really great game two, as it balances out your game against hate. Null Rod is occasionally used, but often found inferior in the design. For other troublesome permanents there's always Terastodon, Angel of Despair, ect. Since you have a rainbow landbase, it's easy enough to run Tireless Tribe. It's a nice cheap outlet, and it can chump block like a boss. More Dredge, and I can't stress this enough. Dredge wins because it's reliable, and fast. I run pretty much the full complement of the highest dredgers, except I took out the fourth thug for a Darkblast.
A lot of zombies with haste? It works by essentially taking your deck, flipping it over, and then saying you play all of it. Welcome to dredge lol
... I run Dredge competitively, it can outrace legacy combo decks... It's reputation is that there is 'no interaction between the two players whatsoever', because almost without fail it goes off turn two for the normal Ichorid builds.
Opponent on MWS - "I think I just pooed myself trying to follow this..." Me - It's not that bad is it? Opponent - "I'm not sure if I should hate you, or thank you for showing me that there exists a deck that takes turns as long as a game against lands" Me - "I can switch over to that if you'd like, I haven't been playing it as much as I'd like" DISCONNECTION!
Storm's favourite child; Lion's Eye Diamond.
It's a neat idea, but I don't think it can really work for Dredge. Also, in LED Dredge, one of the most useful cards in the game is Deep Analysis.
It's a neat deck that has been thrown around quite a lot recently, and I'm working on making a nice small foil package for if it gets out of hand. And Ajani Vengeant is really probably the only reason I like this, you just don't see him much.
Wither.... On Bob.... XD
Haven't seen anything like this before, this is pretty neat. Also, generally speaking, infect is weaker than normal damage in legacy(soooo many suicidal tendencies). Really like the deck man, this is kind of awesome.
Hmmm, so this is one of the new confangled Ichorid-Bloodghast hybrids. Neat. Something to think about is replacing Visions of Beyond with Breakthrough, which if you read carefully says 'you win the game, if you're playing dredge'.
Especially the power trio of tribal; Goblins, Elves, and Merfolk. Zombies are over powered in my area because over half of my main group has Zombie decks, and one of them carries around four of them with himself whenever he's aiming to play >_< The amount of lords has gotten out of hand. I'd fully support Wizards being banned as a tribe, and I'm the one who plans to use them if I can convince my group to start this format. We'd play it more budget friendly probably, so we could do it at the shop without them having to reacquire a lot of things. Tribe I'm working on is often never thought of as such, but I'm going with Humans XD
981-1,000 of 1,795 items