WhiteAndBlueTheyKillYou

117 Decks, 1,801 Comments, 677 Reputation

So how you liking that third Hymn? I'm not much an actual tempo player, but I do know that heavy disruption helps almost any MU other than Dredge, and it doesn't get any heavier than Hymn to Tourach.

I do like the sideboard, but I still advocate Null Rod. Personal suggestion is nix two needles for two rods, yes it ups the mana, but it ups the control. I can see the benefits of running needles over it in tempo, but I still think the raw advantage overrules it.

0
Posted 28 May 2011 at 19:40 as a comment on UBg Tempo

Permalink

True, which makes more sense in the current meta, but I like it for the sheer balls to the walls aggro.
I've seen people crush through fish, landstill, and the ever obnoxious thoptertop with your lists...

I take it like an episode the venture bros, incredibly amusing, and slightly offensive.

2
Posted 28 May 2011 at 18:20 in reply to #166097 on NeoFinnity - Affinity Control

Permalink

Holy crap, I used to run the perfect circle deck. It doesn't play out the same, but this is actually pretty close, so kudos for helping people jump ship.

I'm still waiting for somebody to make something like Frogs :D That was my favourite deck to use.

0
Posted 28 May 2011 at 16:35 as a comment on W/B Monarch

Permalink

Sadly, Alara block is rotated out of standard right now. I actually liked it as a block, it was enjoyable.

0
Posted 28 May 2011 at 16:30 as a comment on Standard Naya

Permalink

Holy sardines batman! I can offer no help to mono-white leveler/life gain, I don't play any of those deck types.

However, I can say that you should probably consider tightening up your mana curve, it's a bit whacked out looking right now.

0
Posted 28 May 2011 at 09:10 as a comment on Leveler + Life Gain and Such!

Permalink

You know, with the meta like it is, it's not a bad thought for even tempo decks to house two Null Rods. Fish on the rise means Æther Vial, Painted Stone means, well Painted Stone, and Affinity has a lot of people playing it right now.

Also it takes those obnoxious LED's from the equation against storm.

0
Posted 28 May 2011 at 02:07 as a comment on UBg Tempo

Permalink

Hmmm, Neofinnity... I like it, but from what it appears, your style is actually more reliable.

I do like the Revoker though.

0
Posted 27 May 2011 at 02:38 as a comment on NeoFinnity - Affinity Control

Permalink

It's pretty much the logical step forward from the usual StifleNought tempo, I like it a lot. I do however think you should try and find someway to slip a third Hymn into the deck, it wins so many games it's insane.

0
Posted 26 May 2011 at 08:00 in reply to #165838 on UBg Tempo

Permalink

Sure you can lose, just nobody plays Door.dec anymore... It was weird to say the least, but it literally just outright makes you lose.

0
Posted 25 May 2011 at 05:20 as a comment on I can't Lose. No Plat Angel

Permalink

Well, StifleNought is a pretty big deal. The way the deck is laid out, I think the Dreadnought is the best possible win condition for it.

My critique is that I'd rather see two Surgical Extraction's and an Extirpate than the Probe here, but that's a heavily meta-biased thought. Other than that, no SDT? Really? Not even a one-of?

0
Posted 24 May 2011 at 05:44 in reply to #165266 on UBg Tempo

Permalink

I have been waiting to see a glimmer of this kind of shenanigans, hell I've been trying to get it to work myself, but this is just an amusingly evil base for it.

0
Posted 23 May 2011 at 12:07 as a comment on UBg Tempo

Permalink

Well, I've been testing around with this, and have made some changes.

-2 Harvest Wurm
-1 Infiltation Lens

+1 Tarmogoyf
+1 Umezawa's Jitte
+1 Goblin Guide

They've increased the average win rate by about a half turn, so that's awesome. I have trouble with other psycho-aggressive decks, but I am aiming more to feast on those blessed 'mid-range' decks right now.

0
Posted 23 May 2011 at 09:28 as a comment on Zookeeping 10L

Permalink

I agree that it should just be a block banning, but then again, I don't think Survival was broken.

0
Posted 22 May 2011 at 21:48 in reply to #164883 on Zoo, but this time with lands!

Permalink

Skullclamp would be awesome here, I agree. But I'd have a Jitte here just the same.

0
Posted 22 May 2011 at 20:55 in reply to #164883 on Zoo, but this time with lands!

Permalink

I like Goblin Guide more than Kird Ape, and I like Kird Ape more than Loam. I really just couldn't fit any more white in here.

0
Posted 22 May 2011 at 20:31 in reply to #164874 on Zoo, but this time with lands!

Permalink

That... Was... Hilarious

0
Posted 22 May 2011 at 20:14 in reply to #164870 on Zoo, but this time with lands!

Permalink

Zoo is basically three colour aggro, usually around large creatures with low casting costs, like Wild Nacatl.

And Bone Saw is kind of unimpressive in Zoo actually, the Jitte however... It will win games.

1
Posted 22 May 2011 at 20:08 in reply to #164868 on Zoo, but this time with lands!

Permalink

If they print a better replacement for skullclamp, ten land would kinda 'splode with power :D

And you're welcome, it well and truly is the best ten lands I've ever seen.

0
Posted 22 May 2011 at 17:01 in reply to #164741 on Zookeeping 10L

Permalink

I don't use Kird or Loam mostly because I like Goblin Guide's haste better, yes I'd love to throw Loam in here, but really it's just to tight :/

I really only play white for Helix and the board, but I think it's worth it. Jotun Grunt makes dealing with Dredge... Amusing...


Also, Alcatraz with Sen Triplets looks insane.

0
Posted 22 May 2011 at 16:43 in reply to #164768 on Zookeeping 10L

Permalink

This deck is actually beatable, I don't need to worry about your creature at all really, because no matter how big it is, nothing is more amusing than smacking an infinite power combo down with Blazing Archon.

Except maybe throwing a storm twelve Tendrils of Agony over your head... That's always enjoyable.

0
Posted 21 May 2011 at 02:36 as a comment on Literally Unbeatable! Not shitting you

Permalink

1,281-1,300 of 1,795 items