Try using the manabase from my hastedeck :D(Reliant turn 4 beatdown that can survive lots of removal)https://www.mtgvault.com/wickeddarkman/decks/a-hastemare-before-christmas/
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Have you tested this deck, or is it just a prototype ?
Again, you can use paperstrips to find the perfect mix. :DI use so many paperstrips at all the time that my milldeck builds itself through evolution and lots of testing:http://www.mtgvault.com/wickeddarkman/decks/trimming-godikas-mill-v3/
It actually depends on how well your mana behaves. If you can solidly deliver 2 islands and 2 swamps within 4 turns, then breaking Works Wonders together with glimpse,but if your mana is "off" into more of a splash than even mana, then you are better of with mind sculpt. This is especially important if you face bloodmoon...
love the sarcophagus you've added.
If you want faster results you must get more mana...I recommend 24-25 mana to get 5 islands solidly on turn 5.Cut the 8 jace-cards and add 4 compelling argument and 4 islands.I mill competetivelly at modern :Dhttp://www.mtgvault.com/wickeddarkman/decks/evolving-godikas-mill-v3/
wall of omens is a nice addition to mill, it defends you and Draw more mill:http://www.mtgvault.com/wickeddarkman/decks/spotting-the-trends-in-my-mill/I can recommend playing with 4 augur of bolas, 1 snapcaster and 1 manic scribe (I decktest a lot)
ragged veins, an enchantment from around the kamigawa cycle.1B flash when enchanted creature is damaged, it's owner is damaged the same.Combined with wall of blood this will kill anyone trying to be more aggro than you.I used to own a deck with fire covenant, mogg maniac and some of the above, to play in legacy.I can also recommend zuran orb which will make lightning bolt obsolete in this deck.
I can recommend wall of omens. It sets up a cheap defence and lets you Draw into more defence or mill.I forgot wall of shards and will add it to my own sideboard :Dhttp://www.mtgvault.com/wickeddarkman/decks/spotting-the-trends-in-my-mill/
I've spent a long time testing it with paperstrips. Each time I would cast one I'd note down how much a mind funeral would hit for, right then, and then count how many fraying would remove through other cards over time. Fraying Works best during long games, and since both aggro and combo kills pretty fast, fraying only Works in a control filled meta which is rather rare.
Bitter ordeal demands that you lose permanents, and with only crabs, phantasms and polluted delta's you won't see it mill much :D
I stopped believing in fraying sanity as it's only good when a game draws out into a long game.I've also stopped believing in hedron crabs as they are killed too often.I've gotten more or less rid of lifegain as crypt incursion gets discarded too often and profane memento is too slow at lifegain and is removed quickly as well. This post only describe what the most recent top-millers were playing, and since it's been long time since mill got top 8 it has been a fluke as usual.I've more or less outlined what I think works in mill here:http://www.mtgvault.com/wickeddarkman/decks/the-pitfalls-of-modern-mill/I'm reconstructing espermill with the use of evolution these days, and is on second generation (third deck)http://www.mtgvault.com/wickeddarkman/decks/spotting-the-trends-in-my-mill/To get an idea of what has evolved within the deck, it's best to start with the first deck:http://www.mtgvault.com/wickeddarkman/decks/fixing-godikas-mill/
Stuff like Annul and swansong will Work, but not bouncing :)Anyways, if they get the chalice into play before you can annul it, your 1cc's are still dead :(
You can't stop a chalice 1 with a 1-cost spell, Silly!!!Echoing truth
You will need something against chalice of the void with your high amount of 1-costs
It's a method you can use to test any Card you can imagine in a lot of diferent ways.Here's a link to other uses:http://www.mtgvault.com/wickeddarkman/decks/simple-use-of-paperstrips/A few pro's been adapting the method to test out some game theories.
If you play often against friends you can use paperstrips to keep track of how often visions Draw you those 3 Cards.Put a paperstrip into each cardsleeve with a vision, and whenever you use a vision simply note if it nets you 1 or 3 Cards. You will be surprised at how rarely a draw of 3 happens...
No problem!
I've tested a lot with modern.visions of beyond usually draws you 1 Card, either because you dig after some other stuff early or because you die before drawing one lategame. In games against chalice you usually only get to cast 1 1cc spell, So overall visions only Draw you a Card.Compelling argument draws you a Card in exactly the same way, but can be used as a kill-card when the opponent is low enough on library.
Have you tried keeping track of how much jace's erasure mills during each game?By putting in 4 paperstrips in the sleeves with erasure, and by putting coins on them each time the mill, you can write Down on the strips how much each Card mills individually. That way you can see if it wouldn't pay to play breaking//entering instead on the average.
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