wickeddarkman

112 Decks, 4,559 Comments, 801 Reputation

Try using the manabase from my hastedeck :D
(Reliant turn 4 beatdown that can survive lots of removal)
https://www.mtgvault.com/wickeddarkman/decks/a-hastemare-before-christmas/

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Posted 21 February 2018 at 16:39 in reply to #611551 on Rakdos Speed Kill

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Have you tested this deck, or is it just a prototype ?

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Posted 21 February 2018 at 11:37 as a comment on Sinestro Corp

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Again, you can use paperstrips to find the perfect mix. :D

I use so many paperstrips at all the time that my milldeck builds itself through evolution and lots of testing:
http://www.mtgvault.com/wickeddarkman/decks/trimming-godikas-mill-v3/

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Posted 07 February 2018 at 18:23 in reply to #611434 on A Mill-ion Questions

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It actually depends on how well your mana behaves.
If you can solidly deliver 2 islands and 2 swamps within 4 turns, then breaking Works Wonders together with glimpse,
but if your mana is "off" into more of a splash than even mana, then you are better of with mind sculpt. This is especially important if you face bloodmoon...

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Posted 07 February 2018 at 18:09 in reply to #611434 on A Mill-ion Questions

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love the sarcophagus you've added.

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Posted 22 January 2018 at 15:21 in reply to #610675 on Insane Mill (Budget)

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If you want faster results you must get more mana...
I recommend 24-25 mana to get 5 islands solidly on turn 5.

Cut the 8 jace-cards and add 4 compelling argument and 4 islands.

I mill competetivelly at modern :D
http://www.mtgvault.com/wickeddarkman/decks/evolving-godikas-mill-v3/

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Posted 12 January 2018 at 18:45 as a comment on Wind Mill

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wall of omens is a nice addition to mill, it defends you and Draw more mill:
http://www.mtgvault.com/wickeddarkman/decks/spotting-the-trends-in-my-mill/

I can recommend playing with 4 augur of bolas, 1 snapcaster and 1 manic scribe (I decktest a lot)

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Posted 10 January 2018 at 18:07 as a comment on U/B/W Control

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ragged veins, an enchantment from around the kamigawa cycle.

1B flash when enchanted creature is damaged, it's owner is damaged the same.

Combined with wall of blood this will kill anyone trying to be more aggro than you.

I used to own a deck with fire covenant, mogg maniac and some of the above, to play in legacy.

I can also recommend zuran orb which will make lightning bolt obsolete in this deck.

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Posted 10 January 2018 at 17:52 as a comment on 1st Turn win FLING!!!

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I can recommend wall of omens.
It sets up a cheap defence and lets you Draw into more defence or mill.

I forgot wall of shards and will add it to my own sideboard :D

http://www.mtgvault.com/wickeddarkman/decks/spotting-the-trends-in-my-mill/

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Posted 27 December 2017 at 15:28 as a comment on Esper Wall Mill

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I've spent a long time testing it with paperstrips. Each time I would cast one I'd note down how much a mind funeral would hit for, right then, and then count how many fraying would remove through other cards over time. Fraying Works best during long games, and since both aggro and combo kills pretty fast, fraying only Works in a control filled meta which is rather rare.

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Posted 27 December 2017 at 12:31 in reply to #610002 on Millstraction

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Bitter ordeal demands that you lose permanents, and with only crabs, phantasms and polluted delta's you won't see it mill much :D

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Posted 22 December 2017 at 14:15 as a comment on Glimpse the Millable

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I stopped believing in fraying sanity as it's only good when a game draws out into a long game.
I've also stopped believing in hedron crabs as they are killed too often.
I've gotten more or less rid of lifegain as crypt incursion gets discarded too often and profane memento is too slow at lifegain and is removed quickly as well.

This post only describe what the most recent top-millers were playing, and since it's been long time since mill got top 8 it has been a fluke as usual.

I've more or less outlined what I think works in mill here:
http://www.mtgvault.com/wickeddarkman/decks/the-pitfalls-of-modern-mill/

I'm reconstructing espermill with the use of evolution these days, and is on second generation (third deck)
http://www.mtgvault.com/wickeddarkman/decks/spotting-the-trends-in-my-mill/

To get an idea of what has evolved within the deck, it's best to start with the first deck:
http://www.mtgvault.com/wickeddarkman/decks/fixing-godikas-mill/

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Posted 22 December 2017 at 09:38 as a comment on Millstraction

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Stuff like Annul and swansong will Work, but not bouncing :)

Anyways, if they get the chalice into play before you can annul it, your 1cc's are still dead :(

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Posted 13 November 2017 at 12:21 in reply to #608106 on Mill

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You can't stop a chalice 1 with a 1-cost spell, Silly!!!
Echoing truth

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Posted 03 November 2017 at 12:44 in reply to #608106 on Mill

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You will need something against chalice of the void with your high amount of 1-costs

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Posted 01 November 2017 at 12:11 as a comment on Mill

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It's a method you can use to test any Card you can imagine in a lot of diferent ways.

Here's a link to other uses:
http://www.mtgvault.com/wickeddarkman/decks/simple-use-of-paperstrips/

A few pro's been adapting the method to test out some game theories.

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Posted 25 October 2017 at 11:33 in reply to #607676 on A Mill-ion Questions

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If you play often against friends you can use paperstrips to keep track of how often visions Draw you those 3 Cards.
Put a paperstrip into each cardsleeve with a vision, and whenever you use a vision simply note if it nets you 1 or 3 Cards. You will be surprised at how rarely a draw of 3 happens...

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Posted 24 October 2017 at 11:04 in reply to #607676 on A Mill-ion Questions

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No problem!

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Posted 20 October 2017 at 11:56 in reply to #607603 on Dimir Mill

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I've tested a lot with modern.
visions of beyond usually draws you 1 Card, either because you dig after some other stuff early or because you die before drawing one lategame. In games against chalice you usually only get to cast 1 1cc spell, So overall visions only Draw you a Card.

Compelling argument draws you a Card in exactly the same way, but can be used as a kill-card when the opponent is low enough on library.

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Posted 19 October 2017 at 11:34 as a comment on A Mill-ion Questions

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Have you tried keeping track of how much jace's erasure mills during each game?
By putting in 4 paperstrips in the sleeves with erasure, and by putting coins on them each time the mill, you can write Down on the strips how much each Card mills individually. That way you can see if it wouldn't pay to play breaking//entering instead on the average.

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Posted 18 October 2017 at 11:40 in reply to #607589 on Archive Mill

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