Heh! I always get that respond as well :DYou can play around the leyline, and get to decide if you want to play it during your opening hand.Some even cut down a lot of their deck to support the idea, but play other hunted cards as well. By the way, how is your take on thing in the ice?(have you played any games with it?)I've flirted with the thought of adding it to the "cards to test" list on my grixis project, but want some solid oppinions before I test it.
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Innovative new build!Here's my immediate thoughts.The deck needs to build up 4 mana fast, before anyone can get their defences into play.I can only see 2 ways other than playing lands the ordinary way, summer bloom or red rituals.You might also want to consider how people would sideboard their gravehatred.
Not sure this will be of any use, but all past decks with hunted horror that I have been involved with, I recommended that they considered leyline of singularity.
Again, arguing for some nonbasic lands :DMerfolk decks can exist on only 12 islands + various tasklands (Like mutavault and cavern of souls)Think what mutavault could do with seagate loremaster!!!
sword of the meek has been unbanned in modern...
So the nostalgia is catching on :DHere's a link to a 93/94 "forum" that I'm trying gather people for. I'll try to maintain it.There are currently only two other builders collected.http://www.mtgvault.com/wickeddarkman/decks/9394-format-forum/
Heh! First line:Would anyone be interrested in the creation of a 93/94 related post in here?Which translates into, "does anyone want to join a 93/94 forum post if I make it.Second line:(Join this one PUSCHKIN :D )This indicates that I think you would be interrested in me making such a post.---------------------------------------------------------------------------------------------Overall point:If I make a post about the insanely oldschool format covering from alpha to legends, do you think people would join it?I have been searching the forum and it turns out that 3 persons are already involved in the format.The most interresting aspect is that it will be the first format that does not expand, meaning that the decks created will enter a much more intense warfare than usually seen in other formats.Here's the link to the 93/94 forum, since I made it anyways...http://www.mtgvault.com/wickeddarkman/decks/9394-format-forum/
You only forfeit work published ON the central. If we create a post in here to support oldschool magic then there's no hindrances. It's only if you publish at the central first and then in here that there's a legal twist :D
Research "life-hacking" which is all about finding the time for everything you deem important.
Since you are married, there might be children, and then you teach them magic, so just be patient.alternativelly make a bench(or use any surface) with your deck and a testdeck permanently on it, and whenever you got the time, just play a single game. It's the routine of it that will allow you to know that you DO have the time if you have everything prepaired.
Would anyone be interrested in the creation of a 93/94 related post in here?(Join this one PUSCHKIN :D )http://www.eternalcentral.com/oldschool/
Out of interrest, have you changed any parts of the methods I've outlined, and did you get measurable results?So far I've come to the conclusion that it takes a minimum of 25 games to get a reliable picture of how the cards in a paperstrip deck measure up against the cards of a single enemy deck.With the current modern meta that still translates into a lot of games, but playing against the same deck again and again really reveals what works and what doesn't.I've refined the process to play against all decks in the meta while registering how many cards the paperstrips want to cut against each enemy deck, then I will remove the cards that are useless against most decks, and then I try to think what could possibly replace them and work against ALL the decks.I then insert them and restart the whole thing again, which can be extremely annoying when I have to play around 250 games each "generation" I'm glad that I'm fairly patient.
YOU DARE TO REBUFF THE WICKED!!!I feel "tested" here...What are your thoughts on "invasive surgery" from darkness over innistrad?Someone claimed it was very good at foiling eldrazi, but I just don't see how.Anyways it's a card that I might plant in my own mill-decks, at least as an sb option.
At least 1 Echoing truth in mainboard to deal with any random creaturehate like ensnaring bridge...(After all, you should get the turns to draw it) I too advocate for the inclusion of fate transfer, especially since the two most played moderndecks use lots of counters (ravager and endless).I'd also try to include 1-2 phyrexian metamorph to toy with stuff.If you want to try out some darker stuff, you may want to include darkblast to put 1 counter on a sage during each of your upkeeps.(Or try out using something similare. Cards that can be played from the grave in general)
Cut 1 shelldock. With only 20 lands you don't want three "taplands" to foil your decks turn 1.
Looks okay so far.Lot's of tradeoffs to compensate for eldrazi, but the core is more or less true to the deck.
The deck is "all over the place" because it isn't really a human design.It's essentially built by evolution.Different moon-decks could be done by the paperstrip method as well but you'd need infinite passion and patience.I think RG moon has the most to offer due to the reasons why R-moon works.
Heh, forgot that your polluted can get blood crypt, so your minimum mana is at 11. I'd say that's close enough to cut the cake, especially since you run thought scour.I stand corrected :CI use magus of the moon in main as both a soft-lock but also as an anoyance. For example against burn I can lock down the white mana, demanding that they waste a bolt on the magus, which I really want them to, as I wont get hit by that bolt, and thus live long enough to play other anoying stuff. (Jorubai really annoy's burn) In many cases they have to go through spellskite to get to the magus, and when they finally deals lethal to either I usually respond by killing it myself with devour flesh or tribute, gaining some more life from a thing that's already dead anyways.Before I used magus affinity would usually sb moon against me (Or someone told me that was how he would board.) In the end it turned out that losing inky and blinky made affinity too easy to beat which is why I adapted the deck to play moons, and later magus. I started out with testing with 3 moons, but the paperstrips cut it down to 2, and the card was never really obsolete against any of the decks I tested against.I have also used magus to stop merfolk from having active mutavaults, leaving me with less merfolk to remove in general. I can also tell that BWG-junk is particularly vulnerable to the magus when you also use surgical extraction against their fetchlands. I've won games by ghostquartering their single plain and then playing a magus.I have to admit that I only discovered the existance of "eldrazi" recently, because tron was split namewise between RG tron and "eldrazi", so when the new eldrazi deck came into being it went under my radar :D It's a deck I haven't tested against, but I expect it to be easy enough to beat. (Competitive decks are rarely easy to beat though, when you start testing seriously against them)
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