wickeddarkman

27 Decks, 4,586 Comments, 786 Reputation

I've recently used zealous conscripts against kiki, but if you want to aim at a pure red version, zealous may be your pick.

It has the advantage that when it comes into play you may kidnap their spellskite with it, then copy zealous with kiki (Remember that zealous untaps kiki while taking control of it) then you go infinite :D

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Posted 31 May 2016 at 03:55 in reply to #583193 on Kiki traverse

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Their sideboard is different.
I like the sideboard from your link, though I'd exchange extirpates with surgical extractions any day :D

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Posted 23 May 2016 at 13:11 in reply to #582453 on Modern UB Mill by salvagers

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Snappy is for the "private" meta. Tournament meta you use augur of bolas!
I'd say most play 2 of these, and both are important to the deck, so cut out on other mill.

Think about manic scribe in three ways.

1: how much will it mill, and how often in terms of turns. Can it outperform a glimpse if it was cast the same turn?
(This has to be viewed on full timescale, so always assume you live for 4 turns)

2: Will it burn out any of the opponent's resources?
(Will he have to bolt/bounce it in order to survive or can he just ignore it and win)

3: Will it save you from the particular aggro you face.

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Posted 23 May 2016 at 04:04 in reply to #582453 on Modern UB Mill by salvagers

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what format?

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Posted 23 May 2016 at 03:55 in reply to #582738 on The Deckhelp Alliance

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He "knows" me from past posts :D

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Posted 20 May 2016 at 03:57 in reply to #582453 on Modern UB Mill by salvagers

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Nice to see that mill is active again in modern.
Having followed several designs over the years I can say that this version is not that "perfect".
I know that you didn't design it, but I'll take a potshot at it to enlighten those who will follow.

23 lands is just above the cut when playing ensnaring bridge. Modern is a very fast format, and the fact that you can only play 1 land at a time will make it difficult to empty the hand in time (Many decks can kill at turn 3-4 quite often). This isn't helped by 3 shelldock isle's which I over the years have campaigned never to be played more than 2 of (I prefer to play 1). At highlevel tournaments your opponents will play around using fetchlands, which will also disable the bridge, and any hand with 3 bridges will also take time to empty, so all in all the design is working against itself when it comes to ensnaring bridge.

Manic scribe is a nice new addition to the theme, but with only mesmeric orb as a means to fill the graveyard to enable delirium, it lacks some other cards that builds towards delirium. Betting on creature, instant, land and sorcery as an enabler is not enough, so expect the millers to experiment with this.

The rest of the deck is more or less classic, but could frankly have a better designed sideboard. (The clasic sideboard would do a lot for it) Most of all I am saddened by the lack of even a single "invasive surgery" in the sideboard.

Also, the way I see it, the mill-version with most success (Especially online) has always been the esper-version, and I really think that manic scribe would be better of in that.

All said and done I still "liked" the post :D Good job on spotting it!

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Posted 18 May 2016 at 11:08 as a comment on Modern UB Mill by salvagers

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Went to a modern tournament with my grixis shriekers.
Have been testing forever and never actually played with the deck before now, so it actually turned out quite well.

lost 0-2 three times, 2 due to insuficient knowledge, 1 to a double manascrew.
got 1-1 three times against other decks, won 2-0 and lost 1-2.

Read it all here:
http://www.mtgvault.com/wickeddarkman/decks/tourneyreport-grixis-shriekers/

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Posted 02 May 2016 at 13:23 in reply to #581283 on The Deckhelp Alliance

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Has anyone suggested woodlot crawler?

BU
2/2 forestwalk protection from green.

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Posted 20 April 2016 at 11:42 as a comment on Oh The Horror

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I think it was the artifact that was banned in bloom :D I can remember that I contemplated if anyone would play lotus cobra to replace it :D

There's also simian spirit guide to consider. (loot couldrandomly fetch that)

I've also thought about a small change.

Remove narcomoeba, add violent outburst (Art always reminds me of a VIOLET outburst) and noxious revival.

Noxious revival might be your best defence against discard and counterspells.

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Posted 11 April 2016 at 16:25 in reply to #579667 on Dredge End

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I think it's too soon to call it format breaking :D

Has there been any tests done with it?
And specifically, tests with gravehatred in focus?

You could use my shrieker deck as a random example of how a random deck would hate it, as
I play 2 surgical extraction and 3 dimir charm in maindeck to hate the ordinary living end deck.
I would also board in 1 grafdiggers cage, 1 rakdos charm, 1 invasive surgery, and during play I could kill my own sages to play shriekmaws for 1B prepairing for when living end hits the table.

And I'm just random noise :D

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Posted 11 April 2016 at 16:18 in reply to #579642 on The Deckhelp Alliance

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Looks like it's the season for posting pet projects :D

I've come a long way with my "paperstrip grixis" and a hell of a lot of hours have been spent on it.

http://www.mtgvault.com/wickeddarkman/decks/5-shriekers-ii-modern/

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Posted 11 April 2016 at 16:10 as a comment on The Deckhelp Alliance

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I too would prefer faithless looting, because it's more controlled. inquiery does dig a bit deeper, but is it deep enough? (It dredges so much more, but is that a bonus?)

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Posted 11 April 2016 at 15:34 in reply to #579655 on Dredge End

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Heh!
I always get that respond as well :D

You can play around the leyline, and get to decide if you want to play it during your opening hand.
Some even cut down a lot of their deck to support the idea, but play other hunted cards as well.

By the way, how is your take on thing in the ice?
(have you played any games with it?)

I've flirted with the thought of adding it to the "cards to test" list on my grixis project, but want some solid oppinions before I test it.

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Posted 11 April 2016 at 15:29 in reply to #579632 on Oh The Horror

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Innovative new build!


Here's my immediate thoughts.

The deck needs to build up 4 mana fast, before anyone can get their defences into play.

I can only see 2 ways other than playing lands the ordinary way, summer bloom or red rituals.

You might also want to consider how people would sideboard their gravehatred.

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Posted 11 April 2016 at 15:25 as a comment on Dredge End

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Not sure this will be of any use, but all past decks with hunted horror that I have been involved with, I recommended that they considered leyline of singularity.

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Posted 11 April 2016 at 03:59 as a comment on Oh The Horror

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Again, arguing for some nonbasic lands :D

Merfolk decks can exist on only 12 islands + various tasklands (Like mutavault and cavern of souls)

Think what mutavault could do with seagate loremaster!!!

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Posted 07 April 2016 at 11:43 as a comment on Ally Mill

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sword of the meek has been unbanned in modern...

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Posted 07 April 2016 at 11:38 as a comment on Modern Affinity

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So the nostalgia is catching on :D

Here's a link to a 93/94 "forum" that I'm trying gather people for. I'll try to maintain it.
There are currently only two other builders collected.

http://www.mtgvault.com/wickeddarkman/decks/9394-format-forum/

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Posted 07 April 2016 at 11:37 as a comment on Oldschool 93/94

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So the nostalgia is catching on :D

Here's a link to a 93/94 "forum" that I'm trying gather people for. I'll try to maintain it.
There are currently only two other builders collected.

http://www.mtgvault.com/wickeddarkman/decks/9394-format-forum/

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Posted 07 April 2016 at 11:34 as a comment on Old School BW Speed

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So the nostalgia is catching on :D

Here's a link to a 93/94 "forum" that I'm trying gather people for. I'll try to maintain it.
There are currently only two other builders collected.

http://www.mtgvault.com/wickeddarkman/decks/9394-format-forum/

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Posted 07 April 2016 at 11:33 as a comment on UR Control (93/94)

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