I've run computersimulations to see how many lands will be perfect with nothing but lightningbolts and mountains in a 60 card deck.The answer is 16 lands and 44 bolts. Now you know :D
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But two are entered twice, so even if they are identical you use up 2 more "informations" than anyone else :D
Currently I play a "splinter-mill" with 2 pestermites, 1 splinter twin and 2 spellskite, because the splintercombo is less important than the rest of the deck.Since your deck is more geared towards burn you could probably use 2 bell ringers, 2 splinter twin and 2 spellskite, which would give you 2 slots for more burn. You could keep 1 extra bell and one extra splinter in the sideboard.
2 Lightningbolts (Or one bolt, molten nursery and an ornithopter) can be used to kill a spellskite. Since a hell of a lot of decktypes in modern has spellskite in main or board, the lightnings will be good to hold onto for that. Spellskite will disrupt this deck very easy if allowed to remain in play. Izzet charm might be better than phantsms, mainly because it is cheaper, but the search it provides is really weak, so if the defence can hold long enough phantasm might be better to get to the win-con.
N.P. I'm a mill troll :D
There are two way's that mill can defeat modern.Either you use extreme speed, and cut out anything not mill, and use the optimal millcards for the situation. Your decktype is clasifiable as combo when using this option. I've earned myself a 3-4th place with this strategy at a small tournament. You can use blockers as long as they can mill.The second way involves that you buy enough time to mill the opponent with a few powerfull millspells, making you a controlbased deck. This method is very varied in how much destruction and mill you use. Go look at my many mill variants for a more complex view of this.
How on earth did you manage to get 6 "tags" in the tag-line?Have they lifted the "only 4 tags" limit?
Fix the deck concept, then see if you can fix the lands.This tells me zach 255 is ready to play with what's here :D
Hmm!This "hover" effect must be a recent addition, or I have some very ingrown ways of moving the mouse around those parts of the screen :D
A few have highlighted pact of negation just for this reason.You can play the nettle, then during your upkeep you kill with knack/helix.
Archive trap is a good pick to remove since it mainly does not work well without support from ghost quarters or path to exile. Remove 2 or 3, just to make opponent's think you play 4.Also add æther vial or cavern of souls or both. You may also consider mutavault.
I also used judge's familiar to complement cursecatcher...
It reminds me of a legacy deck I once made called "dirtfish"I used summoner's trap and inkwell leviathan alongside with gaea's craddle and show and tell.Later I started using kederekt leviathan with great results.I can recommend phyrexian metamorph which may either copy a lord, or a silvergill adept (I notice you don't use gills) or even a selkie.The metamorph allows you to get a lot of card advantage if you have enough draw-creatures.
I do have one adition that fits very well into this.ragged veins. It demands that you have black mana, but if you can get that for the deck ragged veins will be a kill when cast just before blasphemous act or it will be nice to play on the creature blocking your taureen or dragon.
Replace tome scour with shriekhorn.I've done extensive tests on shriekhorn and it mills four point something on an average meaning that on average it mills between 4-6 cards if you play for 4 turns. Given the amount of creatures you have you should be able to enter long games and the shriekhorn will be even better.I can also recommend that you start using echoing truth which can bounce your cheapest allies to recast them for more mill. Alternatively you may bounce shriekhorns for more mill as well and finally you will have a way of dealing with tokens.
You also need more lands.I usually play 22 lands with a deck with lots of cards costing 3.It can also support 4 and 5 cost cards, but you need a hell of a lot more removal to survive long enough to get that many lands with 22 lands, so I recommend you up your land count.
Shrapnel blast is not seen that often in modern modern-designs. galvanic blast usually does the job at the cost of R and no loss of an artisfact.
No prob :D
Now go waste 4 days on building a xena theme deck :D
Welcome! To my reasonable realm of allusion :Dhttp://www.google.dk/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=8&cad=rja&uact=8&ved=0CFgQtwIwB2oVChMIifm27v74yAIVx-xyCh2iHwX9&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DM-aIbsbilbE&usg=AFQjCNGLaukC2A0xv7iyoNGIKT3McDFB5A
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