wickeddarkman

112 Decks, 4,559 Comments, 801 Reputation

Sudden shock sees less play than I think it should. It takes out hierarchs, nettle sentinel, delver, and even hedron crab in mirrors :D.

I see it as a good card against most aggro, slowing them down just a bit which usually wins the day with mill. I look forward to my tests against affinity, elves and merfolk with it.

Each and every time I've tested against my 4 proxyed aggro-decks damnation allways falls short...
When I test I use paperstrips in all my sleeves and note whenever something works. Sometimes I also write down alternatives, and my best alternative to damnation is black sun's zenith, and Within the deck I have currently, it seems I only need 1. It might change when testing against other decks, but in general the fastest aggro usually sets the tone for the rest of my deck, so I'm counting on having 1 zenith in main, and see where it takes me.

I also dream of some anti-critter options for mill, and sometimes I even dream up cards on my own, like mill-nite, a 0/1 artifact creature, costing 0, that mills three cards when it enters play. It would be a decent miller, can block and would be fun with echoing truth :D

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Posted 25 August 2015 at 06:11 in reply to #559741 on Drown into Nightmare

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I can tell you that the mill that gets to the best of top 8 all use exactly 9 fetchlands!

Also, you can cut those shimmering grotto from the sb by having a more esper-like manabase, which won't harm the overall deck if you use those 9 fetchlands.

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Posted 24 August 2015 at 09:15 as a comment on Where the F#@k Is my Library?!

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Tutelage mill won in standard within a fog-shell as far as I know. Modern is a different game where you always have to think about what's out there allready. All the heavy decks have ways of removing enchantments, (abrupt decay, disenchant, qasali pridemage, and more) So I think it will take some time for people to break tutelage into a killing card.

Traditionally I've played "brute force mill" for a long time, using only the heaviest millingcards out there, but having tested endlessly against the hardest testdecks against mill out there (Affinity, burn, elves, infect, merfolk) I came to the conclusion that I needed something against those, if I was ever to pass them)

I still favor a deck with as much mill as possible, and as fast a mill as can be achieved with a splash of removal within it.

So far I'm testing against infect. I've dissed pyroclasm and replaced it with sudden shock which devastates infect creatures. I also have 2 black sun's zenith to solve problems longterm, and 3-4 darkness to stall with. Spellskite is good with all these things, and faithless looting ensures that I get any of the above in time. Hedron crab is also usefull whenever glistener elf hits play at turn 1. I usually start out with 3 different tricks.

1: Chancellor of the spires and surgical extraction is in my hand and I remove glistener, inkmoth or the agent. If I can't take out a critter I take out "become immense" which is nightmarish in nature against mill.

2: I play hedron crab and buy enough time to get sudden shock, spellskite or darkness.

3: I play faithless looting and usually dig out sudden shock, spellskite or darkness.

These matches actually drag out a lot and the prolonged games let me play my mill-stuff and win. In past designs I win perhaps 1 in ten games, now I win 6 out of 4 games against infect.

Sudden shock is the key card to this victory and I usually just don't care about being subtle in my tests, killing the critters of my choice without taking out any boost at the same time (I basically play it as a sorcery) It can be used for seriously disrupting moves when an infectplayer has boost but I play it dumb to finetune the rest of the removal. Sudden shock bypasses the infect players spellskites and you have to kill critters before any attack (to prevent hierarc boost)

So far I think all of this can be pulled of with a minimum of splash, and I'm working out someperfect numbers for each type of card mentioned. Once I beat infect I can move to the rest of my aggro testdecks and finetune the setup even more.

If you like to experiment I can recommend "fume spitter" and "scar" against infect, and I might throw these in my sb as well.

One last funny detail:
I've added a single ghostquarter to my deck and it seems like I always manage to draw it when I need it against inkmoth or dryad arbor. It's pretty weird, but games do tend to drag out a lot, so chances of drawing it does increase.

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Posted 24 August 2015 at 06:10 in reply to #559741 on Drown into Nightmare

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When I saw it first I thought it would be one turn late against stuff, but between hedron and path the primary defence is enough to get to throw it into play.

Currently I'm having fun with 3 spellskite in mainboard against infect, they work wonders but still erode rather quickly. I think wall of denial might last a bit longer, but does not stop stuff like burn.

And while we are at it, there is no defence against burn in this deck... Perhaps some leylines?

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Posted 21 August 2015 at 08:44 in reply to #559739 on Terrifyingly Efficient

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None of my designs can handle leyline :P
64 cards is a fun pick, and since 28 of the cards are land, I actually expected to see a hellish number of fetch-cards.
I really like the wall of denials though :D

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Posted 21 August 2015 at 06:48 in reply to #559739 on Terrifyingly Efficient

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It's illegal BECAUSE it's only 40 :D 60 is required

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Posted 21 August 2015 at 06:41 in reply to #558475 on keep on millin'

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A commendable idea :D
Let me know if it ever gets tournament quality...

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Posted 21 August 2015 at 06:39 as a comment on Draw, villain

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That's a lot of creatures!
Sometimes, when I skim a new mill-deck I often wonder "How the hell did he get the space for that?",
and your deck had that effect :D

Sometimes creatures may cause a battle to be quite longterm, and for that, I can give you the following suggestions.

I'm currently trying out burn/mill in a grixis-shell and have some experiences with a couple of cards that might interrest you.

1: I've replaced visions of beyond with faithless looting, which works great, but since you don't use visions, this mention is just to give you the idea of what I'm doing with my own stuff.

2: I've been playing chancellor of the spire for at least a year and not gotten tired of it. It can replace your mind sculpts, and in your long games it will be a valuable flyer. I use faithless looting to put it into the grave when I tire of it, and from there I can play it with "entering" (from breaking//entering).

3: consider having a single shelldock isle, which can be used to play "anything" lategame.

How far into top 8 have you gotten with your deck?

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Posted 21 August 2015 at 06:31 as a comment on Drown into Nightmare

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What are your major problem-decks, and how far into top 8 have it gotten you? :D

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Posted 21 August 2015 at 06:09 as a comment on Terrifyingly Efficient

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Well, I'm trying to gather a group of profesional millers from all types of modern mill, so if you've ever won/win top 8 with mill you will qualify for the group. Let me know when you get there and I'll give you a link.

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Posted 20 August 2015 at 06:16 in reply to #557485 on Mill House Modern

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By the way, how far have you gotten with your mill in tournaments?

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Posted 19 August 2015 at 06:07 in reply to #557485 on Mill House Modern

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Okay funky, I'm throwing up the competitive millers forum. Go take a look:
http://www.mtgvault.com/wickeddarkman/decks/forum-competitive-modern-mill/

I'm getting involved in grixis-mill and has replaced augur of bolas in the donini/lillo with spellskite.
Idea needs a little rework but shows lots of potential. Burnmill might be a solution to the current meta.

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Posted 18 August 2015 at 06:18 as a comment on Hep

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Funkblasterson is a covername for his real handle, so he's hard to contact, but I'll give him a nodge in the other forum :D

Your darkness falls deck is rather unique, I could link it in the new millforum so our competitiors might give you some alternatives. Then again, they might also steal it??!!

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Posted 18 August 2015 at 06:12 in reply to #559070 on Darkness Falls V2

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It's fun how people make similare decisions.
A lot of people try to cut out the three augur of bolas and find a better critter.
Your lifegain take on mill is interresting and considering how many decks use creatures in modern you might have a solid concept.
Your main problem will probably be infect.

My grixis experiments use the slot of augur of bolas for 3 spellskite, and between 4 hedron, 3 spellskite and 4 pyroclasm I got most of infect covered, slowing the match down a lot. You might want to consider spellskite for the sb against infect as it is a popular deck.

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Posted 18 August 2015 at 06:07 as a comment on esper control/life gain mill

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If you get any ideas of how I can do it differently, just say so :D

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Posted 18 August 2015 at 05:58 in reply to #559359 on Odd delver dimir agro mill....

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I'm trying to establish a forum for fully competitive millers, and you are within the category.
If you know of others worthy of such a forum, give me their name and I'll list them as possible members.
First attempt at a layout is here:
http://www.mtgvault.com/wickeddarkman/decks/forum-competitive-modern-mill/

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Posted 17 August 2015 at 06:43 as a comment on Odd delver dimir agro mill....

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I was thinking of known names within the vault, but if you can get your friend competitive enough to win, no problem.

Two of you responded to my request thinking of outside millers, which shows to me that millers in here are not particularly aware of each others, which is an enormous shame since the more competitive of us could pool our experiences together on each known type of milldeck, raising each a bit more towards bringing mill into being more than a fringe winner!

I've invited around 7-8 people initially which have all proven to be competitive, but there may be a lot of others whom havent been more obvious in showing of as competitive millers, which is why I'm trying to create the forum.

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Posted 17 August 2015 at 06:23 in reply to #559070 on Darkness Falls V2

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I've sent an invitation to 7-8 people in here, and each may possibly know 1-2 others, so it could potentially become a clique of 30+ but with 4-5 different design strategies, leaving perhaps between 3-7 defenders of each type.
There are plenty of millers in the vault, but tournament goers seem to be rare or not too talkative about it, so it may look like we are rare, but I think there are plenty of millers and are meeting more and more at tournaments, though most have cookie-designs and does not play that competitive, but they are getting there slowly.
WOTC has also consistently produced millcards in each cycle since lorwyn, so it is only a matter of time before the decktype matures.

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Posted 17 August 2015 at 06:12 in reply to #559074 on M@l!gn@nt M!ll!ng

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I'm trying to establish a forum for fully competitive millers, and you are within the category.
If you know of others worthy of such a forum, give me their name and I'll list them as possible members.
First attempt at a layout is here:
http://www.mtgvault.com/wickeddarkman/decks/forum-competitive-modern-mill/

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Posted 14 August 2015 at 12:10 as a comment on Kolaghan's Death Mill

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I'm trying to establish a forum for fully competitive millers, and you are within the category.
If you know of others worthy of such a forum, give me their name and I'll list them as possible members.
First attempt at a layout is here:
http://www.mtgvault.com/wickeddarkman/decks/forum-competitive-modern-mill/

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Posted 14 August 2015 at 12:08 as a comment on M@l!gn@nt M!ll!ng

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