wickeddarkman

27 Decks, 4,586 Comments, 786 Reputation

Modern is 51% aggro, and in both combo and control there is a lot of use of creatures.
I'd say it's pretty creature dependant :D

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Posted 10 August 2015 at 06:01 in reply to #558069 on Modern Painter

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Chancellor is a very fun card!
I hate having useless cards in my hand, which is why I run a single archive trap. When I run two I usually get stuck with 1 in hand. So running 3 chancellors is done by me for the sake of having something reliable. I lose steam lategame but get to lock down the opponent early with surgicals. Chancellors work more in your favor than against you as long as you run exactly three of them. If you want to test out this "theory" just use some paperstrips and put inside the sleeves with the chancellors. Whenever you draw then during your opening game or cast them via shelldock isle (or even hardcast them) put a smiley on the strip, and whenever you draw one never put to use mark it with a sad face. First type of smiley to reach 10 will show you if the chancellors work :D

I tend to build designs that win before sideboard, so my solution against decks like burn is to mill them faster than they can burn me. I'm in the middle of trying to beat affinity, elves, infect and merfolk solidly, so I have a bit reliable data on a couple of cards.

Archive trap: I run 1 because I play no path's, but in your case I would try out using 3.
mesmeric orb: Against my 4 major testdecks 1 seems to be the best number, so try out 1.
augur of bolas: the majority using it uses 3. Use it only at major tournaments (100+ players), use snappy at local meta.
mind funeral: esper builds uses 2-3 of these.
hedron crab: I only use 2, since most of the time it is evaded, trampled or shot. Try out 3.

Following these advices you will end up with 2 empty slots.
Test 2 maindeck spellskite with those spaces.

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Posted 06 August 2015 at 06:43 in reply to #557485 on Mill House Modern

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Nice switch :D

I do like the addition of dreamborn muse. It adds more blocking as well as longterm mill.
The master of esperdecks, godica has had spellskite in his sideboard for ages, and recently some milldecks have won top 8 with it in mainboard. Perhaps 4 spellskite, 4 hedron, 4 jace's and 4 dreamborn could lead to something??? (You will need to toy with that idea on you own!)

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Posted 05 August 2015 at 06:27 as a comment on Competitive Esper Mill Deck

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Now don't get me wrong here, I do like the deck, but why on earth play with taplands???
It will get steamrolled by affinity, infect and other fast aggro...
It's not claiming to be a budget deck in the tags, so why stall yourself???

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Posted 04 August 2015 at 06:52 in reply to #557786 on Mana Tax: How to annoy anyone.

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He's probably curious too :D

I know I was curious, and could see the general idea because I've spent time with "bouncerdecks" before.
And it's mill. I haunt mill...

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Posted 04 August 2015 at 06:48 in reply to #557787 on I M3hd a M177 D3ck!

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He's probably curious too :D

I know I was curious, and could see the general idea because I've spent time with "bouncerdecks" before.

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Posted 04 August 2015 at 06:48 in reply to #557787 on I M3hd a M177 D3ck!

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One thing that's missing for certain is phyrexian crusader which has actually been used in a milldeck that won top 8:
http://tcdecks.net/deck.php?id=14182&iddeck=104425

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Posted 04 August 2015 at 06:44 in reply to #557982 on Mill/Infect

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One thing that's missing for certain is phyrexian crusader which has actually been used in a UBR milldeck with pyroclasm

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Posted 04 August 2015 at 06:40 in reply to #557982 on Mill/Infect

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I don't know if this will be helpfull or not, but archive trap + fertillid is one possible addition to this deck.
Fertillid is the only card in magic that allows you to activate a forced search, so is perfect with archive trap.
Fertillid may also act as a beater.

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Posted 03 August 2015 at 12:52 as a comment on An Enchanting Thought

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Ditch traumatize!
No milldeck has gotten top 8 with it.

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Posted 03 August 2015 at 12:47 as a comment on Competitive Esper Mill Deck

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It's fun how people sometimes get the same ideas.
I've tested a lot with mill against infect, and at a point I considered to put in some infect creatures to block other infect creatures.
The only problem is that there really isn't enough cheap flying infecters to make it a viable counterstrategy.

How did you come across mill/infect as a theme?

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Posted 03 August 2015 at 12:39 as a comment on Mill/Infect

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Perhaps the anti-aggro is in the sideboard and kept secret :D

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Posted 03 August 2015 at 06:31 in reply to #557787 on I M3hd a M177 D3ck!

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No problem. Just keep a close eye on how chancellor behaves! Most stop using them because they "feel bad" since humans tend to remember bad events more than good ones. If you play with friends try slipping a paperslip into each sleeve with chancellors. Whenever you draw them lategame and they work as a blank, write it down on the slip, and whenever you draw them at the opening hand, hardcast one or shelldock it into play, write that down as well and you will see how usefull the chancellors really are :)

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Posted 31 July 2015 at 06:24 in reply to #557494 on Modern Mill

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Avoid weaknesses by making it dual colored :D

I can recommend splashing noxious revival, which will allow you to play more sweep.

I can also recommend that you add at least 2 lands to cast your sweep more reliably.

The puzzlebox is good at stopping combo, but is pretty steep in it's cost. Is it worth the slot?

Noodly ass? OMG emrakul is the flying spaghetti-monster!!?!

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Posted 30 July 2015 at 06:34 in reply to #557504 on I M3hd a M177 D3ck!

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Sounds sound enough :D
Sometimes it's the whole of the deck that counts.

How about this:
Ancient stirrings is also able to get lands for you, so could it be a strategy for you to include ghost quarters?
It's a bit random but may be of use to you. The stirrings can also get howling mine for you, meaning you might get to cut down a bit on dictate.

Noxious revival, allows you to cut down on lots of other stuff and lets you get what you want when you need it. It will also be able to give an opponent something unexpected during their draw. The possibility of being able to cast a fog effect 16 times should be an allure for you :D

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Posted 30 July 2015 at 06:25 in reply to #557477 on Modern Painter

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Sounds sound enough :D
Sometimes it's the whole of the deck that counts.

How about this:
Ancient stirrings is also able to get lands for you, so could it be a strategy for you to include ghost quarters?
It's a bit random but may be of use to you. The stirrings can also get howling mine for you, meaning you might get to cut down a bit on dictate.

Noxious revival, allows you to cut down on lots of other stuff and lets you get what you want when you need it. It will also be able to give an opponent something unexpected during their draw. The possibility of being able to cast a fog effect 16 times should be an allure for you :D

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Posted 30 July 2015 at 06:24 in reply to #557477 on Modern Painter

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I've played something close to this a loong way back.
spore frog was new to the meta and timetwister was legal.
I played 3 colors, blue to let players draw and discard, green for fog and frogs and red for winds of change to keep combo away from it's vital hand. It did'nt go far, but I had some very fun games with it.

The "prevent attacks" constantly can work, but can also be cut through at ease by some decktypes (And there are many in modern)

Your biggest threat is emrakul.

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Posted 29 July 2015 at 06:40 in reply to #557504 on I M3hd a M177 D3ck!

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Most "mono-colored" decks in any format tend to have other colors for one reason or another, and ALL of them use lands which are colorless, so any of these decks will only be milled 1 or two times by tutelage at each of your draw, which amounts to nothing in the world of mill. Collected company is the closest you get to milling around 6 cards on an average draw. Controldecks like splintertwin plays a lot of lands (24-26) which disrupts tutelage even more.
Even when you mill 2 lands the mill is stopped due to the lands being colorless (Only color triggers the tutelage)

Painters servant will fix all that and so needs to be drawn predictably :D

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Posted 29 July 2015 at 06:25 in reply to #557477 on Modern Painter

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Most "mono-colored" decks in any format tend to have other colors for one reason or another, and ALL of them use lands which are colorless, so any of these decks will only be milled 1 or two times by tutelage at each of your draw, which amounts to nothing in the world of mill. Collected company is the closest you get to milling around 6 cards on an average draw. Controldecks like splintertwin plays a lot of lands (24-26) which disrupts tutelage even more.
Even when you mill 2 lands the mill is stopped due to the lands being colorless (Only color triggers the tutelage)

Painters servant will fix all that and so needs to be drawn predictably :D

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Posted 29 July 2015 at 06:25 in reply to #557477 on Modern Painter

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Surgical extraction and extirpate works best if the opponent has something in the grave.
try changing 3 mind sculpt into 3 chancellor of the spires.

If you draw a chancellor in the opening hand you will see a full array of what your opponent plays and you get to remove keycards at their upkeep with surgical if they start the game. What's not to like...

If you want even more out of the chancellors try out 1-2 shelldock isle and play them when the opponent has 20 or less cards left.


Ordinarily mill takes time to gain momentum, but playing with chancellors allow you to hit keycards early for the price of the occasional blank draw, but the price is is low considering that your opponent is slowed down considerably by surgical and extirpate as well.

However, don't play more than 3, and don't play less than 3. 3 is the magic number :D

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Posted 28 July 2015 at 10:50 as a comment on Modern Mill

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