Magic: The Gathering Cards

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Found 287 cards matching the selected filters (0.23 seconds)

Card Information

Enchantment {3}{B}

Card Rules

At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Zombie Bird 2/1, {2}{B}

Card Rules

Flying
When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {1}{G}

Card Rules

Creatures you control have "{T}: Add one mana of any color to your mana pool."

Flavor Text

The chant was incomprehensible, but its power was unmistakable.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Shaman 5/4, {4}{G}

Card Rules

Whenever a permanent you control transforms into a non-Human creature, put a 2/2 green Wolf creature token onto the battlefield.

Flavor Text

In times of madness, people cling to the familiar, monstrous though it may be.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {3}{R}

Card Rules

Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player."

Flavor Text

Devils sow chaos and reap panic.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Rogue 2/1, {1}{U}

Card Rules

When you sacrifice a Clue, transform Daring Sleuth.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Soldier 3/2, {2}{W}

Card Rules

{1}{W}, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.

Flavor Text

The harder they try to extinguish my faith, the brighter it burns in the darkness.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment — Aura {B}

Card Rules

Enchant creature
Enchanted creature gets -2/-2.

Flavor Text

Dungeons and cages offer far too little sport.
-Relio Voldaren

Editions

Legality

  • Legal in Standard
  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Druid 2/1, {1}{G}

Card Rules

{T}: Add {B} or {G} to your mana pool.
Delirium - Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

Flavor Text

The old hermit would never say what he fed his mushrooms, and people learned not to ask.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {1}{W}

Card Rules

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

Flavor Text

The message was clear to Sorin-Nahiri had paid Markov Manor a visit.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {2}{U}

Card Rules

Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Flavor Text

When all logical solutions fail, try an illogical one.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {4}{W}{W}

Card Rules

Exile all creatures.
Delirium - Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard.

Flavor Text

Above the cries, a phrase rang out: "You will all be saved."

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {4}{R}{R}

Card Rules

Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player."

Flavor Text

The city is overrun. I would say burn it to the ground, but that won't be necessary.
-Inquisitor Delmund

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Fox 3/1, {1}{W}

Flavor Text

On expeditions through Ashmouth, the hunters of Devilthorn Lodge rely on the cleverness of foxes to counteract the mischief of devils.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Zombie Giant 2/2, {2}{B}

Card Rules

Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {3}{R}{R}

Card Rules

Target blocking creature fights another target blocking creature.

Flavor Text

It came on as quickly as taking in a breath of air. Cathars who had fought shoulder to shoulder were at each other's throats. They were not themselves.
-Halmig, Order of Saint Traft

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Spirit Knight 4/4, {5}{W}{W}

Card Rules

Flying
Whenever another Spirit enters the battlefield under your control, you gain 2 life.
{3}{W}: Put a 1/1 white Spirit creature token with flying onto the battlefield.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Wizard 2/4, {3}{U}

Card Rules

When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Flavor Text

Angels and inquisitors terrorize villages, but no one seems to notice the stirring out at sea.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Land

Card Rules

{T}: Add {C} to your mana pool.
{3}: Return Drownyard Temple from your graveyard to the battlefield tapped.

Flavor Text

This is it! All the cryptoliths point here!
-Jace Beleren

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Zombie 1/1, {3}{U}

Card Rules

When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
{2}{B}: Target Zombie gains deathtouch until end of turn.

Flavor Text

Seagrafs yield an abundance of resources for stitchers and ghoulcallers alike.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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