Magic: The Gathering Cards

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Found 287 cards matching the selected filters (0.49 seconds)

Card Information

Creature — Angel 4/4, {4}{R}{R}

Card Rules

Flying
Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.

Flavor Text

You must pay for your sin in blood.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {2}{U}

Card Rules

When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Land

Card Rules

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.

Flavor Text

Sent to find Sorin, Jace ventured to the vampire's ancestral home, only to find evidence of a deeper mystery.

Card Information

Basic Land — Forest

Card Rules

{G}

Editions

Legality

  • Legal in Standard
  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Zombie Horror 3/3, {3}{U}

Card Rules

Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

Flavor Text

My earliest work escapes me.
-Stitcher Geralf

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {1}{G}

Card Rules

Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.

Flavor Text

This is as far as I go.
-Beckram, Skiltfolk escort

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Land

Card Rules

Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool.

Flavor Text

Prayers will curdle on the tongue and be heard by rotting ears.
-Minaldra, the Vizag Atum

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Land

Card Rules

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.

Card Information

Land

Card Rules

Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.

Flavor Text

Such a beautiful place for a stroll.
-Liliana Vess

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {3}{B}{B}

Card Rules

Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Put three 2/2 black Zombie creature tokens onto the battlefield tapped and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead put X of those tokens onto the battlefield tapped and you gain X life.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Homunculus 2/1, {1}{U}

Card Rules

Skulk (This creature can't be blocked by creatures with greater power.)

Flavor Text

In terms of intelligence, homunculi are somewhere between humans and skaabs-clever enough to follow more complex orders, but dim enough to not question them.
-Stitcher Geralf

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Land

Card Rules

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.

Card Information

Creature — Human Werewolf 5/4, {4}{R}

Card Rules

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.

Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Rogue Werewolf 3/2, {2}{R}

Card Rules

Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

Whenever a Werewolf enters the battlefield under your control, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {2}{R}

Card Rules

Geistblast deals 2 damage to target creature or player.
{2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Zombie Horror 7/7, {3}{U}{U}

Card Rules

Flying
Geralf's Masterpiece gets -1/-1 for each card in your hand.
{3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment — Aura {1}{U}

Card Rules

Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Rogue 2/2, {1}{B}

Card Rules

{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. Activate this ability only any time you could cast a sorcery.

Flavor Text

Once in the box, we're all the same.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Zombie Horse 4/4, {4}{B}

Card Rules

{2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.

Flavor Text

It once served a cathar roadwatcher, patrolling the crossways between villages. Its hooves still carry it along the same path.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Devil 2/1, {1}{R}

Card Rules

When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent.
Delirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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