Magic: The Gathering Cards

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Found 287 cards matching the selected filters (0.42 seconds)

Card Information

Instant {R}

Card Rules

Dual Shot deals 1 damage to each of up to two target creatures.

Flavor Text

There is an eagerness among the Quiver of Kessig to prove they are the equal of the other cathar orders.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Warrior Werewolf 2/2, {1}{G}

Card Rules

{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Creature spells you cast cost {1} less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {2}{W}

Card Rules

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Flavor Text

The barrier between existence and oblivion is thinner than you know.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Vampire Wizard 4/4, {2}{B}{B}

Card Rules

{1}, Discard a card: Transform Elusive Tormentor.

Hexproof, indestructible
Insidious Mist can't block and can't be blocked.
Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Wolf 1/2, {1}{R}

Card Rules

Haste
{1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.

Flavor Text

No howl. No snarl. Just the roar of flames.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Spirit 2/4, {4}{W}

Card Rules

Flying
When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {3}{U}

Card Rules

Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

Flavor Text

The tides have begun to ignore the moon.
-Tamiyo's journal

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {X}{U}

Card Rules

Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Flavor Text

Is this what you found, Tamiyo?
-Jace Beleren

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Artifact Creature — Golem 3/5, {5}

Card Rules

{2}: Put target card from your graveyard on the bottom of your library.

Flavor Text

Many names and many memories bound together in grim purpose.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment — Aura {3}{G}

Card Rules

Enchant creature
Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.

Flavor Text

From the jagged peaks of Stensia, to the tangled woods of Kessig, to the bogs of Nephalia, the Gavony Riders prepare for all terrain.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Spirit 1/3, {1}{U}

Card Rules

Flying
Whenever you investigate for the first time each turn, investigate an additional time.

Flavor Text

When all else fails, follow the geist's lantern.
-Vallon, Thraben inspector

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {U}

Card Rules

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Flavor Text

A spirit is both fettered and free-bound in some ways to its previous existence, yet able to transcend much of the corporeal.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {2}{W}

Card Rules

Creatures you control get +2/+1 until end of turn.

Flavor Text

The call of the Blessed Sleep is not so strong as the call to protect those in need.
-Saint Traft

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {4}{B}{B}

Card Rules

Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Artifact {1}

Card Rules

{3}, {T}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player.

Flavor Text

Souls are volatile things. When compressed and loaded into a handheld device, their destructive potential is quite impressive.
-Dierk, geistmage

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {1}{W}

Card Rules

Tap up to two target creatures.
Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Flavor Text

Only the pure stand tall in the light.
-Sigarda

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Vampire Berserker 2/1, {R}

Card Rules

Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Spirit 1/3, {2}{B}

Card Rules

Skulk (This creature can't be blocked by creatures with greater power.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Flavor Text

Spiteful geists rise from the muck of the Farbogs, eager to lure travelers to their doom.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {1}{U}{R}

Card Rules

At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.

Flavor Text

The mind can only expand so far before it flies apart.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {1}{R}{R}

Card Rules

Fiery Temper deals 3 damage to target creature or player.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Flavor Text

Let the flames ignore the sinless.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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