Magic: The Gathering Cards

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Found 287 cards matching the selected filters (0.52 seconds)

Card Information

Sorcery {2}{B}{B}

Card Rules

Put two 2/2 black Zombie creature tokens onto the battlefield.
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Flavor Text

Soft dirt makes for light work.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Spider 3/3, {2}{G}

Card Rules

Reach
Gloomwidow can block only creatures with flying.

Flavor Text

An unexpected ally.
-Rem Karolus, Slayer of Angels

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Angel 4/9, {2}{R}{R}

Card Rules

Flying, haste
If a source would deal damage to you, it deals double that damage to you instead.
If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {4}{U}

Card Rules

Put target permanent on top of its owner's library.
Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Flavor Text

Sometimes it's best for the lost to stay lost.
-Herzag, mayor of Havengul

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Mole Beast 2/4, {2}{G}

Card Rules

Whenever you sacrifice a Clue, you gain 3 life.

Flavor Text

Their keen sense of smell draws them to the unnatural. To find one is a boon.
-Veka, hinterland inspector

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {1}{B}

Card Rules

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Druid 1/1, {G}

Card Rules

{1}{G}: Return target basic land card from your graveyard to your hand.

Flavor Text

While the church thinks in terms of legacies, others think in terms of eternities.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment — Aura {W}

Card Rules

Enchant creature
Enchanted creature gets +1/+0 and has flying.
{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Soldier 2/2, {1}{W}

Card Rules

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {2}{R}

Card Rules

Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)

Flavor Text

There is no place like a rooftop laboratory in a lightning storm. It's where genius strikes.
-Renna, Selhoff alchemist

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Artifact Creature — Scarecrow 2/2, {3}

Card Rules

When Harvest Hand dies, return it to the battlefield transformed under your control.

Equipped creature gets +1/+1.
As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip {2}

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Artifact — Equipment {3}

Card Rules

Equipped creature has vigilance, trample, and haste.
Equip {1}

Flavor Text

Bear the weight of so many spirits and you'll surrender civility and restraint to savagery and instinct.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Vampire 2/1, {1}{B}

Card Rules

Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.

Flying

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Werewolf 2/3, {2}{G}

Card Rules

Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

Whenever an opponent casts a spell during your turn, draw two cards.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Land

Card Rules

Highland Lake enters the battlefield tapped.
{T}: Add {U} or {R} to your mana pool.

Flavor Text

With the fate of Innistrad uncertain, some seek solace in remote areas.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Werewolf 2/1, {1}{G}

Card Rules

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.

Trample
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment — Aura {2}{W}

Card Rules

Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.

Flavor Text

I have given my life to the church, my soul to Avacyn, and my heart to the people.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Zombie Hound 5/3, {4}{B}

Card Rules

Delirium - Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)

Flavor Text

As you hear it baying in the distance, you'll feel its breath on your neck.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {2}{G}

Card Rules

Flash (You may cast this spell any time you could cast an instant.)
Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

Flavor Text

The renewed howling of werewolves announced the end of the Cursemute-and the beginning of Avacyn's madness.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Wolf 3/3, {2}{R}

Card Rules

Howlpack Wolf can't block unless you control another Wolf or Werewolf.

Flavor Text

Wolves and werewolves join together for the common cause of the hunt.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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