Magic: The Gathering Cards

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Found 287 cards matching the selected filters (0.49 seconds)

Card Information

Artifact — Equipment {4}

Card Rules

Equipped creature gets +2/+2.
Equip-Discard a card.

Flavor Text

Though the first who raised it in a fit of passion is long dead, the axe still carries memories of bitter scorn.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {1}{B}

Card Rules

Destroy target tapped creature.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Flavor Text

Thank you. This blade becomes so hot in my hand, but your blood has quenched it.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {1}{U}

Card Rules

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {1}{W}

Card Rules

At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.
{1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.

Flavor Text

Sorin, I'm going to take everything from you.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Planeswalker — Nahiri {2}{R}{W}

Card Rules

+2: You may discard a card. If you do, draw a card.
-2: Exile target enchantment, tapped artifact, or tapped creature.
-8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Cleric 3/1, {3}{W}

Card Rules

Lifelink
{2}{W}, Exile Nearheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Artifact — Equipment {1}

Card Rules

Equipped creature gets +1/+1.
When equipped creature transforms, transform Neglected Heirloom.
Equip {1}

Equipped creature gets +3/+3 and has first strike.
Equip {3}

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Drake 5/5, {5}{U}{U}

Card Rules

Flying
When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.
{4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Spirit 2/1, {2}{U}

Card Rules

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Flavor Text

It fuels its lanterns by leaching the warmth from its surroundings.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {1}{W}

Card Rules

Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield.

Flavor Text

Visit the dead, and they may return the favor.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Rogue 1/1, {1}{G}

Card Rules

When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.
Delirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Legendary Creature — Human Soldier 3/3, {3}{W}

Card Rules

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Vampire Soldier 2/1, {1}{B}

Card Rules

Flying
Olivia's Bloodsworn can't block.
{R}: Target Vampire gains haste until end of turn.

Flavor Text

As we muster for war, I have little patience for lethargy or recalcitrance.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Legendary Creature — Vampire Knight 3/3, {1}{B}{R}

Card Rules

Flying
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {1}{U}

Card Rules

Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {1}{W}

Card Rules

Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.

Flavor Text

Once Avacyn returned, I hoped I'd never need these things again. I didn't think I'd be dusting them off to use against angels.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Wolf Spirit 4/3, {2}{G}{G}

Card Rules

Flash (You may cast this spell any time you could cast an instant.)
When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Spirit 3/3, {1}{B}

Card Rules

Skulk (This creature can't be blocked by creatures with greater power.)
When Pale Rider of Trostad enters the battlefield, discard a card.

Flavor Text

What's worse than being alone on the moors at night? Try not being alone.
-Nadila Maas, moor chaplain

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Soldier 3/2, {2}{W}

Card Rules

Delirium - Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.

Flavor Text

The mind is perfectly capable of creating its own monsters.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {2}{B}

Card Rules

Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
Delirium - If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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