Found 287 cards matching the selected filters (0.43 seconds)
Creature — Zombie Horror 3/5, {4}{U}
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
For stitchers and necro-alchemists, it's important that work can continue at all hours.
Instant {R}
As an additional cost to cast Lightning Axe, discard a card or pay {5}.Lightning Axe deals 5 damage to target creature.
Spirits disturbed by ghoulcallers become geists driven by restless anger.
Sorcery {X}{B}
Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way.
Days ago, you came to my door asking for help, Jace. Yet now here you are with accusations?
Creature — Dryad Horror 1/2, {G}
{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
I've never known dryads to suffer visitors in their woods. Beware the Ulvenwald when she welcomes you.-Alena, trapper of Kessig
Sorcery {1}{B}
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Liliana is never one to follow someone else's lead.
Creature — Human Shaman 2/2, {3}{R}
Haste{T}, Discard a card: Draw a card.
I have seen it. Seen the end, seen the beginning, the beginning of the end. Not death, no, no. Transcendence!
Sorcery {1}{R}
Creatures without flying can't block this turn.
The Needle's Eye, a seldom-used passage that winds through Stensia's mountains, carries travelers close to Ashmouth-too close, some would argue.
Artifact {3}
{T}: Add {C} to your mana pool.{4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
Knight-Inquisitors of Saint Raban delve deep into mysteries best left unexplored.
Sorcery {3}{R}
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Human Wizard 0/3, {1}{U}
When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard.Delirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard.
Creature — Vampire Knight 3/3, {3}{B}{B}
Flying{2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight.
The destruction of Markov Manor made the surviving members of the bloodline more dangerous.
Instant {2}{B}
As an additional cost to cast Merciless Resolve, sacrifice a creature or land.Draw two cards.
You sought to anger me, Nahiri. Soon you will see how well you have succeeded.
Instant {3}{G}
Put two +1/+1 counters on target creature.Delirium - Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
Creature — Human Cleric 2/3, {2}{W}
Militant Inquisitor gets +1/+0 for each Equipment you control.
I am an instrument of the church wielded against Avacyn's enemies.
Creature — Demon 4/5, {2}{B}{B}
Flying, trampleWhen Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard.Delirium - At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
Creature — Fungus 0/4, {1}{G}
Delirium - Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
When I was a child, we worried about picking the wrong mushrooms for the cook pot. Now we must worry about being picked ourselves.-Halana, Kessig ranger
Instant {1}{G}
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
Courage alone won't keep you alive.
Creature — Spirit 2/2, {1}{W}
Delirium - Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
It has no apparent purpose or direction. It simply drifts, buoyed by breezes both tangible and otherworldly.
Creature — Slug Horror 7/7, {5}{B}
Menace (This creature can't be blocked except by two or more creatures.)Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.
There's not enough salt in all of Nephalia to wither that thing.-Ghoulcaller Enslow
Basic Land — Mountain
{R}
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