Edna

32 Decks, 612 Comments, 53 Reputation

Ok, cool. I'll check it out now.:)

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Posted 01 April 2011 at 16:10 in reply to #148509 on GW Aura Beatdown

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Add a few more fetchlands and put in Lotus Cobra. Much much better than Sphere of the Suns. Groundswell would also be amazing. If you drop a land or just crack a fetchland it's a solid 1 mana +4/+4 to each golem. Easily lethal right there. :) More preordain would help the whole thing as well and I think you could probably cut Golem Artisan.

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Posted 28 March 2011 at 22:47 as a comment on Golem Deck Wins

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If you have a Titan down and you want to cast a DoJ, thinks are already probably looking pretty terrible on your side and you'll just be happy to have it. The benefit however is that it can come down a full turn earlier than Consume the Meek which is incredibly important. Also, if you add the Hawk, it will have even less impact and your Titans are probably best post-wrath anyways. If you can land a Titan, you probably don't need DoJ anyways.

I can see what you mean with the Sword package, but if that is the case, why not cut it altogether? It just doesn't seem all to great if you only go half way on it instead of all in on it.

That being said, why don't you run the Squadron Hawk? It is honestly an awesome card. Especially if you have any form of equipment or auras to help it along a bit.

Guul Draz Specter really still doesn't seem too great to me. It's like a worse version of Squadron Hawk when you equip it with a sword and doesn't do anything relevant until turn 5 (when it can attack) at which point they've already most likely either dealt with it or were already going to win/lose.

Sorry if I come off rude. Don't mean to argue. Just trying to provide a healthy discussion and provide further input.

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Posted 28 March 2011 at 22:39 in reply to #147072 on CAW g... Titan GO

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Day of Judgment is better than Consume the Meek typically. Guul Draz Specter really doesn't seem all that great. I'd also want to cut at least 2 of the Vampire Hexmage from the main deck. The BB cost on them seems pretty rough, especially in a standard BW deck. I would definitely want Squadron Hawk in this deck. It may seem like netdecking but it's not. It's just playing one of the best options available in White right now. So IMO:

-2 Hexmage
-1 Consume the Meek
-2 Guul Draz Specter
-2 Duress (seems like too many discard effects)
-1 Sign in Blood (same reason as Hexmage)
= - 8 cards total

In:
+4 Squadron Hawk
+2 Day of Judgment
+ 1 Stoneforge Mystic
+ 1 Mirran Crusader
so +8 cards total.

Just my opinions. Looks decent though. Good luck with it.

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Posted 27 March 2011 at 23:04 as a comment on CAW g... Titan GO

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Not to mention the Fetchlands...

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Posted 27 March 2011 at 22:57 in reply to #146943 on CAW g... Titan GO

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So is mine. Just for multiplayer more or less. It's a lot of fun, though.:)

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Posted 26 March 2011 at 07:06 in reply to #146417 on Psychosis Shenanigans

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Well, the best way to abuse this deck in my opinion (especially since it is casual anyways) is to run it in multiplayer. I don't know if you've ever seen the damage that can be done with either Jace Beleren or Temple Bell (or even both - I've done it) mixed with Consecrated Sphinx. Now, imagine this is a game of you and 5 other guys. That +2 on Jace with a Sphinx out? Yeah, it just became a draw 11. With a card like Venser's Journal, you have no maximum handsize so it's no big deal. However, you may want a reset button for fear of milling yourself. My deck runs a lone Emrakul and is in a UG build instead of UW for ramp, Rite of Replication (when used on Sphinx can make Jace's +2 a draw 60) and Praetor's Counsel. However, I do like your combo with Psychosis Crawler.

Anyways, just wanted to say that I love the deck. It looks fun, but would probably add the full set of Consecrated Sphinx, at least if multiplayer is at all your aim. I find it to be lots of fun. The cut I would suggest, if going multiplayer at all is Mana Leak. While it's amazing for a one-on-one battle, it fails pretty miserably when you try to counter everything in multiplayer - especially counters that are not true hard counters.

Sorry I wrote a book, btw. Good luck with this.:)

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Posted 26 March 2011 at 04:44 as a comment on Psychosis Shenanigans

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Yeah, I love the card but I think you may be right about it being an issue with the current curve for the deck. I'll check your deck out now, though.

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Posted 25 March 2011 at 03:39 in reply to #145897 on GW Aura Beatdown

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Oh, and for a sideboard, you could use the Red/Blue Elemental Blast cards that work great with Painter's Servant or just against heavy red/blue decks (like Goblins).

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Posted 23 March 2011 at 22:09 in reply to #145647 on UWR Painter's Spellbomb

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Wow. I've never heard of this combo before but it's really interesting! My biggest questions though are is this deck fast enough to win? and why are there only 2 Salvagers when you have 4 Recruiter?

I've never piloted a deck even close to this honestly and it looks really neat, but I feel like some form of ramp, from some artifact seem almost necessary. Also, I love the Trinket Mage and could see a cool Trinket Package being great here. Maybe a 1-of Chalice of the Void to shut off certain decks. Also, I just have a hard time not seeing Force of Will in here, though I suppose if you don't run enough blue... Just some quick ideas. Any suggestions for my standard Aura deck? It's incredibly cheap to build and quite fun, but not meant to be overly competitive, just maybe for a night of FNM.

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Posted 23 March 2011 at 22:04 as a comment on UWR Painter's Spellbomb

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Yeah, I have a similar list like I said, but it's much more budget. I don't own any Tezz and don't really feel like buying them or trading a bunch of my good stuff for them at the moment (especially since I will likely never enter a legacy tournament anyways). You've made solid arguments for your choices though, which I appreciate. Still not super keen on the Etched Champ but I guess I could be totally wrong since I have very limited testing with him. In the mean time, however... I think I'll stick to my budgeted list of Atogs and Disciples instead of the Ravagers and Tezz that I don't own.:/ Good luck with your list, though. Definitely will need to add the Signal Pest though. Great idea adding that. Just a card that eluded me I guess.

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Posted 23 March 2011 at 19:55 in reply to #144208 on Affinity 2.0

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Valakut is, at least in my opinion, like THE ramp deck right now, along with RUG, BUG, and UG variants like mine or Genesis Wave. All different but similar in function. Tec Edge seems possible but kinda rough to bank on in a deck like this. I have 2 in the main, and yeah... That was my problem with slime. Everything else in the deck costs 3 or less plus 2 Thrun.:/ Maybe I'll just pray I don't face Valakut. Not usually the most common at my local FNM. Haha. Thanks for all the help so far though.:)

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Posted 23 March 2011 at 19:47 in reply to #145103 on GW Aura Beatdown

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Besides a bunch of Valakuts... But yeah, point taken.

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Posted 23 March 2011 at 15:21 in reply to #145103 on GW Aura Beatdown

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Fair enough. Thanks for the help.:) Do you have any ideas for other options main or sideboard against ramp decks? Actually.. Just thought about it and Leonin Arbiter seems good. Any opinions here?

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Posted 23 March 2011 at 14:37 in reply to #145103 on GW Aura Beatdown

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Thanks Ethan! Commented back, btw. I liked your idea on DoJ.:)

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Posted 23 March 2011 at 11:33 in reply to #145044 on W/G Aggro

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Pretty much. I like it.:)

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Posted 23 March 2011 at 11:31 in reply to #145058 on UB infect

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I have Canopy Cover in the sideboard but often is just bad for getting 2 for 1'd so I'm not quite sure about it yet. Plus, what would you swap for it? Spider Umbra is just great for chaining spells with multiple Spiritdancers out, but I can see why it could be swapped I suppose.

As for the Armored Ascension, the land base is changing and there just isn't enough reason to play it without enough Plains. I do love the card though. Thanks. Any other good auras I missed?

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Posted 22 March 2011 at 23:16 in reply to #145105 on GW Aura Beatdown

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Just now finished some playtesting with the deck against a friend piloting my UG deck. I kinda got stomped in several games off the back of Avenger of Zendikar pretty much each game I lost. Maybe DoJ isn't such a bad idea... However, every creature is perfectly capable of becoming a threat with the auras in the deck. The totem armor is always good but the best is Snake Umbra. It can actually turn Squadron Hawk into a real threat when it doubles in power and draws cards. So I'm tryin to say that I had very few problems with not enough relevant creatures, however I did have occasional draws that were bad because of that.

In general though, the deck really only struggled against massive Avenger tokens (leading me to believe that pretty much all of the ramp decks of the format could be a problem) but did great everywhere else. Squadron Hawk stopped Jace really well and even a Spiritdancer being bounced didn't matter much if it had drawn me an extra card or two.

Overall, DoJ and/or Ratchet bomb would be the only big things that probably would have been good for sideboarding (we didn't sideboard at all). I think you may be right with DoJ.

I could see sideboarding Journey to Nowhere, but no, I didn't forget about it. The main reason is because it does help the Gnarlid but gets so much better than the Journey when you also can draw one or more cards off of it, thanks to Spiritdancers. It never honestly seemed to be any worse than Journey but I can see situations where either may be better honestly.

What Forgemaster/Tezz decks have you seen though? Most I've seen run 2 Mana Leaks or no counters at all in the main deck and even that shouldn't be a problem when all I want to do is hit Forgemaster with Natures Claim. I'd have to test the matchup a bit, I suppose but it doesn't seem too bad honestly. This deck is usually much faster I think.

The biggest reason to play it though is, despite the slight inconsistency, it is a lot of fun to play and VERY cheap to build. Short of the Thruns, it is easily under $20 to build. It is built to be competitive, but I won't be dissapointed if it's not amazing. I do still want to make it as good as possible of course and having a rogue factor should help a bit as well.

Overall, I like the advice and thank you for it. I will make the change for 2-3 Days in the sideboard but I'm not so sure I want to see the 4th Vines go away. It is even useful in screwing up their Jace math and just all around helpful.

Just realized the land base still could use some work, but still I don't see being an issue in price either. Any other ideas for aggro matchups? Is leyline much good, do you think? Maybe that could go instead of the Vines.

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Posted 22 March 2011 at 23:14 in reply to #145103 on GW Aura Beatdown

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4x on the Crusader. Best card in the deck. No need for Distortion Strike honestly, especially if going the control route. 2 more Inkmoth Nexus would be great and 2 more Preordain as well. Not a fan of Deprive so I'd want Stoic Rebuttal instead. Mystifying Maze seems weak and possibly so does the Ichor Rats. I think I'd want more of the other infect dudes first. It does look pretty good overall though. I like it. I'm looking to build a similar list soon. Idk if you consider it expensive or not, but I would actually suggest some Creeping Tar-Pits to remove opposing planeswalkers. Go for the Throat would be nice as well.

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Posted 22 March 2011 at 20:15 as a comment on UB infect

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4x Eplore. Way way amazing in a deck like this. Turn 3 Oracle? Yes please! Oh, and it draws you into more well... land! :)

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Posted 22 March 2011 at 20:07 as a comment on 50 Lands!

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