Edna

32 Decks, 612 Comments, 53 Reputation

I also forgot to mention that my favorite part of the deck, and almost the biggest reason I want to try it, is the title! I love it! Well done. The deck could be terrible and I'd still want to try it just to say I played with some Knights who said "Caw!" :) In fact, I may have to make a weird version of this to do just that. haha.

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Posted 06 March 2011 at 22:07 in reply to #138655 on Knights who say "CAW!"

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I like it quite a bit. Very well designed overall - I was extra impressed with the land base. I'd probably cut the Clone for whichever creature seems most needed as an extra. My guess is on the Mystic or Crusador. Instead of DoJ, I would probably want just some spot removal because you are basically a creature deck and wrathing your own team seems like a bad idea (I wouldn't bank on always having 2 Exemplars out). I guess I could see it being decent in the sideboard but probably not maindeck so much.

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Posted 06 March 2011 at 22:04 as a comment on Knights who say "CAW!"

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A UW control deck at heart. And yet, I see not enough land and not a single counterspell of any kind! Interesting. I think I would probably add a few cards like Counterspell to the deck and maybe a few Wrath of God or similar Cards. Probably don't need all those creatures like the Liege when Dovescape will already just basically win for you - especially if you play Guile! I think the Myr are better as some other form of artifact ramp (Mindstone or the UW Signet from Dissension or my favorite, Sol Ring!) or even just land for some.

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Posted 06 March 2011 at 21:59 as a comment on Dovescape

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Disagree. I'd take the O Ring over Arrest any day! Unlike Arrest, it can hit an Emrakul. Also unlike Arrest, it stops cards like Elvish Archdruid from still providing a bonus. However, the biggest reason is that unlike Journey and Arrest, it can also remove artifacts, enchantments, and of course planeswalkers like Jace! O Ring is incredibly solid.

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Posted 06 March 2011 at 21:51 in reply to #138504 on Jace Control

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Looks pretty solid overall. However, if you're playing extended, why not use the filter land from Shadowmoor? It would help the deck a bit more with color fixing. Also, one of the best cards to play in extended right now is Cryptic Command. It totally trumps Deprive by far. Even Mana Leak typically does.

For the Sideboard, I would suggest 4 Kitchen Finks. They are amazing against any aggro deck and even survive your own wrath effects while bringing additional life as well. Overall it looks pretty good, though.:)

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Posted 06 March 2011 at 21:48 as a comment on Jace Control

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Hey, sorry I've been away for a few days. I really like this deck and the sideboard looks good. The only card I'm honestly not sold on is the Revoke. I mean, it is probably your only true answer to a Blightsteel Colossus, but I think those are relatively uncommon. Plus, this deck looks like it could put quite a bit of early pressure on the opponent before they can even get a Colossus out and attacking anyways. Honestly not too sure what I would replace it with, though. I do agree with raggedjoe that DoJ may be better in the sideboard for this deck - especially if you cannot aquire the Vengevines before you try this out without proxies. I could see it being pretty sick to follow up a DoJ with 2 Squad Hawks the next turn to bring back 2-3 hasty plants. Haha. I totally do understand the maindeck slots for them, though. Guess I'm just not sure, but think you should stay open about moving them around a bit.

Oh, and I'm not totally sold on the Celestial Purge either. Great against Vampires, but not super against much else that couldn't be better solved somehow.

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Posted 06 March 2011 at 21:35 in reply to #137491 on W/G Aggro

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Thanks man. Checking it out now.

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Posted 06 March 2011 at 21:15 in reply to #137475 on Updated UG Ramp

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Haha, sure thing.:)

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Posted 03 March 2011 at 15:40 in reply to #137043 on W/G Aggro

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Ouch dude. Actually, the ONLY problems this deck has ever had for me have come from decks like boros, which admittedly are a big problem and the sideboard is devoted primarily to that. Primeval is actually a solid threat. Against control and valakut it can fetch Tectonic Edge which almost automatically stops Valakut when for each Valakut they get, you grab an Edge to shut it off. Control decks struggle incredibly with the vast number of threats in the deck. Against many decks, each threat is often enough to warrant something like Day of Judgement. I've actually piloted this deck at an FNM to many Top 8 Finishes. Nearly every time I go. Top 4 usually is decided by time constraints, IDs, or being beat by Boros. The last FNM I attended I faced off against 4 control decks in a row (RUG, Caw-Go twice, and a pretty good but rogue GW control deck) and stomped each one. They were legit decks, too. 4 JtMS in several.

Green Sun is actually hardly worth the effort in this deck. Besides, it cannot fetch Frost Titan (which actually happens to typically be the WORST threat in the deck, even behind Garruk in many cases). I'm not really sure how you can justify playing Rampaging Baloths but hate on Primeval Titan. The Titan is miles ahead (even finding a single Halimar Depths can be a huge advantage). The very first build actually ran the Baloths and even Wolfbriar Elemental for more variety and to test the cards. Baloths was situationally good but NEVER better than an Avenger and only occasionally better than Primeval Titan.
As for Genesis Wave, it's like Ethan said. You need to pull more bombs to include it and the deck isn't built for an all out ramp into wave deck. It plays a diversity of threats to great effect and playing the G-Wave along side either slows the deck down, distracts from any hope of control, or is just flat out overkill.
Summoning Trap has been a great consideration but the deck already runs all over control decks, as I mentioned. There is just no need for it. Especially not in the main deck. The most common counterspell right now is typically Spell Pierce which post board I can fight back with and cannot deal with any of my actual threats and often more importantly, Lotus Cobra.

The other advantage of this deck is it has a great time DESTROYING RUG decks. Ask yourself, what is there they could possibly do to stop your deck? You have more threats by far, almost as much and as effective ramp, plus less color difficulties allowing you to play cards like Acidic Slime to mess up their land base. Oh, and post board they litterally cannot beat a resolved Stormtide Leviathan short of bouncing it with Jace (which this deck also happens to play to stop it).

So, you may continue to harp on the poor quality of the deck but please provide some reasoning besides "it sucks" and maybe suggestions to actually help the deck with its matchups that are bad, rather than almost automatic wins already.:)

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Posted 03 March 2011 at 15:37 in reply to #137376 on Updated UG Ramp

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I think personally you probably don't need both Naturalize and Revoke Existance if you do construct a sideboard. Right now in my UG deck I'm actually only using Acidic Slime. While not nearly as cheap, can be just as if not more effective. It can block and still destroy Caw-Blade's Equipment. Plus, it's still easy enough to drop by turn 3 with a fetchland off of a Cobra.

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Posted 02 March 2011 at 23:01 in reply to #137043 on W/G Aggro

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Haha, nice. Yes, it appears that you are correct.:)

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Posted 02 March 2011 at 22:59 in reply to #137062 on Updated UG Ramp

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RUG decks have been doing very well against the Caw-Go decks recently. That may be a good start, perhaps. I feel like just UG like mine may be ok, but I'm pretty sure it's more expensive to piece together with all the titans. The RUG decks tend to only need Frost Titan or often Inferno Titan to really do damage. Idk. Seem pretty good, I think.

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Posted 02 March 2011 at 20:35 in reply to #135529 on Polymorph Emrasteel

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Wow. Looks very competitive. I'd like to see a decent sideboard for this deck. My only main suggestion would be to somehow try and fit in the extra 2 Stoneforge Mystic and maybe the Basilisk Collar + Mortarpod (even in the sideboard) package. Seems pretty good and I think this deck could do well with it. Nest Invader is actually a pretty great card, too. I could see trying that out a bit. Otherwise, well done.:)

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Posted 02 March 2011 at 20:31 as a comment on W/G Aggro

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Haha, Idk about that. Challenges should be challenging, but fair at least. And no more tokens. Good to go.:) The deck actually seems kinda fun, too. And not terribly hard to put together. Think I may try to make it someday.

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Posted 02 March 2011 at 09:25 in reply to #135742 on Updated UG Ramp

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Well, like I said, my main current EDH deck is Omnath. Uril, the Miststalker is very very good if the deck is built right. Some people find it fun to try and build a deck using a colorless general (Emrakul is considered banned by the casual community usually from any EDH use at all) such as Karn, Silver Golem. This is obviously much much harder to pull off, though, because you cannot use any basic lands (they contain a colored mana symbol that is not part of the general). These decks can still be insanely powerful, but often more expensive to piece together. Also, it would likely require many of the older lands and cards that may be harder to acquire. Rune-Tail, Kitsune Ascendant is incredibly good/annoying/fun/cheap because you begin the game at 40 health.

Umm, otherwise... Honestly, almost any legendary creature will do. The main thing is to pick a general that will allow you to play the colors you want and the effects you want. For UB, Oona, Queen of the Fae could be really good. Idk. The general can be played to be a crucial part of the deck or just as a side benefit at times. There are just too many generals as options to give you an even decent list, I think.

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Posted 01 March 2011 at 22:14 in reply to #135525 on Extended Mill

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Haha, nice. I figured you knew but just thought I'd point it out, since you hadn't already added that portion yet. Figured if we're going to talk about rulings, we should make sure they're complete, right?;)

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Posted 01 March 2011 at 22:03 in reply to #134716 on Infinite 9/9's, damage, mana etc.

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Ok, not entirely fair since you didn't rule that out before hand. I think Planeswalkers are perfectly exceptable as not creatures. However, Gideon definitely is not a token. The Elspeths can be replaced with Ajani Vengeant. Koth also doesn't produce tokens, just turns lands into creatures. So there. Problem solved. You did say 0 creatures except land which I'm taking to mean manlands count, fyi.

Besides, for 5 minutes of typing and very little thinking, I'd say it's a pretty decent list!:)

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Posted 01 March 2011 at 22:00 in reply to #135742 on Updated UG Ramp

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Standard or not? Do manlands like Mutavault count as creatures? Oh and one problem, could do it but I honestly really hate red as a general rule of thumb. Occasionally I will dip into it and I do love a casual goblin deck, but red decks are incredibly annoying and too inconsistent for my taste. Hard to beat, except that the deck will sometimes just beat itself. However, RW control is interesting.

As a quick idea (non-standard, semi-casual):

4x Day of Judgement/Wrath of God
4x Swords to Plowshares
4x Lightning Helix
4x Lightning Bolt
2-3x Koth of the Hammer
3-4x Elsepth, Knight-Errant
0-1x Elspeth, Tirel (depends on curve and how many Knight-Errants the deck runs)
2x Gideon Jura
4x Isochron Scepter
4x Silence/Orim's Chant
2-3x Sensei's Divining Top
24x Land of some sort (perhaps a few more/less depending on the type of land used and if there are manlands involved).

All of this, plus perhaps a few random other cards as you see fit. Perhaps w/e seems best for the metagame. This could mean Luminarch Ascension or more board sweepers like Pyroclasm or Slagstorm. Really hard when it's not standard. Most of these cards either are part of standard already or can be replaced by similar functioning cards in standard (ok, so the scepter lock may be a bit harder...). Anyways, not meant to be super competive but good for casual.:) Did I do ok off the top of my head?

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Posted 28 February 2011 at 21:42 in reply to #135742 on Updated UG Ramp

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Oh, and one more thing to note...

@EthanLewis: Protection also means it cannot be blocked by it either. In other words, protection from black means that black creatures also cannot block it.

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Posted 28 February 2011 at 21:27 in reply to #134716 on Infinite 9/9's, damage, mana etc.

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@ Salient. Progenitus cannot be equipped by Darksteel Plate (protection from artifacts), though the concept still holds true. If you can put an equipment or aura onto something and then give it protection from say artifacts and/or enchantments, the auras and equipment will unattach. Just some extra random rules in there, for everyone.:)

If we decide to pretend Progenitus could somehow become equipped by a Darksteel Plate, he could still "die" to Final Judgement, which incidentally is actually one of the best ways to truly and permanately eliminate any threat of Progenitus. Also, there are cards such as Gatekeeper of Malakir that can still actually deal with an indestructible Progenitus.

@Leafrunner: Even though a judge may have told you this, it is possible that the judge was wrong, particularly if it was simply something like at FNM. I once had a judge state that Gaea's Revenge could not be targeted by Maelstrom Pulse because the Pulse is black (which is of course, non-green). However, this card is still green, which means it can, in fact, still target the Gaea's Revenge.:/

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Posted 28 February 2011 at 21:24 in reply to #134716 on Infinite 9/9's, damage, mana etc.

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