I read them ... hence my cheesy smiley face. :)
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You can have as many instants as you want (fork would be hilarious). Doesn't black have a plethora of color-specific killers like deathmark?
Oh boy .... this is where I feel at home! White lifegain ... finally, I can be of some use!Well ... I'll just list cards, and briefly describe each. Personally, I prefer Angelic Accord -> Archangel of Thune -> Angeluc Skirmisher.Gain life:Rest for the Weary - best lifegain 2 drop ... everPride Guardian - another defender that gains life!Congregate - hehehe ... how many creatures are on the field?And use dat life:Voracious Wurm - budget Ageless Entity!Personal Incarnation - funny as hell, nigh unstoppable tank. Especially when you have 40+ life.Serra Ascendant - practically an auto-include. 6/6 flying lifelink beast ... for 1 mana.Felidar Sovereign - okay, so it's not practical. But it's funny.
Lol, that's not a bad idea. Put "combo" in there too, and you're golden. :)
Hmm .... you certainly plan on having a ton of spells flying around. That will make the games highly interesting, but make targeting specific opponents difficult. The way I see it you have 2 options: bring spells to bear that aim to crush the souls of specific colors (like conversion and gloom) or rely on the abilities of creatures to ensure that you get more spells.On the bright side, hive mind rely screws with your opponent's game plan. Just remember that they have the same problems as you ... except they didn't plan on having them. :)You are far more knowledgeable about color-hate. Heck, Jessie has a whole challenge. I'm not really sure which color you are playing as, so this I leave up to you.As for annoying creature abilities that might give you an edge in the arcane melee ... this I can really help out with. Spellkite, Echo Mage (even at level 2) , dual casting, Kiora (glass-spinner), etc.Finally, spells. You know that instants and sorceries become ridiculous, so turn to enchantments. Popping a curse of bloodletting on whomever needs to die, for example.Basically, think of hive mind like a massive "join forces" mechanic. You just want to gain more than your opponents, but make sure your flanks don't lag behind.
Wait a sec ... in pentagram, you can block in passing, right? Like if you attack an opponent, a flank can block?
Ah crap .... sorry for letting you down Puschin. I was busy getting carpel tunnel keeping up with Northy's decks. :)I will certainly give your decks a look at. After all, I must uphold my knight's honor.
You're welcome Jessie. It's the least we could do for such a great deck.
Oh great Puschkin ... I have an ... interesting lifegain deck and would like some advice on tuning it ...http://www.mtgvault.com/knightofthehokeypokey/decks/angelic-assault/
Might take a look. Sounds diabolical.
Nice dude. Melira is awesome.Secondly, doesn't all this talk about kurkesh make you want to do an EDH deck?
I get it ... the staff is rather slow, but very impressive once it gets rolling ... consider this. It allows you to do one extra damage per creature killed. Not bad, but 6 mana is a lot to spend for ... max 6 or 7 extra damage? To be optimistic, it could go on a shaman for 2. And wiping the board of 3 or 4 creatures, while impressive, is not very necessary with all your other creatures pinging away, often with deathtouch.I would suggest blood artist or it's ilk for damage. To really tan hides, your sideboard is full of hair-pulling beasts for under 6. Curse of Bloodletting would flat out end games.
Whelp ... you might want to find him first ... :)
Jessie, if you don't slow down making decks, you might explode!Secondly, I just have to say it ... mana curve is quite high. Bring a 1 drop that gives you one life for each creature entering play. And for goodness sake bring more morph creatures! Avalanche rider is okay, but you certainly don't need Goblin Settler as well.In closing ... parallax wave probably isn't as useful as day of judgement ... plus the latter will undoubtedly make some people rage quit after you cast turn to mist on akroma.
Jessie .... your ploy is successful!
I didn't calculate how likely it is you'd win ... only the approximate likely hood that you'd have 4 archive traps (which mill 52 cards, which is enough to win with ghost quarter if your opponent looks for a land). Aside from that .... %@$# it, I missed that!This deck is a pain to face regardless ... it could easily murder someone by turn 3.
This deck looks beastly awesome.
Thanks guys!
Don't worry Jessie ... I've got your back.
Sorry to hear that!
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