malignantmatt

57 Decks, 324 Comments, 45 Reputation

LOL. I did the same thing. Check out mine "Inspired to Agitate". Glad I found someone else doing this with their cards too.

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Posted 28 March 2014 at 02:07 as a comment on Golden Bacon of Inspiration

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coat of arms!!!! how did I forget that one?

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Posted 22 March 2014 at 14:04 in reply to #449525 on archers ready! set, aim, fire!

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i got an idea from looking at this. my izzet is burn and mill, mainly for jace's phantasm. i wanted to tweak it and make it different. burn and buff!!!!!! thanks. you made my brain work.

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Posted 22 March 2014 at 12:01 as a comment on Dynamically Opposite Synergy

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door of destinies is popular. i would try some mana ramp enchantments like wild growth or verdant haven. defend the hearth or hold at bay or pay no heed, any kind of spell that lets you ignore or prevent damage in case of burn decks would be a good idea (white has a bunch of them). a classic idea is lightning greaves, equipment with zero equip cost and gives haste. some kind of draw engine would be useful but not totally necessary. chromatic spheres or spellbombs are an idea.

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Posted 22 March 2014 at 11:54 as a comment on archers ready! set, aim, fire!

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i would take out the devour flesh. no sense in giving opponents more life, replace with voyage's end. then put in the pilfered and cut back on the lands. you are @ 40%. 30-35% is what you are looking for. mutavaults? really. 2 swamps and 2 islands instead of those. fetch lands like terramorphic expanse or evolving wilds or something like that is way better.
looks much better. go get 'em!!!!!

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Posted 18 March 2014 at 02:20 in reply to #447840 on Dimir Control

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so its a burn deck that happens to extort. lovely.

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Posted 17 March 2014 at 13:42 as a comment on Rakdos Shaman Burn

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you have a lot going on there. but I can see what it is you want. when it comes to creatures and izzet you want the weirds that buff when you play instant/sorcery. and get more of that chimera and cyclops too. you have the gutsnipes and the e'mancers. that is good there.

next you really want to manage those spells better. I suggest getting play sets of what you know works for you. lower the casting cost the better. also when doing this think of a legality you want to be in. standard, modern or legacy. all are good.

for izzet, cancel, turn/burn, essence scatter and negate are a great start. for red and a burn spells there are a lot of choices so I won't bore you with those just keep in mind consistency is better than random and get more damage for the cost.
one example wrack with madness can be replaced with fall of the hammer.
if you have any questions let me know and feel free to look at some of my decks.

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Posted 17 March 2014 at 13:16 as a comment on Izzet Counterburn

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the sphinx is good if you want cards in the graveyard, other than that he might take cards away that you could use elsewhere. go with the benthic giant if you want a hexproof heavy hitter.
master of waves is not going to be good in this deck. he is based off devotion, of which you have none. instead try some seacoast drakes or merfolk. also get the black/blue siren from born of the gods.
instead of opportunity you could use divination. it's cheaper.
try using disperse or voyage's end to get rid of creatures that make it past your counters or kill spells. remember some creatures in the graveyard can be a bad thing. look at some golgari or grave born decks to see what I mean there. time ebb is good too. it will put the creature on top of the library. that brings me to my next point, I am a huge fan of irritating my opponent so try pilfered plans. it mills the opponent and lets you draw. put the creature back on top of the library and then mill them. there are cheaper ways to do this but there is one idea. I see you have Ashiok so there you go.
hope that helps.

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Posted 17 March 2014 at 13:04 as a comment on Dimir Control

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Thanks.
If i get spellstutter I will lose the counterspell and get the rest of the tricks of the trade in its place. That is the plan anyways. I realized I had enough to build a faerie deck so now if I find the good faeries that I need cheaply I will continue to improve this as I go.
If you play this right it can win some games. Ransack is the life saver though. When I have won it is all because of that spell.

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Posted 17 March 2014 at 11:23 in reply to #447779 on Lil' Bastards

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Yes the deck is for fun and instead of burn spells like you suggested, I used spells like wring flesh, lose hope, etc. spells that gave minuses to opponents creatures for assured kills. When I was posting this I guess I did get too excited and focused only on the creatures and not at all on the instants. So instead of the buff, I went with the subtract. The only reason I did that is the buff spells were currently being used in a really good deck(s) and I all I had left unused was the minus spells.

Another idea I had for this was to use walls that have heavy powers and the enchantments to force the opponent attack. along with that I was going to use the world enchantments that forced the opponent to lose life ever time they attacked. That idea was quickly scrapped and went in favor of the -x/-x spells and these guys, and after a few plays through that version, this is what I ultimately decided on. Instead of focus on winning I went with frustrating the opponent.

Surprisingly (to me especially), it doesn't lose as often as you would think. But when it does lose its an epic loss or a hard fought battle from your opponent. the group I play with, we favor originality and humor over win/loss ratios. One of my friends decided I should call this the 'apology' deck. because that is what I have to do after it has been played.

If you check out some of my other decks you can see i do know what I am doing but I also enjoy having fun with this as well. I appreciate the feedback. Thanks.

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Posted 16 March 2014 at 23:15 in reply to #447722 on Homicidal Fixation

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yeah I know. he is on amazon.com right now and not in my deck. but soon.

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Posted 14 March 2014 at 15:33 in reply to #447255 on Lil' Bastards

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after consideration from the advice of Couch312, changes were made to this. Thanks again.

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Posted 14 March 2014 at 14:42 as a comment on Rising Sons, Fallen Gods

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ash zealot is way more money than I want to put into this but a good choice nonetheless. Thunderous might I have and I can't think of why i didn't put that in here.
As for oracle being wasted, sometimes i enjoy letting the opponent know exactly how the fight is going down.

good Ideas. thanks.

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Posted 14 March 2014 at 14:02 in reply to #447233 on Rising Sons, Fallen Gods

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yeah you have to have 4 of them. try taking out evolution charm. I know it has the ability to get creatures out of the graveyard but just try it and see.

The 'draw sample hand' function on here isn't that great. nothing like getting your hands on the cards themselves. instead use a real deck and write on the cards that are old useless commons or old land cards. you know stuff that isn't worth anything. that's how I have been doing it for years.

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Posted 14 March 2014 at 11:11 in reply to #446898 on One with Nature

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3rd turn I can have blanchwood the companion, very consistently. that has been the best way to win right there. I have had polukranos out on the third tun before and monstrous capable on the 4th. the best i think i ever got was adephage on the 4th and blanchwood on him in the 5th. that was the end of the game as soon as I attacked.

The other side of that I once went 6 turns with no mana ramp and no blanchwood. If I lose it usually because of no ramp or armor but I have lost when I have had them out but they get pacified or exiled or killed and I get no replacements.

If I get to play night pack I have never lost that game. Once I got to do it twice in the same game. Once was with 4 forests on the field and then once again with 6 forests on the field. so I had 4+6=10.

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Posted 14 March 2014 at 11:05 in reply to #447200 on Speed Kills

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You definitely want to have your deck doing other things. you can't wait around for the mana to eventually get on the field. when you do have the mana to pay for it night pack can end the game for your opponent. since your deck allows you to get so much land out I figured its worth a shot.

I have night pack in a mono green I have listed. it is very helpful. My deck uses a mana ramp and gets big creatures on the field very quickly and night pack is just another one of the big hitters that I use.

Like I said you have something good here and I was just thinking how well that might work.

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Posted 13 March 2014 at 22:19 in reply to #446898 on One with Nature

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creatures that are fun when they die: blistergrub, infected host, festering newt, festering goblin, drainpipe vermin, morgue thrull (especially for golgari). I'm sure there are more but these guys are cool.

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Posted 13 March 2014 at 15:09 as a comment on black green sac outlet

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ground assault is very helpful to get rid of creatures before an attack. armed/dangerous is the real winner as well as the war chant. so seriously get more armed/dangerous. i would get some wildwood rebirth and bring back the creatures you discard for bloodrush. it's soooooo freakin' mean.

I would lose the cackler for the skinbrand goblin. For one drop creatures use whatever mana elf you can.

I went with fanatic of xenagos over the feral animist but i know a guy that uses the animist very productively. so that's up to you.

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Posted 13 March 2014 at 15:03 as a comment on bloodrush gruul

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grisly salvage and drown in filth. the key to this is self mill. some treasured finds and disentombs are helpful.

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Posted 13 March 2014 at 14:55 as a comment on scavenging golgari

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that's a good one. I got a box of 'born' on release day. didn't pull a single one of him. when return gets phased out a lot of my decks will need an overhaul. but at lest my modern decks will get a boost.

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Posted 13 March 2014 at 14:50 in reply to #446913 on Port Authority

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