Read the tags, it's casual and never meant to be taken to a torunament. It's Vintage format because that's what my playgroup prefers. And we prefer Vintage because that has the biggest card pool - I started playing and collecting in 1994, why should I limit myself? There are so many cards in my collection I never used (like the Breath of Fury in this case). ALSO, I have at any point at least 30 decks active. That means I have to spread key cards. I actually own Moxes and duallands and so on but they are in use, so I can't power this up until I dismantle other decks. I mainly use MTG-Vault for deckbuilding and to keep track of my decks and which cards to trade for etc.
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"them"? I hope the first one will be the last ... But of course I'll try to teach Magic. That lucky bastard will inherit my Moxes, after all :) But according to Murphy's law I'll probably have a child that prefers to play football or some shit ...
No. But there is Leering Emblem.
A lot of effects can be good but each card above 60 will weaken all other cards. We have to cut *something*. Putting something back on the library can be worthwhile but it can also be a wasted draw. If your opponent has more than one threat out, drawing and playing that charm will only reduce the amount of damage you take next turn but then you will be in the same position as before. Reflector Mage on the other hand gives you two turns and provides a warm body. Also, you have quite a lot of those effects ... Turnabout, that Deep-Fiend, Reflector Mage, Skyknight, Hands of Binding, Sleep ... at some point enough is enough.
Well, considering that we have to cut 10 cards I wouldn't consider adding yet another to the mix ... and Eerie Interlude doesn't work well with Cipher. What to cut? Azorious Charm is quite weak in this, albeit the only source of life right now. But we have to get rid of something.
Seems like you didn't get it ... in march, I will be a father ;)
I started an evolution project myself. It will see the light of day early march 2017 :)
Oh, maybe we can forget about that Ancestral Mask issue ... it's not Modern legal! I thought it was because it has been reprinted in Eternal Masters and therefore has the new card face but it has to be reprinted in a regular set.
About the wall: That's hard to say and probably dependant on the meta. My meta has lots of spot removal and les weenies, so the Wall of Denial would still be better, but in yours Wall of Frost might have the upper hand.If you had something like Shadowmage Infiltrator, then you could keep 4 of those Cipher thingies :) The good thing about the Infiltrator is that it has become dirt cheap. Used to be 10+ bucks and now you can get it for under 1.Maybe go with 2 Undying Evil and 2 Cauldron Haze and then see what works better when you play it :)
Well, Ancestral Mask gives twice the bonus, also counts opponent's enchantments and is an enchantment itself. The Helm is reusable, though, on the other hand it's the only artifact in your deck, so if the opponent has any artifact removal, it'll hit this before you can use it a second time.About Cloudform, I actually overlooked that it has hexproof as well (I only remembered flying), so that's a nice fit!
Hello!I am about to abuse the fact that you get a notification when I write here to report a bug ... if you had any recent decks here I would have given you deck advice first :)You recently upped the number of tags I can add to a deck from 4 to 8. GREAT! However, * If my deck has more than 4, only the first 4 are shown on Hot, New, Active and Unloved lists as well as in the "My Decks" list!* The "Breakdown by deck tags" is also ignoring all tags beyond the 4th!* Deck SEARCH IS able to *find* the hidden tags but it also lists the results without them!
While building this I thought about a version that inlcudes blue for Invisible Stalker and Distortion Strike.
Emblem of the Warmind is actually an aura. So, it's way easier to kill (dies to creature removal) AND you give the opponent the opportunity to trade 1-for-2. Fervor or Hammer of Purphoros seem to be the better alternative. However, it's one mana cheaper. We also forgot about Mass Hysteria, it's just one mana but works for the opponent as well ... also risky, albeit in a different way.
Haha, beat you about 40 seconds :)Yeah, it would lose horribly on a GP, I wouldn't even qualify with this, but FNM? Who knows. In fact this is exactly the type of deck you'd expect to see in a FNM.
Well, the Wolf is tertiary at best, the Spotlight is what makes the deck viable.
Aside from Sol Ring we would have to replace:A) TaigaThat's not such a big problem since there are so many other duallands out there. Losing Taiga is bad for Orcish Lumberjack, but alas:B) Orcish LumberjackI think there is no replacement for this (only other one that comes to my mind would be Tinder Wall and that isn't Modern legal either). Otoh the deck only runs two anyway, playing it turn means I can't play a BoP/Llanowar and so on ... I just have to abandon the idea to activate a Spotlight the same turn I bust out my bad breath.Nevertheles this slot would most likely be filled with mana acceleration of sorts, I just don't know what. Seething Song banned in Modern and all other options (Pyrretic Ritual, Spirit Guides etc.) give only one mana.C) Fires of YavimayaTwo options for replacements:- Fervor- Hammer of PurphorosWhich are both a-okay I guess.Still needs lots of tweaking I guess. If you really took this to a tournament, even if it was FNM, you would probably have to ditch those Nacatls and Cagebreakers in favor of something faster (or some removal - right now this deck is all offense and no defense).
It doesn't actually get menace, I just said it gets menace because that's a quicker way to say what it does :P The second link I provided IS about Pyreheart Wolf and it's errata specifically says:"1/22/2011: Pyreheart Wolf's first triggered ability also affects creatures that weren't on the battlefield when it resolved but enter the battlefield later that turn. While this normally will have little impact, it could matter if those creatures enter the battlefield attacking or if there are multiple combat phases that turn."You didn't open the links, do you :)
Here is my newest creation:http://www.mtgvault.com/puschkin/decks/endless-waves/I don't really need help on it, but I thought I'd rather post something here to prevent everybody from going to hibernation ;)
As I said, it's official errata that it works like I said:http://magiccards.info/gtc/en/229.htmlandhttp://magiccards.info/dka/en/101.htmlThe reason probably being that both cards don't grant specific abilities to specific creatures, their effects are of general affects "your creatures ar ublockable this turn" instead of "each creature you control gets [This cannot be blocked until end of turn]".
Oh and Ohran Viper is probably also to her liking!
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