Puschkin

112 Decks, 2,325 Comments, 1,030 Reputation

For someone who enjoys punishing players that behave like dicks you behave a lot like that yourself. All that bragging and self-adulation, courting for likes and hate for anybody players that dare to play expensive cards or "dick decks" =>in a tournament<= makes yourself a kind of dick in my book. I was about to NOT comment and just leave it alone but at some point it was unbearable reading any more comments of yours on your own deck, how great it is and that we all should like it into the sky just because it's LD.

Here are some uncomfortable truths:

* LD isn't tier 1 and hardly tier 2 for a reason and your deck demonstrates perfectly why since it doesn't tackle any of those reasons

* Description, tags and actual content of the deck don't match at all

* Modern is a very FAST format while your current deck is very SLOW! A glimps at the mana curve says it all, but seriously, something like Incendiary Command in a serious modern deck that specifically wants to beat expensive deck's asses? Have you ever played in a bigger, serious tournament?

* The deck runs los of cute synergies and strategies that would be fun in casual, but in a tournament?! Those Mimic Vat shenanigans for example, before you get things like this rolling you have been rolled over yourself. And IF you want to run such a combo with Eternal Witness, you'd better run 4 copies each and focus on it, but as it is you threw random combo pieces into a LD deck, a deck that os notorious for having the least deck space!

* The mana base, oh god the mana base!
- You absolutely need at least one basic land of each land type to fetch for because Modern, much like Legacy and VIntage, is jam-packed with non-basic hate.
- I don't think you can afford a third colour AND Darksteel Citadel in this deck - see, if you fail to destroy the first land on turn 2 you have already lost. Darksteel Citadel and Boom/Bust is a cute combo but if you run with that, don't ruin your mana base any further with a third colour
- Especially not with BEFOUL which costs double-black, what were you thinking!? If you are insist on splashing a third colour it certainly shouldn't cost any double-coloured mana!

* There virtually is no creature removal. Any weenie deck will eat this for breakfast consistently. All you have is Befoul and Wrecking Ball, but at 4 mana each they will not be able to solve your problems in time and you won't be able to do anything else that turn. Moreover, if you waste your 4th turn (3rd if you have a BoP) killing a single creature instead of killing a land then you are on a losing track since the opponent can develop nicely and keep on pummeling you while you are busy trading one for one.

The thing about the mana base alone is a tip-off that you don't have much experience with the format. I am typing all of this especially because I know Dedward's deck he is currently working on which is also a LD deck or more precisely a mana denial deck aimed for Modern tournament play. And while I am not an expert in Modern I can see on first glance that his deck is superior to yours in about every aspect, he has answers to almost everything in a reasonable amount of time, a well rounded mana base, potential to completely shut down half of the meta as early as turn 2 and generally a much better game plan than this. And yet he doesn't advertise it as the format defining super-tech and is realistic about how it would perform.

Again, I wouldn't have said anything if it wasn't for all the boasting, self-praise and attention-whoring.

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Posted 21 August 2016 at 10:52 in reply to #588192 on BEST Tyrn 1.5 Kill Land Dek??

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Me thinks you should limit the number of suggestions per person and/or be a wee bit more critical. I mean, Urzatron in a 100 card 5 colour highlander deck is one of the worst ideas I have ever seen, it's like someone tried to sabotage this project on purpose. I'll give that Storm Crow a pass, though :P

Personal favourites of mine that I'd like to see in here:
- Boros Fury Shield
- Confound
- Slave of Bolas
- Orim's Thunder
- Reviving Vapours
All of which cover areas this deck hasn't got anything of currently

Cards this deck desperately needs:
- Grand Coliseum
- Darksteel Ingot
- 1 of each basic land
- Armillary Sphere

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Posted 19 August 2016 at 07:10 as a comment on Community EDH - 1

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I don't run them because, well, most of them suck. In most cases I'll just get the counters and end up with a creature that is slightly stronger (p/t wise) than it should be for that mana. Not particularily exciting in multiplayer. Oracle of Bones is about the best of tribute creatures in black/red. Opponents will just pay tribute and it'll be a 5/3 haster for 4 mana. I could run Skizzik instead or, for just one more mana, Warchief Giant (budget) or Thundermaw Hellkite (non-budget).

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Posted 19 August 2016 at 05:28 in reply to #577969 on Hobson's choice

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Here is my multiplayer take on this theme I made earlier this year:
http://www.mtgvault.com/puschkin/decks/hobsons-choice/

It may contain some ideas for more cards that fit the theme - depending on your meta.

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Posted 18 August 2016 at 08:02 as a comment on Decisions ... Decisions

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Dismantling Blow is a staple in your multiplayer games - removal that isn't trading 1-for-1 is crucial and, as you said, it could always be used on your own stuff in a pinch (pick Darksteel Ingot and you don't even lose a permanent).
This is the perk when you continously play since 1994 - you know all those cards that everyone else has forgotten about :)

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Posted 18 August 2016 at 06:43 in reply to #587994 on gunge bug metal album

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Astrolabe. Mystic Remora. Rhystic Study. Disturbed Burial. Recoil. Probe. Intol the Roil. Dismantling Blow.

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Posted 17 August 2016 at 20:06 in reply to #587994 on gunge bug metal album

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Pauper EDH? Care to explain? Your commander doesn't need to be a legend I suppose? And he can be uncommon?

You run two copies of Fieldmist Borderpost, Executioner's Capsule and Dispeller's Capsule.

No Disciple of the Vault!?

No Pilgrim's Eye?

No Cranial Plating!?

Those are my first picks to fill the open slots you will have when you ditch the duplicates. Don't have more time now, maybe looking at it later.

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Posted 17 August 2016 at 16:26 as a comment on gunge bug metal album

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And Avalanche Riders? Too slow I guess?
That thing about Commander-only-cards is a bummer, though. I thought the definition was "all cards with the new cardface are legal".

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Posted 15 August 2016 at 15:08 in reply to #587768 on Ominous Moon

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I am no expert on Modern, so don't take what I say too serious (I reply anyway because I know from experience that, even when you don't make any changed according to someone's suggestions, just by replying to them and explaining why something wouldn't work you are making progress since you are forced to analyze and evaluate):

Is LD even viable? To my knowledge that never really worked in serious tournaments except for the very early days, one of tha many reasons being that WotC has no interest in making a resource denial deck like that tier 1. I mean, it means something when something as vanilla as Stone Rain is your second and only pick for LD spells. Anyway, assuming it is viable or that you don't care:

* Molten Rain instead of Stone Rain - or is that double-red too bothersome?

* I am surprised to see no Avalanche Riders in this. They were "timeshifted" und are thus legal in Modern!

* Centaur Vinecrasher might be good midgame drop and a recurring good finisher. To make room - I question that planeswalker.

* Again, I don't know the Modern metagame, so this might be off, but isn't 3 Blood Moons AND 2 Magus a bit too much to run MAIN? The Magus, at least, can swing/block but the Blood Moon is potentially dead. But from your description I take it that Blood Moon is crucial in Modern?

* What about artifact mana, isn't that a thing in Modern? Because maindeck, the only thing I can see that is able to take out artifact mana would be Beast Within. Granted, it seems like all Modern legal spells that allow to hit both cost 4 mana. Of those I like Icefall the best because it has potential for card advantage (which is the main problem of LD decks that typically trade 1-for-1).

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Posted 15 August 2016 at 13:28 as a comment on Ominous Moon

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No:
http://www.cockatrice.de/

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Posted 12 August 2016 at 15:02 in reply to #587568 on Rebuilding the Vault Community

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Cockatrice has been taken down by WotC.

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Posted 12 August 2016 at 14:23 in reply to #587568 on Rebuilding the Vault Community

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Near Death Experience:
I already made this one:
http://www.mtgvault.com/puschkin/decks/occ-selfawareness-trip/
It was build around Personal Incarnation but also runs 4 Near Death Experiences (and a combo with Soulgorger Orgg).

Witch Hunt:
That's too easy ... just give yourself Shroud/Hexproof with something like Orbs of Warding. Witch Hunt can't target you anymore and will be passed around your opponents :)

Lich:
Okay, Lich it is!

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Posted 09 August 2016 at 08:01 in reply to #587356 on Obscure Card Challenge (OCC)

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LLChurch: I pretty much prefer Child of Alara if I am to run all colours but don't care for Commander synergies.

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Posted 08 August 2016 at 14:43 in reply to #587240 on EDH staples?

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That's the problem, though, the list will be endless and you'll have a hard time seperating the true staples from the "just good" pile. For example I don't agree with many of your planeswalkers and definately not with things like Ball Lightning ... Ball Litgjning? In an environment where players have 30 life? In Multiplayer!?
Also you have to come up with a solution for cards like Maze of Ith which would surely be in every EDH deck if they weren't so expensive.

Here some surefire additions:
- Reins of Power
- Bojuka Bog
- Magister Sphinx
- Nevinyrral's Disk
- Spell Crumple
- Puppeteer Clique
- Mother of Runes
- Swords to Plowshares
- Path to Exile
- Rite of Replication
- Exsanguinate
- Kokusho the Evening Star
- Sun Droplet
- Sylvan Library
- Luminarch Ascension
- Cryptic Command
- Aura of Silence
- Volrath's Stronghold
- Yavimaya Hollow
- Strip Mine
- Wasteland
- Darksteel Ingot
- Thran Dynamo
- Stonecloaker
- Congregate
- Mystic Snake
- Eternal Witness
- Sakura-Tribe Elder
- Auriok Champion
- Crucible of the Worlds
- Mimic Vat
- Mind Twist
- Damnation
- Living Death
- Beacon of Unrest
- Hallowed Burial
- Harrow
- Evolving Wilds
- Terramorphic Expanse
- Command Tower
- Kor Haven
- Academy Ruins
- Clever Impersonator
- Slave of Bolas
- Karn Liberated
- Tormod's Crypt

Those are just surefire ones and from top of my head, there are dozens more. Which you might recognize as a problem for EDH: There are enough staples (aka "must-haves") to build your entire deck just with them. You do not really need to add any cards that focus on your commander, in fact, if you do, you will weaken your deck in a lot of cases.

Here are a few cards that you added that I think do NOT belong to this list:
- Angelic Skirmisher: lots of similar cards out there that are less fragile
- Azusa: Same, I would add cards like Exploration way before this. Think about it, for just one blue mana more you could get Kiora, the Crashing Wave
- Ball Lightning: Card disadvantage, not suitable for multiplayer formats and opponents that start with 30 life
- Armageddon: Ugh? Only very few EDH decks are okay with nuking all their own lands ...
- Atarka's Command: If you add this, you would have to add a few dozen other similar spells like most of the Charms.
- Ajanis: Same here, you would end up listing almost every planeswalker ever printed. Especially Vengent and Caller don't belong here. You will see them sometimes in EDH, sure, but staples? Many (the better) EDH decks do NOT rely on big armies and therefore don't need global creature boosters.
- Control Magic: Should be Treachery
- Flickering Ward: Ugh? Try Whispersilk Cloak.

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Posted 08 August 2016 at 07:43 in reply to #587240 on EDH staples?

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This might again be a metagame call. If creatures live that long in your meta, then maybe Soul Foundry could be better - however, it requires you to imprint a creature from your own hand. That's card disadvantage and you are limited to what you have in the deck (and half of them are walls). Mimic Vat gives you access to a broader range of things including things your deck might missing like artefact removal. Also, Mimic Vat costs just 3 to activate, no matter what you imprint, while Foundry requires you to pay the full converted mana cost. Mimic Vat might end up with something like Akroma imprinted and you can still get it for 3. ALSO, for what it's worth, if Vat imprints something, it is exiled - sometimes it good to stash away a Blood Ghast, Genesis or similar there to prevent it from coming back.
You decide how much of that is relevant for your group.

Maybe try 2 Cryptos and 2 Doppelgänger and see which one works better :)

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Posted 07 August 2016 at 08:07 in reply to #586945 on Blue Deja Vu

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Longshot Squad would be a fit as about 2 copies. You add a lot of flak without losing a creature slot and without threatening others in their build-up like Predator does.

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Posted 07 August 2016 at 07:33 in reply to #586944 on Stampede of Doom

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Explain to me, please, why I would like to run Standstill in this? All it does is milling some cards. Standstill is great when you are ahead - opponents need to cast something but if they do, their opponents draw cards. But in this case nobody draws cards, so nobody will care about the Standstill and just play their spells.

I already commented why Bloodghast isn't in. Prized Amalgam (which wasn't printed yet when I made this deck) is an option, yes, but I don't think it's beneficial enough to splash another colour.

Teferi's Puzzlebox? With Chains in play the Box will mind twist everybody and from then on it's a dead card. And at 4 mana it'll hit play too late. Same with Wheel and Deal - I get the feeling you think this is a mill deck, but it isn't. My route of attack is creatures, I only use the mill to get some of them in the grave. Mill is a sideeffect here - the main goal of the Chains/Anvil combo is to keep my opponent's hands empty at all times, the only thing they can play is instants. Too much milling actually HELPS my opponents to get out of the soft-lock with stuff like flashback, retrace, unearth, dredge and whatnot.

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Posted 04 August 2016 at 14:53 in reply to #586949 on Chained to the Anvil

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As I said in the blue deck, I can't decide which you should keep/buy. Personally I prefer this one because it has non-standard theme, however, most of the cards like central Heartmender will rarely be used outside this deck.

* Did you know that +1/+1 counters and -1/-1 counters cancel each other out? This means that any creature that comes into play with +1/+1 counters would trade one for the -1/-1 counter from persist. So, there are hundreds ouf creatures out there that you could add that don't even need Heartmender, for example those with Graft, the phantoms, Modular etc. Now, if they also have an in-built sacrifice outlet ... here some nice choices:
- Spike Feeder
- Spike Weaver
(note that the Spikes can transfer their counters to other creatures and therefore negate their persist counter)
- Fertilid
- Triskelion, Tetravus, Triskelavus
- Mikaeus, the Lunarch (saves all your other creatures at once)
- Gyre Sage instead of Silhana Starfletcher

* In this deck I would consider one of the following instad of Oracle of Nectars:
- Arctic Nishoba
- Radiant's Dragoons
- Ravenous Baloth

* Austere Command gives you more flexibility than Wrath. It's 2 more mana, but you run 4 Wrath effects, you can probably afford to repalce at least one.

* If you can afford it: Yavimaya Hollow is a great addition to any creature deck that runs green.

* Since the Cauldron is reuseable, I'd run 4 of them and 3 Haze instead of 3/4.

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Posted 04 August 2016 at 14:35 as a comment on That Thing....AGAIN!

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I can't decide between this and "thatthingagain". This one is good suited for all sorts of multiplayer, but more importantly: You said you will buy the cards of the "winning" deck and, well, many of the cards here are cards you can reuse in a lot of decks in the future (Ivory Tower, Rite of Replication, Fog Bank and so on).

Unlike your green fatty deck this deck can actually create value, has some suprises and gamewinners without having to flood the board with onedimensional fatties. However, it does not really have a theme other than bouncing things, so it's hard for me to make suggestions.

* Cryptoplasm isn't really good since he needs to survive a full turn as a vanilla 2/2 until he can copy something else. You could use good old Vesuvan Doppelganger instead. You should have the time for 5 mana in MP FFA and you should be able to get them for cheap these days.

* 3 AEtherize + 3 Disspiation Field (along other selected bounce) seems a bit excessive to me, especially since you don't have anything to prevent things from coming back. You also will get in trouble if opponents run things with come-into-play-effects (which almost everybody does) ... so I would either cut down a bit here and add cards instead that can steal things OR add cards that help you get rid of bounced things:
- Treachery is great but probably too expensive (money wise)
- Confiscate
- Spelljack
- Teferi's Puzzlebox
- Windfall (this also acts as carddraw - you get attacked, cast AEtherize, or Evacuation EOT, their hands are full, then in your turn you Windfall, getting rid if their creatures and you draw a full hand, too!)

* Mystical Tutor is banned in Legacy and restricted in Vintage, which is why your deck is currently not legal in any format, so replace one of them with Merchant Scroll.

* I think Mimic Vat is much better than Soul Foundry.

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Posted 04 August 2016 at 11:43 as a comment on Blue Deja Vu

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Of your three decks, I would definately NOT go with THIS. It's a bland green creature deck with fatties - probably the worst you could play in FFA multiplayer games! Cards like Leatherback Baloth don't give you options - in fact, their only advantage is the good p/t-to-mana, but this forces you to play him early and to be aggressive. Which means you will draw all tne early creature removal, make enemies and at best kill one opponent. Then you run out of cards and the others reap the rewards.
Even your countermeasures to flyers are offensive (Power Matrix and Predator). I like those cards, however, they represent a threat to everyone at the same time. You'd probably be better of with something like Spidersilk Armour, Tower Defense or the good old Hurricane (Tropical Storm if you worry about the damage to players).

Evolutionary Leap might help you staying in the game since you can respond to creatures getting killed.

I would also change the creature mix to something better suited to multiplayer FFA, stuff like
- Thragtusk
- Rhox
- Pelakka Wurm
- Thrun, the Last Troll

What definately has to go is vanilla creatures ... Kalonian Tusker!? Avatar of the Resolute!

And you don't need 4 Overrun. In fact I think you'd be better off with something reuseable and resource generating like Rancor or Loxodon Warhammer.

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Posted 04 August 2016 at 11:09 as a comment on Stampede of Doom

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