SpippyTheInsane

201 Decks, 376 Comments, 22 Reputation

114.6a If an effect allows a player to "change the target(s)" of a spell or ability, each target can be changed only to another legal target. If a target can't be changed to another legal target, the original target is unchanged, even if the original target is itself illegal by then. If all the targets aren't changed to other legal targets, none of them are changed.

AKA: You can't change away Go for the Throat =/ But that's what Vines of Vastwood and Autumn's Veil are for =D

0
Posted 24 June 2011 at 22:57 in reply to #174407 on B/G Infect 5.0

Permalink

Yeah. That and Spellskite make it very difficult to take out your big swingers.

0
Posted 23 June 2011 at 20:46 in reply to #174001 on B/G Infect 5.0

Permalink

Both of you are correct. In normal rules they would still have enough lfie to be alive no matter what BUT in EDH rules, if your commander ever does 21 damage to an opponent, regardless of their life total, they lose. The damage is cumulative too. So this guy is a 1-shot EDH killer even though your opponent will still have life left.

0
Posted 19 June 2011 at 03:46 in reply to #172911 on Heartless Hidetsugu EDH

Permalink

Well thought-out deck. Only thing I'd consider would be Vampire's Bite. Obviously it's weaker than most green pump and its kicker is useless, but with an even mana split, it might be useful to have black buff in there too.

Here's my G/B Infect deck that has been obliterating in tournaments lately. http://www.mtgvault.com/ViewDeck.aspx?DeckID=177895

0
Posted 18 June 2011 at 01:02 as a comment on Pass the Penicillin

Permalink

I'm concerned with your number of basic lands. With only 5 plains, you might actually pull them too quickly for things like Marsh Flats to be useful at all. I would suggest taking out 1 Marsh Flats and adding a Swamp. 1 Swamp can't really hurt since you can already search for it with Marsh Flats and then use it to help cast Dismember too. Although if you draw the swamp it's basically useless. Hmmm... Your call ultimately. But either way I'd take out 1 Marsh Flats and throw in another basic land (Swamp or Plains)

0
Posted 12 June 2011 at 06:21 as a comment on New Boros

Permalink

The big problem with this is you have a grand total of 8 creatures INCLUDING Inkmoth Nexus, which is NOT what you want when you're trying to swell early game since it can only kill at turn 4 at the earliest. You neeeeeeeeeed more creautres. Right now, you will likely get 1 creature in a single game and a single control card can obliterate it.

This is my tournament infect deck that is so far undefeated at local tournies. It has the potential turn 2 kill as well, but is FAR more consistent at killing in the third to fourth turn. It also handles control surprisingly well. http://www.mtgvault.com/ViewDeck.aspx?DeckID=177895

0
Posted 08 June 2011 at 14:59 as a comment on Glistening Swell

Permalink

Sideboard ;) For now it's Teneb, but the actual commander for this wedge isn't out yet so it will change upon release.

0
Posted 07 June 2011 at 19:08 as a comment on G/B/W EDH

Permalink

Ha! My first sample hand was a Swamp with 2 Dark Rituals and a Phyrexian Obliterator... Love it XD

0
Posted 02 June 2011 at 13:09 as a comment on Under to the Night

Permalink

Why DoJ? Brave the Elements does not save your angels from DoJ...

0
Posted 31 May 2011 at 13:05 as a comment on Angel's ancension

Permalink

Any particular cards you suggest for the first 2? =/ As you can see, this kind of deck isn't really my strongsuit... And I thought PR was better than DOJ but idk....

0
Posted 28 May 2011 at 02:09 in reply to #166300 on B/W/U Control

Permalink

Liliana and/or Living End. After putting a bunch of your dragons in your graveyard, bring em back for some serious damage.

0
Posted 25 May 2011 at 23:50 as a comment on Game 2:Post Your Card

Permalink

Makes your Splicers Golems as well, meaning they get their own buffs and become pretty dangerous

0
Posted 25 May 2011 at 23:48 in reply to #165687 on New Golems V2

Permalink

wow. excellent addition. thanks bro :)

0
Posted 25 May 2011 at 13:22 in reply to #165566 on Melira

Permalink

Surgical Extraction and Mental Misstep are there for control, not for Rage Extractor damage. I will revaluate the creatures tho

0
Posted 24 May 2011 at 05:04 in reply to #165276 on RAAAAAGE extractor

Permalink

Excellent bro. You really took this deck to the next level. And you're totally right, there were no CC 5's in here O_o

1
Posted 24 May 2011 at 02:46 in reply to #165038 on Birthing Obliterator

Permalink

Another fun big burn is to use a green shrine to slowly gain mana for a big fireball too :D

0
Posted 22 May 2011 at 18:05 as a comment on Quest for Burning Rage

Permalink

Yeah last night I playtested a slight variation on this deck. Used Volt Shocks and red shrine to kill one guy, an Everlfowing and Boundless Shrine to fireball another guy, and milled another guy with a huge grindclokc all in one game with this baby.

0
Posted 22 May 2011 at 18:03 in reply to #164827 on New Shrines

Permalink

Wow. This is a great idea and executed extremely well. The only thing I don't fully understand is Knights of the Reliquary in here, it just doesn't seem to fit in my mind.

0
Posted 21 May 2011 at 23:05 as a comment on Noble Infect 3.0

Permalink

I like what this guy says and he's totally right. Mutagenic is DISGUSTINGLY good in infect.

0
Posted 21 May 2011 at 22:58 in reply to #164677 on Psycho Infect

Permalink

Asceticism. Protect your Golems from getting owned. Also, some pump isn't always a bad idea either. Mirran Mettle is a really good one for in here. Also, Venser can own in Splicer decks too.

0
Posted 21 May 2011 at 22:55 as a comment on Stupid Hobbitses

Permalink

141-160 of 360 items