Looks like a nasty "business casual" deck, I like it =]
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I sincerely hope you're not actually thinking about boosting decks yourself.
God damn it now I can't get this song out of my head... t(-_-t)
I've always liked Forbidden Orchard lol. People think it's cool that they get those little 1/1's, but usually it screws them over =]
I respect Eric a lot actually. He's a great builder and player, and a very nice fellow too =] Also, Mold Adder is actually a pretty damn good sideboard option for Stompy against B/U control. Stompy usually kills them anyway, but still it's remarkable how big that 1-drop can get.
Welcome to the Top Decks. We have milk and cookies! We also have our own trolls, but they're pretty harmless. Oh yeah, and a shortage of chairs...
My only "meh" thing about it is it's very "Foursy", as our group calls it. By the way, long time no see =]
Yup, this crap will get tossed like the last one. Already informed the Admins. It's mostly pathetic really...Oh well, suppose the Top decks will have MOSTLY legit popular decks on it and then a few of these. Oh well, idiots will be idiots, just remember... "A gnat only lives a few days"
This makes me want to make a G/W...but y'know...Legacy
Oh, and if you're confused about the percentages not adding to 100%, they do. 7.5 times 9 (10th set in hand) = 67.5 and 32.5% (extra 0.5% in hand) + 67.5% = 100% Math + Magic = FUN! d( ' . ')b
Ok, if you think of it this way...60 card deck with all 10 playsets and 20 lands, 4 of which are fetches. Draw 7 initial cards. Let's say, 4 spells and 3 lands. There are now 53 cards in your deck -- 36 spells, 17 lands. You have about a 7.5% chance of drawing one of the playset spells next turn, and about a 32% chance to draw a land the next turn. If on your first turn you play a fetchland though...you now lower your deck to 52 cards -- 36 spells, and 16 lands. This now means that you have about a 7.7% chance of drawing one of the playsets and about a 30% chance to draw a land. So you get about a 2% lowered chance of drawing a land and about 0.2% higher chance of drawing any given playset card. 0.2% is HIGHER than the difference between the Patron disadvantage vs. House advantage in casinos. My point being...It might not seem like much, but it works =]
Black artifact creatures are indeed one of the hardest freakin things to get rid of "kill" spells (though, I've been seeing a rise in the use of Victim...It's good) =]
That's the awesome thing about Filth. For many other aggro decks, your creatures dying sucks. With Filth, you just don't care. Normal Aggro: Opponent: "Doomblade your ____" You: "Shit" Filth: Oppenent: "Doomblader your ____" You: "Sounds good."
Another alt-boosted deck? Wow, how sad.
There we go...Now it's actually a deck =P
Holy crap...I should probably get this thing done finally...
Early game jump curve, added aggro, and provides extra "oomph" late(er) game! There's a reason they're one of the most expensive mana dorks!
I love the new demons that were added, and might even put together a Demon tribal =] This is looking really good now, and I'm glad to see you put in the Mulches. I don't think the Skirsdag will help much, so I'd lose them completely. I'd also maybe cut down to just 2 demons. They're awesome, but 3 is a bit heavy. With those drops you could move to an aggressive but semi-safe 19 lands (8 forests, 7 swamps, 4 WC) Hope I helped!
WnB made a Stompy?! I...I don't...Uhm http://www.myfacewhen.com/i/501.jpg Also, Mold Adder made me laugh. Might be more a sideboard dude, but still made me laugh.
HAHA it's a legit deck know as [something] "NO", which stands for Natural Order. What's funny is it DOES have a lot of very powerful cards, and makes them work together.
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