I have fallen in love with this new design. It's fast as hell, consistent, and dumps threats out like mad. Mimic Vat is a nightmare for the opponent. Copy the Titans for all sorts of schenanigans, copy Cloudgoat and make a secondary army of Kithkin, or (my favorite) copy Borderland and chuck him with Stoutarm! BAM! Plus, every time a copy comes in, Hamletback gets bigger and bigger. With him I've gotten the final trigger for Mayael's Aria multiple times. Verdicts are amazing, but I really can only afford the 2 in here =/
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To put it bluntly, I have a board full of freakin giants. What could I possibly need to remove? =P
The Bitter Ordeal with Psychic Surgery thing drives people crazy. It takes sooooo long to finish. Remove something, hand back deck, they shuffle, you look at top two cards, exile one, they hand you deck, you remove something else, hand it back...Etc, etc, etc.
With the threat of Pox, running tokens is just asking to get trashed. Aside from that, I do have BSZ in my sideboard, which has yet to be finished...
In reality you should never devote any part of your SB to fighting Extraction. SBing against Extraction is like an oxymoron...If the person is an Extractor, and knows what they're doing, you are going to lose, easy as that...If they're just playing the deck type, but don't know what they're doing, then you'll win anyway. The thing to remember is Extractors are a rare breed (I think a lot of you are happy to hear that). There are a number of Legacy players who have never even played against an Extractor. If you meet one, have fun with it, we're nice people =P
This comment makes me happy...Mostly because it means I'm not the only one so nerdy I get the title =P
You're welcome, glad you guys are having fun with it. For your sake though...don't show this to your friend right away...=P
****ADDENDUM**** I made this as a joke combo deck. This deck really isn't meant to be good, it's just funny.
http://images.cheezburger.com/completestore/2011/5/3/1ca311a4-d95c-4a55-9723-7e77e8c4f066.jpg lulz
Yeah, I think you might be right. I've enjoyed this as its G/R design, but man, I keep having all these crazy ideas for R/W =P
Don't forget Blues Brothers =P
Well, there's definitely people who don't care for the "oddball" tribes...But I dunno, there's more people than you think who have at least one tribal that's different from the "norm". The main thing that's so fun about Tribal is that it's such a breath of fresh air, and the games are always interesting. For example, I played someone today who had a Crocodile deck =] Give it a try man =]
Dude, I made this deck so long ago...so it's pretty funny to me that out of nowhere you guys pushed it to the top. I seriously saw it and just laughed...I was like, "wtf? really? that deck? uhm...thanks?" I should probably look it over and see if I can improve on it =P
I do too =] This one has turned out to be one of my new favorites, and it might be the next step for Poxtraction Aggrolock (Hereby renamed "PAL"). Now my main goal is to find a suitable picture for custom sleeves. When I make any Extraction deck, it's gotta have custom sleeves =P I was thinking this: http://onionesquereality.files.wordpress.com/2009/02/j-robert-oppenheimer.jpg
Yeah, I know how to do it, but it's freakin' convoluted as hell...It's like...7-8 cards to do the damn thing. It's funny though =/
Seems pretty effective in the ramp department. I would change Primeval to Lotus Cobra if able, it'll help speed up the deck a ton =]
My Giant tribe is one of my "Go-to" decks when playing the format. I'm not complaining, but I agree...Giants are much better than people give them credit for. Check it out =P http://www.mtgvault.com/ViewDeck.aspx?DeckID=119818 Artificers were pretty damn good with a bunch of artifacts for control, etc. But now they also have Stoneforge and Grand Architect...so they're surprisingly good =/
Eh, I'll admit I've had games where Bonehoard is only so-so, but usually it provides a hefty boost. With the 4 Leylines and the 4 automatons (which are available on turn 2) I very rarely have Doubling Season as a complete waste. It's happened, but like I said, rarely. Dead draws are sort of a risk taken when using Leylines...but if you think of both of them as sub-par "Lords" (sub-par when you factor out the opening hand) then it's not so bad. Batterskull has really helped out the deck, so I've had a number of wins with its help. I mostly play this in our group's Tribe format games, where it's beaten Birds, Insects, Wolves, Humonculuses, and Advisors. I've also won against many other decks of different kinds. Obviously this won't beat the power-hitters in Legacy, but it's a pretty effective deck TBH =/
Funny you would say that about the Infiltrator. Our buddy's BUG unblockable Rogue tribal uses those dudes with Edric...It's nuts...
I've found that Marrow Shards is insane for dealing with Gobs. All RDW have "damage thresholds", and any RDW player worth his salt will have at least some idea of what that number is. The trick to killing RDW is to reduce their threshold down to below lethal damage. At that point, they really can't win...Technically they could, but realistically no. Most RDW designs have damage spikes, which is what makes them so explosive...Y'know, those turns where they do like...18 damage in one attack? Shut down one of those and it leaves them crying...add on the fact that Marrow Shards will likely hose a bunch of their X/1 dudes...it's a great SB card really. Propaganda is also nice if you have the speed for it (maybe add in some Mox Diamonds MD?) If you get it down fast enough aggro decks, Gobs especially, get castrated =P
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