It is. This is already being integrated as the new framework design for PAL =] The deck certainly has a learning curve, but once you figure it out the thing flows.
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Ok, there is seriously something wrong with either me, or the vault because I swear I commented on this... It's probably me though, being a borderline lunatic =P
Am I the only one who thinks that the title kinda works with the deck beyond just being the song's name?
Well I actually took out Inkmoth (had it in for a few funny games), but the Colonnade is useful as a very strong attacker once I've established a lockdown.
When people read our banned tribe list they often say "Zombies? Why?". Zombies aren't really noticed as much as they should be...Which is odd. Zombies have almost as many lords as Merfolk and Elves...That's a big deal. Our group has found through experience that Human is REALLY hard to make without making it also count as something else...almost all Humans are also something else...and a number of those are on the banned list. It can be done, but you gotta finagle it a bit...Like have 9 clerics or something =P Our group is strongly considering (i.e. looks inevitable) banning Wizards...They're damn good. That's not to say that you can't have fun abusing them in your group until they decide to ban them too though =P
Look at that mana curve...damn =] Some cards that worked nicely for my Infect Stompy are Livewire Lash, Primal Bellow (unsure how useful it'll be out of Mono-G), and Unnatural Predation. I also have seen the White designs use Tempered Steel, but that one's a mixed bag given the other creatures you have in here too =/
<_< Have you seen what that card can do in Legacy?
That's exactly why Slivers, Allies, and actually Zombies too are banned from Tribal in our group. Same with the other banned tribes, they just take away the fun and laid-back feel of the "format". Btw, how awesome would it be if "Tribal" became a recognized format like EDH did?
lol thanks dude. I always make sure to post a deck only when it's absolutely ready. Wumps just throws crap together and it's good...drives me nuts =P
No denying Allies are really good, but they aren't as good as Slivers. Slivers are so good that when making a deck, the hardest part is focusing down to 60 cards. There's like...75 Slivers...And about 70 of them are excellent in a Sliver deck.
<_< I know what you mean man. I just had all these Slivers layin around so I figured I might as well throw them together =/ Richard Garfield has been quoted as saying "Creating slivers is one of our greatest mistakes thus far."
http://www.intriguing.com/mp/_sounds/hg/whokill.wav =P
Honestly, Lands is no longer a threat to me. It's a little bit annoying to use my Iso-Seek designs against them, but my PAL designs, especially my new WBUG one, trash them. I honestly love my WBUG design, and I think it's going to be the new frame for PAL, so be ready for that =P
That's what he's doing. Like I said, it's mind numbing differential equation calculus madness!
lol this isn't anything like a Lands deck, trust me =P
lol, they don't suck, it's just you need exponentially more small dudes first when you leave EDH =P My buddy Arty, who's an accountant (i.e. good with math and crap), made a spreadsheet graph thingy for playing things with him. It's freakin' mind-numbing really...
Finally found it! It's not how I would have made it, but to be honest, I don't know who'd have the better one =P This is really freakin good man. Have you considered Morbid Bloom? There's also another card that does like...the same thing too.
Derp, knew I was forgetting something =P
Don't sweat it dude, they're not dumb questions =]
Well, I have Arid Mesa, which can snag almost all of my lands, but I worry if I added more fetches it would hamper the deck. In this deck I want to grab lands, not thin them out...so just 4 fetches is fine. Plus, Sun Titan lets me reuse the Mesas =]
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