Oh, and I'll give this a better look-over later on. I need to friggin sleep...
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lol I knew you were a graveplayer dude. First Reanimator, now Dredge...If I were you I'd get familiar with all the anti-gravehate tech out there =]
Mostly to test him out, see if I like how he works.
The player. There's people who play Extraction, and then there's Extractors...It'll come to you with practice, but becoming an Extractor takes time, experience, and patience...But damn is it fun =P
<_< Why do you think I wrote it! MWAHAHAHAHAHA! Never underestimate an Extractor! =P
I like it dude. It does indeed look like something I'd make. I hope you have fun playing this man, and I hope it helps make you a better builder than you already are. Remember, with Extraction, the deck is half of the weapon =]
Wow, this is crazy. You could stack your deck so much after you get Progenitus out =P
Dude, you need to put in Furyborn Hellkite. So much about it works for this.
God damn it...I ALWAYS forget that it only works on green creatures...
Usually like that ---> http://www.myfacewhen.com/257/
<_< The funny thing is this deck isn't half bad. It's pretty good in fact.
My god this deck kicks ass. Teysa is an insane general, and the dual-colored creatures make her abilities borderline overpowered. I <3 Orzhov =]
I'm a bamboozler! =P
Oh that's easy. A Llanowar Elves and a Nettle Sentinel were out before Gaea's Cradle was tapped, so when tapped it added GG. Heritage Druid costs only G, so there was one G left over.
I regenerate my deathtouching skeletons which fills my opponent's graveyard and makes Bonehoard huge =]
Exactly. Omnath is a great card, but in Stompy he'd usually be pretty damn weak =/
Correct. This deck is a constant cycle of creatures dying, being put into play, and changing control. It's really something you have to keep track of.
I'll admit, I've never seen the Animate Lands --> Eradicate combo before. Nice idea. =]
Tarmogoyf is widely considered the ultimate in efficiency. It's why the thing's so expensive, it effortlessly can become 5, 7, 9, even 11 extra mana worth of efficient power and toughness.
No range really, just go for the highest "surplus" you can. 4/4 for 4 is something with half the P/T total equal to its mana cost. In Stompy terms, a 4/4 for 4 is neutral. It's neither wasted nor surplus. But, since the ultimate goal is maximum surplus, 4/4 for 4 is looked down upon unless it brings something else to the table. Take Thrun, for example. He's a 4/4 for 4...But the other stuff he offers makes him very Stompy =] Another 4/4 for 4, now that I think of it, is Wolfbriar Elemental. In a cool way, the more you put into it, the more effiecient it ends up. The only thing I can sort of say in making the pay-off work best for you is to find a nice flow from card to card where the extra mana from one leads right into you playing the next.
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