I can honestly say I haven't seen this one done before, and that I am glad of that. I think Imma fork over the stamp of evil over to you, you have taken it to a different level of douche man.
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Hmm, interesting. I don't know how I feel about the random Emrakul though, I find you can do so much more with that mana.
Dredge is pretty much decided by if I can kill something of mine with Umezawa's Jitte or not, and Affinity walks over and poops on this... This is geared more towards the slower aggro, such as Countertop Progenitus, and sometimes Fish. Those two are hyper-aggressive though, and that is the major weakness of this kind of deck. Solidarity I've never really used, seen, or even looked into... So I'm clueless there
I've never really tried a deck like this, but I do make a LOT of grave decks, and I can't tell you how many games have been lost due to drawing into multiple Buried Alives... I don't know if your meta is that blue-centric that you need to have the fourth, but usually you only need three. I am actually running B/g disruption, but in the opposite manner. I use rogues, and have fallen in love with the card Earwig Squad.
Dag, it's comments like that which keep me on this site, and in this game lol. And I'm not THAT menacing, I'm more like a young and fit version of Lewis Black
Yeah, Void is just epic, and yeah... The expense is maddening right now, but if you invest in Nether Void, you'll never look back as long as you play lol
Dreams is a psych card usually, it provides MILES of VCA against blue. It forces entire decks to work around it, which is easy, but it forces them a half-turn or so back. The deck functions off of virtual turn advantage, an old idea, but a deadly one. Rather than accelerating myself, I slow my opponent down. By doing so, I generate greater and greater advantage, and then simply crush them. If you watch anything with superheroes, or any anime; think of me as the main villain.
Alright, I'm going to explain the one problem I have always had when designing my own MBC's, and why it prevails in EVERY single MBC list. Dark Ritual, is the problem, it generates the much needed speed to establish dominance. But it generates a two point actual card disadvantage, and a three point virtual if dealt with properly... I've begun using only one or two, due to the disadvantage of the card I use the mana on being countered. It will probably never leave my lists completely, but it's never going to be a four of again. Overall, I like this deck, but it doesn't really seem to stabilize fast enough. Your deck NEEDS to resolve it's six cc cards, otherwise it's just going to annoy something like Goblins, Fish, or Zoo. At least for my meta's take of them, but we've been dubbed "hyper-aggressive" by some people...
Three is about right yeah, it depends on the meta though. Also, 26 lands is suicide. I strongly advise dropping down to at least 24
I did notice that, and it is really a good idea, it's just there are times I can't quite pull it off fast enough, and have to stall off of Factories... I've found for this meta it's safer to run three factories, and a tar pit. SDT is a really great idea for land, but I usually myself not needing it. I've only wished I had it one game out of eighty test matches. And the Intuition vs. ET seems to mostly be meta based, I find it better to run Intuition, because it's more diverse.
It seems a bit like the Spanish Inquisition decks, neat. Also, was not expecting the random Karakas.
I used to have the video of them doing that as my homepage, it was kind of awesome for the internet to be heralded by Liefson and Bubbles.
Thanks dude, and yeah... People only keep from scooping if they can pull off a StP next turn lol
I like how you just kind of sneak in an Entomb there to complete your tutor package, it balances a lot more nicely than four ET would. I've also been thinking about cutting two of the manabond, out of eighty test matches(I like my data on something this expensive), I've sided them for Crucible and Smokestack like you seem to have done. I really like it, it's just I personally find I like the Intuition package better than ET. Oh, and I may totally jack the meekstone thing. That's just nasty alongside the bridge...
Not cool man, not cool. Trailer Park Boys is one of my favourite shows, so if you say you've seen Rush live as well, I will be forced to spite you lol.
Oh, also this is a Control build, so a play set of Stone Forge is kind of overkill...
For standard I usually like Dispel better than Spell Pierce, it's just that FU for the mirror.
I'm not big on much combo, but I do love me some Dream Halls/Conflux myself. It's not as good as storm, but it's fun.
This, this right here is the kind of crap that has made me decide I'm getting Leyline of the Void. This is awesome, but I seriously hope you never see somebody drop crypt and relic on you.
I've always thought of Bloodghast as the mtg equivalent to Ricky from the Trailer Park Boys myself, he just doesn't care. I've been pretty happy the blossoms work so well, I had originally just got them for my Faeries(sub-prime legacy), but they work so well that I had to test them in MBC. The deck is probably going to wind up my way of playing stax effects, until the countertop braids gets up.
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