TYLOWRATH:When two players have similare problems, why not copy paste :D
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I've had some experience with the 93/94 format, and can tell you that you should go with a very low mana base to have a higher amount of booster-spells and burn.your one advantage is that you get enough creatures to ram through early defences much like the "steroids" decks that were used back in the day.You will be needing lots of cards costing only 1 mana, 4 kobold overlord, 12 0-cost kobolds.If you have berserk you will stand a much better chance with this.You can probably make it work with howling mine, but focus on being extremely aggro.
Most of my decks I use 22 lands, 12 1 mana costs, 12 2 mana costs and 14 3 mana costs, but I have some evolution/computercreated manacurves that uses 16 lands and does have a high number of 4 mana costing cards in them.Here's a couple of computergenerated manacurves :DPlease note that some of them aren't actually curve-like, because evolution didn't exactly perform the same way as the sligh principle recommended players back at the ice age times.The numbers below represents the following things:1st number represent the number of lands.2nd number represents cards costing 1 mana.3rd number represents cards costing 2 mana.4th number represents cards costing 3 mana.5th number represents cards costing 4 mana.16 21 23 00 0016 20 19 03 0216 21 20 01 0216 24 12 06 0216 18 18 04 0416 21 14 05 0416 19 18 04 0316 22 10 04 0816 17 19 03 0516 16 19 05 0416 16 19 03 06The curves are listed in order of efficiency, meaning that the topdeck won with the fastest killturns on average when it was used with creatures with power equal to their cost against a "goldfish" (A goldfish is basically an opponent with 20 lives that does nothing and plays nothing during your game)I hope you can use it to improve your decks :DAlso note that the best winning deck only has cards costing 1 to 2 mana, and that it kills on an average turn of 6.3 (meaning that it very often kills at turn 5 also. The rest of the curves kill at an average of 6.4 which tells us that a high mana cost with low mana IS a dangerous thing :D I think solution number 8 would fit your deck the most.
Here's a couple of computergenerated manacurves :DPlease note that some of them aren't actually curve-like, because evolution didn't exactly perform the same way as the sligh principle recommended players back at the ice age times.The numbers below represents the following things:1st number represent the number of lands.2nd number represents cards costing 1 mana.3rd number represents cards costing 2 mana.4th number represents cards costing 3 mana.5th number represents cards costing 4 mana.16 21 23 00 0016 20 19 03 0216 21 20 01 0216 24 12 06 0216 18 18 04 0416 21 14 05 0416 19 18 04 0316 22 10 04 0816 17 19 03 0516 16 19 05 0416 16 19 03 06The curves are listed in order of efficiency, meaning that the topdeck won with the fastest killturns on average when it was used with creatures with power equal to their cost against a "goldfish" (A goldfish is basically an opponent with 20 lives that does nothing and plays nothing during your game)I hope you can use it to improve your decks :DAlso note that the best winning deck only has cards costing 1 to 2 mana :D
Some suggestions to make it more stable:Noxious revival: Get the counter or creature you need.judge's familiar: 4 of these and 4 of the cursecatchers will increase the deckis overall aggro.shelldock isle: If the game really drags out you will have some extra counters available near the endgame.(this one might be very hard to utilize)
I' don't know :DIt seems like the place notifies you more, when you are more active!
The extreme minimum is to have 12 of each mana, and you should never play more than 2 lands that tap themselves, so the only way to include attack-lands would be to play more lands which could be an idea since 6 4cc's are kinda heavy for a deck with only 20 lands.
I'll try to remember to post them tomorrow. If I forget, just remind me about it again on one of my pages :D
Cavern of souls and a bit more focus on beasts? Chancellor of the tangle + æthervial and or wild growth ?Inner beast to deal with combo's or to turn your lands into emergency beasts after a sweep?
Thanx :DI've got some old data on computergenerated mana-curves where the computer had to use exactly 16 lands and then build the most powerfull mix of vanilla creatures from that point.If you want to I can give you some of the numbers that the computer spit out...
At the time I wrote my suggestions your deck was monocolored which helped the theme.To fix it you will need to be able to produce mana of each color with at least 14 lands, and that leaves 6 lands to become attacklands, but your deck will then be extremely vulnerable to bloodmoon and similar hosers :D
What is this "hybrid theory"?Tell me more about it!I love strange informative projects :Dhttps://www.mtgvault.com/wickeddarkman/decks/the-diversity-threshold/
I've been visiting it a couple of times to print some of my old stuff, I have an extensive archive of all my mtg-work, and have had a billion of theories since phyrexia fell and I was "trolled" out of mtgsalvation :D Like this one:https://www.mtgvault.com/wickeddarkman/decks/the-diversity-threshold/
Oh, yeah, totally forgot.Add 2 scrublands and 2 badlands and 2-3 fire covenant. Maniac loves to get hit by those :)I used to have a deck that used bloodpet, dark ritual, lotus petal and zuran orb to hit a maniac with fire covenant at turn 1.
Well, like I tell the other's, Each time you make a premodern deck, use the "how to play" sections as a commercial to advertize for the format, and link either to me or 1111222334, then we just have to wait for a while.The people out there just needs to be taught how to create a community by mutually linking a format :DYou can tell them to link to this, and allways tell them to use the deck-tags:https://www.mtgvault.com/wickeddarkman/decks/premodern-format/At the end of your posts you could copy/paste the following line:"Tag your decktags with "pre modern" or "premodern" and wickeddarkman will add you to our list"
Well, I've archived everything you got.Now we wait for the rest of the pre modern community to join. :O *yawns*At the end of your posts you could copy/paste the following line:"Tag your decktags with "pre modern" or "premodern" and wickeddarkman will add you to our list"
TYLOWRATH:You are very welcome, though I can't remember what I suggested ;DNOW WAIT JUST A MINUTE!!!I reread my advice and can see you didn't follow it. :CNo need to thank me then : .. (*Big, big tearfilled eyes*
I have it at home, I'll try to look through my notes.
The "like yourself" was for 1111222334 :DI tried to get to you because I hoped you could remember something, but I managed to find out the info on my own anyways. If you can remember the concepts I had around familiarity where I looked at manasolutions based on how many numbers they shared?Half a year ago I read an article about some scientist who had done the same trick to analyse how closely related stars are chemicaly. It turns out they used a method a frenchman had created to measure the familiarity of biological creatures by comparing shared features.I wanted to know around when I wrote about familiarity to see if I was first with the concept, but it turns out the frenchman beat me by being 5 years faster.Since then I've concluded that if animals, stars and manasolutions can be analysed this way, why shouldn't "anything" be able to be viewed that way, so I have started to use it to analyse football-results again and have had some progress, where my current results are beating my older results, and I need just a little more analysis to start earning money through safe betting. (So far my winnings are -137 kr each week, but since it's all by the numbers I actually don't lose any real money) I thought you might have some fun in learning that after close to 10 years, I'm almost back at where i was while phyrexia.com was alive :)I think the reasons why the young ones aren't getting us old ones is because they think the internet have everything they need, and in my eyes the internet has really degraded as a datasearching tool, so they've become lured into a false sense of safety and think they can become independant by surfing. It's up to us old ones to teach them that their knowledgebase have devolved :D
Have anyone mentioned that there is a little known turn 1 kill combo with phyrexian furnace involving a single dark ritual in the grave ? It's a premodern combo that I can't remember at the moment, but it's out there.
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