wickeddarkman

112 Decks, 4,559 Comments, 801 Reputation

There's many green cards giving trample. Most costs just 1 mana.
Such facts, so orientational!

Makes one feel small.

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Posted 10 October 2019 at 04:24 in reply to #627667 on Infinite Token/ Life

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There is a green enchantment that costs g and has shroud
You pay colourless mana to put counters on it and when it gets to a 100 you win the game.

If you play it at turn 1 it's unlikely that it gets countered and from that point on you have an irrevocable wincon.

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Posted 09 October 2019 at 22:55 as a comment on Infinite Token/ Life

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I'd say that the most difficult part of the deck is to get the cards to summon the hulk for cheap and at the same time you mustn't draw any of the combo cards, because then it all falls apart.

Having built lots of rogue decks I often try to get the impossible to work, and believe me you are having one of the most paradoxical strategies with this.

My best advice would be to find some way to get cards from your hand back into the deck, which means you have a very limited cardpool to choose from.

Second advice will be to have tutoring.

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Posted 09 October 2019 at 17:51 as a comment on Protein with a Twist

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I liked your deck, so you are now in deep debt to me and owe me lots and lots of favors.

You can pay of this horrible amount of debt by answering one question as truthfully as possible

Would you like to learn how to find the perfect number of petitioners for any mill-deck ?

Knowing how to find that number will enable you to exploit that card in full.

I run projects like that constantly and is willing to share the way in general, and I am a fan of mill so I might end up doing myself a favor.

Once you know the perfect number you can start working on what the rest of the deck should contain
.

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Posted 09 October 2019 at 17:10 as a comment on Pauper Mill

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Ah but it triggers at untap not at the untap phase
But yeah it wont be that good more of an annoyance unless you have some other stuff

Best tutor is vampiric tutor. Casual can have value for
.

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Posted 09 October 2019 at 15:15 in reply to #627639 on Stasis Crab

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What format do you aim at ?

Also, you could abuse frozen aether by playing mesmeric orb

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Posted 09 October 2019 at 04:37 in reply to #627639 on Stasis Crab

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Not a bad idea.
The only problem I see with this is the lack of tutoring.

Have you thought of fixing that part?

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Posted 08 October 2019 at 20:01 as a comment on Stasis Crab

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And such input it is

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Posted 07 October 2019 at 18:57 in reply to #627488 on Donald Trump Deck (Cheap)

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Heh, aren't all Donald Trump decks cheap:)

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Posted 03 October 2019 at 20:06 in reply to #627488 on Donald Trump Deck (Cheap)

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Heh! It's true you have to scoop when it happens, but there is a less than 41% chance of that happening with the opening hand. I've faced odds like that in real life tournaments and got a 4th place for daring not to have a specific card. I was playing mill and I faced 3 opponents having leyline of sanctity which would total me. Sometimes you have to gamble.

How many chalice is in their main deck, and how many in the sideboard these days?

Probably not 4, so odds will probably be even lower of it happening. I have also tested chalice against the meta about 3 years ago when lantern was tier 1, and it played out fine against my mill brew where I used walls and creatures with phenax god of deception.
I've even seen lantern with chalice in main.
It depends a bit on who is on the draw.

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Posted 02 October 2019 at 18:32 in reply to #627453 on Lantern shadows

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Maybe with discard? He could remove horryfying revelation to add traditional discard. Anyways I think he is not trying to cover the whole meta just yet.

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Posted 02 October 2019 at 17:09 in reply to #627453 on Lantern shadows

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I was about to suggest fatestitcher because I thought it had a cost of 1u but it will get stuck in your hand. Good with bells though, and cannot be countered when raised.

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Posted 02 October 2019 at 12:23 in reply to #627410 on Lantern shadows

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Blockers can be good in case something slips through.
Try out something that replaces itself in the long run.
Like that 1cc white creature that creates a clue token

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Posted 02 October 2019 at 10:36 in reply to #627410 on Lantern shadows

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You use the laws of probability with your mouth but I somehow think your mouth could find better usage than toying with words. I'm behind the mana engineering of this, which means you are choosing to dis, not one, but two people, and you sort of also dis the computer program that created the mana for me, so before you chew over too much, ask yourself if algorithms have a better handle on statistics than the average human ?

Anyways you let the opponent have 5 lands 6 creatures and cast 2 bolts at turn 5, that's 2 more cards in use than should be possible since the opponent can only draw a total of 11 cards.

Are you sure you got a grip of the game here, and do you purposely ignore haste.

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Posted 02 October 2019 at 10:25 in reply to #627446 on Bad Beats

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I like this version of martyr.
Have modern changed a lot since the Egyptian cycle?

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Posted 01 October 2019 at 19:13 as a comment on Martyr

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Haven't you wondered why most designs favor shriekhorn?
I can see the initial appeal of using the adepts, but there is two things you may have overlooked in your choice.

1 consistency. It is harder to destroy 11 milling artifacts than 8. Most decks out there will be equipped to take out both creatures and artifacts, and by giving up on having 11 artifacts you make it easier to destroy all of your mill.

2 sometimes you need to dig deeper. Most designs that favors shriekhorn use it to dig deep when it's the best thing to do. Since you can only use it for 3 times it's only used as an emergency mill. And if an opponent have used a card like ponder you want to dig deeper to foil their draw. Sometimes when your opponent uses a shuffle effect it's best to dig deep, because of how the top will be ordered after a shuffle.

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Posted 01 October 2019 at 08:28 as a comment on Lantern shadows

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Have you tried proxying the deck

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Posted 30 September 2019 at 13:50 as a comment on Slimefoot Tribal Theorycraft

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Also, try to read the comments if you have the patience. There is a lot of details covered there on what the deck was designed for.

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Posted 30 September 2019 at 10:32 in reply to #627356 on nu-RDW

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How would you like to gain 9 more creatures by essentially adding 3 more lands to this deck?
You would have to cut 3 cards to make it work, but let's say you cut 3 creatures, you'd actually net 6 extra creatures.

Go take a carefully look at my deck named a hastemare before Christmas. Ignore the deck itself, the true power of the idea is within the manabase.

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Posted 30 September 2019 at 09:53 as a comment on nu-RDW

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I was even panicking a bit when I found out it seemed to be stuck in the water lock (that's bend number two on the visible portion of the side of the toilet) I consulted a friend who was a plumber on it and then I went on and disregarded his advice. I got lucky when flushing the blockade a third time.

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Posted 30 September 2019 at 09:00 in reply to #626602 on Pauper Tortured Existence V.5

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