wickeddarkman

112 Decks, 4,559 Comments, 801 Reputation

PUSCHKIN:/thewretched11

I'm currently testing against the top 93/94 decks found at tc decks, and I'm playing one circle protection: red in my maindeck. I know that in some variants of 93/94 (especially the one where fallen empire is legal) monoblack is played a lot.

Having circle of protection: Black in your maindeck will actually have a lot of synergy with lord of the pit if you willfully choose not to pay with a sacrifice. You get to have a full array of creatures, and whenever you meet those monoblack decks they will go through hell. I'd try out two circle black for starters and I'd start experimenting with cutting 2 spirit link at first try

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Posted 02 May 2019 at 16:49 in reply to #622571 on sacrifice to the lord

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Hey there, thewretched11, I've added you and your deck to the following link
https://www.mtgvault.com/wickeddarkman/decks/9394-format-forum/

I currently collect all the 93/93 players and their decks, so notify me if you stumble on someone not on my list :D

I'm helping a pro 93/94 by constantly building proxy-decks he can test against, and I also run decks through an evolutionary process that sort of mutates them and improves upon them. It's a pretty difficult process to harness and probably demands that you are within the autism borderlines :D (I am)

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Posted 02 May 2019 at 16:34 in reply to #624403 on Old School BW Speed

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On the matter of the ooze, it's optional if you pay or not, and by not paying it, it will become tapped, so during early turns you simply pay 1-2 life and it won't be blocked because it's tapped. Once the opponent has hold of it, the mana payment will usually be too high for them to pay for it, and it will then keep on growing and dealing more and more damage.

NETHERSHADOW:
I can see city in a bottle used alongside juxtapose by bing a maindeck card. There is virtually NO oldschooldeck that does not have any arabian nights cards, they either have arabian djins, monkeys, flying men or they simply have brass city. the minimum amount of arabian night cards in any deck is actually 4, so all decks have at least 4 arabian nights cards in them, and so the city in a bottle is virtually always usefull. By exploiting that the city is continious you swap something that does its job no matter whose side it's on with something you can use and rob from the opponent. I've run some tests on the amount of city in a bottle and can recommend 2 in main and 1 in the sideboard.

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Posted 02 May 2019 at 16:23 in reply to #624417 on Oldschool 93/94

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Should you ever return!!!
I'm currently sending nudges to the following 93/94 players: (most are absent, but their decks are still there)
Empyric (1 deck)
IfhBiffEfreet (3 decks)
N810 (1 decks)
Nethershadow (2 deck)
PoodleOfDeath (3 decks) (decks played with in "shandalar")
skderopr8er (1 deck)
suicdeblack (1 deck)
trakeena (1 deck)
warehouse23k1 (1 deck)
wickeddarkman (2 decks)

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Posted 02 May 2019 at 11:55 in reply to #579301 on Old School BW Speed

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Should you ever return, return to the 93/94 meta, we are still at least 3 active people
I'm currently sending nudges to the following 93/94 players: (most are absent, but their decks are still there)
Empyric (1 deck)
IfhBiffEfreet (3 decks)
N810 (1 decks)
Nethershadow (2 deck)
PoodleOfDeath (3 decks) (decks played with in "shandalar")
skderopr8er (1 deck)
suicdeblack (1 deck)
trakeena (1 deck)
warehouse23k1 (1 deck)
wickeddarkman (2 decks)

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Posted 02 May 2019 at 11:52 as a comment on W/R Painter's Servant

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I'm currently sending nudges to the following players: (most are absent, but their decks are still there)
Empyric (1 deck)
IfhBiffEfreet (3 decks)
N810 (1 decks)
Nethershadow (2 deck)
PoodleOfDeath (3 decks) (decks played with in "shandalar")
skderopr8er (1 deck)
suicdeblack (1 deck)
trakeena (1 deck)
warehouse23k1 (1 deck)
wickeddarkman (2 decks)

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Posted 02 May 2019 at 11:49 in reply to #623538 on 93/94 BR

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If you ever return, return to 93/94.
I'm currently sending nudges to the following players:
Empyric (1 deck)
IfhBiffEfreet (3 decks)
N810 (1 decks)
Nethershadow (2 deck)
PoodleOfDeath (3 decks) (decks played with in "shandalar")
skderopr8er (1 deck)
suicdeblack (1 deck)
trakeena (1 deck)
warehouse23k1 (1 deck)
wickeddarkman (2 decks)

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Posted 02 May 2019 at 11:47 as a comment on Mini Magic: Same Difference

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If you ever return, look up the following players (most are absent)
Empyric (1 deck)
IfhBiffEfreet (3 decks)
N810 (1 decks)
Nethershadow (2 deck)
PoodleOfDeath (3 decks) (decks played with in "shandalar")
skderopr8er (1 deck)
suicdeblack (1 deck)
trakeena (1 deck)
warehouse23k1 (1 deck)
wickeddarkman (2 decks)

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Posted 02 May 2019 at 11:46 in reply to #579302 on Oldschool 93/94

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If you ever return, you could return to the 93/94 thread I've got.
So far it covers the following players (most are absent)
Empyric (1 deck)
IfhBiffEfreet (3 decks)
N810 (1 decks)
Nethershadow (2 deck)
PoodleOfDeath (3 decks) (decks played with in "shandalar")
skderopr8er (1 deck)
suicdeblack (1 deck)
trakeena (1 deck)
warehouse23k1 (1 deck)
wickeddarkman (2 decks)

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Posted 02 May 2019 at 11:45 as a comment on Dinoriders

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Should you one day return, go look up the following players:
Empyric (1 deck)
IfhBiffEfreet (3 decks)
N810 (1 decks)
Nethershadow (2 deck)
PoodleOfDeath (3 decks) (decks played with in "shandalar")
skderopr8er (1 deck)
suicdeblack (1 deck)
trakeena (1 deck)
warehouse23k1 (1 deck)
wickeddarkman (2 decks)

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Posted 02 May 2019 at 11:42 as a comment on 93/94 Reanimator

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If you ever resurface in here, we have grown in numbers in the 93/94 meta.
I can tell you that your "old man of the sea-deck" lacks the land that was used to sacrifice the creatures you stole, and many versions had some way of increasing the old mans power.

Search on the following deckbuilders:
Empyric (1 deck)
IfhBiffEfreet (3 decks)
N810 (1 decks)
Nethershadow (2 deck)
PoodleOfDeath (3 decks) (decks played with in "shandalar")
skderopr8er (1 deck)
suicdeblack (1 deck)
trakeena (1 deck)
warehouse23k1 (1 deck)
wickeddarkman (2 decks)

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Posted 02 May 2019 at 11:39 as a comment on Burns (Legacy)

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I really like the format too :D

I have a friend that's often going firstplace at oldschool, so I get to test a lot of different decks against a true pro.
We often talk about how to improve decks, and one of the aspects where I get to change his designs is through his mana-base. So far we've discovered that his decks work best with 27 mana-sources when lotus and moxen are included into the count. So with that knowledge I can advice you that you can safely cut two lands to spend on something else. (Two more crumble perhaps ?)

I'm in the process of assembling the following deck:

https://www.mtgvault.com/wickeddarkman/decks/limbo-doorman-9394/

Traditionally I've allways been a rogueplayer and have a tendency to play "uphill" by not playing with powercards.

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Posted 08 April 2019 at 09:53 in reply to #623538 on 93/94 BR

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So did any o0f you find something you could use ?

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Posted 03 April 2019 at 08:52 in reply to #622943 on Nostalgic Soldiers

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Your deck looks solid, but I have some output.

Visions of beyond is one of the most powerfull band-waggon Cards I've ever seen.
People play it because they see other people play it, and perhaps it hangs on because we all keep reminding each other how powerfull drawing cards is. At the time where the card showed most talent everyone was playing it with snapcaster mage, because you could then play your visions during the early game and snapcaster could recast them lategame to get that cardadvantage they offer. However, snapcasters role in mill diminnished as decks became more linear, and visions can't be recast like they used to. Since mill had it's heyday, the meta has grown to support graveyarddecks which really beats mill, but even against those visions of beyond rarely brings you those three cards.

I've been campaigning for a long time to get people to play compelling argument or mishra's bauble instead. It draws you a card early game just as the visions, and it can actually kill lategame which which isn't something visions can. If you should Draw three Cards with visions, one of them will frequently be a land which you really don't need at the time. There are several other reasons why visions is obsolete, like challice 1 or discard. Mishra's bauble manages to avoid both of these, while visions would be dead in it's tracks.

As long as tron is in the meta, shelldock isle will always be hit before netting you a card.

Try to be creative with mission briefing, whats better, to mill 13 cards with a trap or to surgical/extirpate an important card. I'd try to use more surgical/extirpate with briefing in the deck.

Also give some cheaper millcards a thought with mission briefing, like tome scour, mindsculpt, breaking/entering or even compelling argument :D

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Posted 02 April 2019 at 17:31 as a comment on Mill me harder daddy

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Not a bad idea with pedantic learning, but I think your concept will gain more by it by having more lands, which will allow you to draw more cards at a high enough rate to gain the cards you want, at least in theory, so consider a more landbased approach if you feel for it.

I have my own mill-decks which are produced by evolution, and I can tell you that you might need some glint-nest crane to bring you some card advantage. (Evolution also wanted to use relic of progenitus alongside the cranes, which supports your mill by grave-hatred) Aggro is dealt with by having lots of cards that draws and lots of creatures to play.

The design is this:
https://www.mtgvault.com/wickeddarkman/decks/phenax-god-of-mill/

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Posted 02 April 2019 at 17:02 as a comment on Pedantic Mill

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link to me and others involved in 93/94 through the below link:
https://www.mtgvault.com/wickeddarkman/decks/9394-format-forum/

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Posted 02 April 2019 at 11:32 as a comment on Old School Enchantress

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It's been a while since I've updated my 93/94 forum, but you can link to me and others through the below link:
https://www.mtgvault.com/wickeddarkman/decks/9394-format-forum/

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Posted 02 April 2019 at 11:29 as a comment on 93/94 BR

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Solitaire players are the funniest to bring down :D
They allways concede faster than anyone else when their strategy fails.
I've never met a deck (or card) that I wanted banned in all my 20+ years of playing magic.
It's sort of the challenge of playing against the odds that drive me.
(And the ravaging of those with a "high and almighty" ego just because their deck is widespread)

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Posted 02 April 2019 at 10:46 in reply to #623310 on HA ha He Ha infinite (Modern)

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I assumed he was talking about play % :D
But then again, none of us have specified it except for now :D

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Posted 30 March 2019 at 11:10 in reply to #623310 on HA ha He Ha infinite (Modern)

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https://www.pinterest.dk/pin/134122895126905255/

And here's one of my own:
https://imgflip.com/i/2x9e5n

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Posted 29 March 2019 at 14:17 in reply to #623282 on Goblin with a rocket launcher

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