I haven't built it in person yet, I'm currently working on an Abzan Token deck for standard, so I probably won't get a chance to build this for a while. But one of my friends at my lgs was playing a mono-blue mill deck, so it made me think about possible options that could work for a standard mill, and this is what I came up with.
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Just so you know, Starfield of Nyx and Daxos's ability kinda counter each other. When starfield becomes active, it causes all of Daxos's tokens to become 0/0's and actually die before they gain the power and toughness from their own abilities.
Okay, I did some play testing... and no. It does not work well at all. Sunbirds actually ends up screwing you if you're not careful, because you can't choose not to trigger it. I played several games where I would opt at the end of my poopnents turn to put the approach I had recently cast into my hand, but then Sunbirds made me reveal it and put it on bottom.
Drop Cogworker's Puzzleknot for Anointed Procession. They end up having the same cmc if you take into account the sac cost. However, Anointed will get you more servos in the long run.
I'll look into it and let you know
I'm not entirely sure. Like I said, I haven't tested it at all. And to be honest, I don't know how energy decks function, so I can't form a game plan in my head to offer any estimate on how it would do.
Last weekend I played a draft, and drafted a decent r/g dino ramp deck, but first round, I lost to a r/g enrage dino deck that ended up taking 1st
And I stand corrected there. You are correct in that copying an Approach will not win you the game. However, I'm still gonna include it in the deck, because being able to cast a single Glimmer and get back to the Approach you cast last turn is still realllly good.
Both of them say whenever you CAST a spell from your hand, thus the ability resolves before your original spell, meaning the spell you cast with them resolves first. So if you're casting a second Approach with it, the copy resolves first, then the one you cast from your hand - fufilling the card req - resolves next, winning you the game.
Umm, not necessarily unplayable.... not the best card out there, and doesn't fit in the deck, but you could probably build a decent r/g enrage using cards like rile and dual shot.
... I totally forgot Never was a card for a min... although 2 life can actually help you hold off a loss for even one more round. Plus Never doesn't exile (right?), so if you need to deal with one of the bolas gods, Vraska's comes in pretty habdy.
True.I switched the 2 Vraska's Contempt and one of my indestructible spells for 3 Savage Stomp, and then moved Vraska's to the sideboard, and dropped Stinging Shot from the sideboard.That type of deck could be an awesome deck as well. Just a g/r enrage deck, or something similar.
Oh, but cast out hits other enchantments and artifacts as well, and is the only removal I have that does that. Is it worth dropping?
It would be a 5th card, because you need the 3 creatures, and an indestructible spell, otherwise you kill your dino :( But yeah, splashing red is definitely a viable option for this deck, and archetype. Red also allows you access to the cheap 1 drop 1 damage cards to trigger your enrage.Oh. dur... I was totally going to do that. Now my problem is where to fit it in. I still like being able to exile anything with Vraska's Contempt, so that stays. Cast out is super nice, but in all honesty, probably the worst of the removal. I'll probably switch it for the dinosaur fight one. Yes?
I have not. I would love to, but at the moment, 160$ is a little too expensive for me. I might be able to trade for most of it, but it would take me a while to build. I did run a similar deck in Pre-release however, and this color combo with dinosaurs is actually very difficult to beat, so I'm pretty confident it will run well, but I can't say for sure without testing.
True, It would be rather funny to use their big guys against them.Also, what about Heartless Pillage instead of unburden? You can't target yourself, but you do get another mana out of it, and it doesn't cost double black. Or even mind rot, then you keep being able to target yourself, but lose double black and cycle.
Okay, your reasoning is pretty solid, but I'm still a fan of disallow. I guess you'll just have to playtest it some and see.If anything, I would drop the Scarab God to be honest... he doesn't fit with the rest of the theme, and while his reanimation effect is good, the only target you REALLY want to be reanimating already has an effect to do that.And I get the brainstorm mode, I'm currently in that too, and I'm messing with like 4 different decks in my head at the same time.
No disallow? I feel that's pretty much necessary in any standard blue control deck.
Oh good god that would be disgusting.... You could possibly turn 2 Contamination with a turn 1 Sol Ring. But that early of a Contamination drop would be virtually game over for anyone other than mono-black players.
It is quite versatile, but I dont think there's room in the deck for it... Don't get me wrong, its one of my favorite cards from the new set, I just don't know how to fit it in
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