TheVanished

194 Decks, 233 Comments, 41 Reputation

-1x canopy vista
-1x cinder glade
-2x needle spires
+4x inspiring vantage

-2x plains
-1x mountain
-1x forest
+2x fortified village
+2x game trail

I think that should help you get all the colors you need when you need them. You'll have to play test it and make sure it works tho.

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Posted 05 June 2017 at 01:14 in reply to #601339 on Naya Exert

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Looks okay, I'd recommend the following changes:

-2 Open the Armory (not worth fetching what it fetches)
-4 Synchronised Strike (better things out there)
-2 True Faith Censor (again, better things)
-1 Nahiri the Harbinger (doesn't fit with theme very well)

+2 Combat Celebrant
+4 Trial of Solidarity
+2 Cartouche of Solidarity
+1 Nissa, Voice of Zendikar

Possibly:
-1 Samut, Voice of Dissent
-1 Glorybringer
-1 Cartouche of Solidarity

+3 Cartouche of Zeal

Some other lands:
Inspiring Vantage
Canopy Vista
Fortified Village
Game Trail

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Posted 04 June 2017 at 03:26 as a comment on Naya Exert

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Fatal push?

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Posted 03 June 2017 at 18:48 as a comment on Pffft... Who Needs Creatures

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You could try Authority of the Consuls, It does the same as Blind Obedience (minus artifacts and extort) but it gains you life every time they play a creature, which could keep you alive for a bit longer.

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Posted 03 June 2017 at 18:44 as a comment on Glass Cannon

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Hey wicked. What you said of trying to mill as much as possible within 3 turns of your death really got me thinking, so I put together a deck list based on that idea. Let me know what you think?

http://www.mtgvault.com/thevanished/decks/3-turn-mill/

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Posted 03 June 2017 at 18:37 in reply to #601199 on Everything Mill

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Okay, filled it out.

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Posted 01 June 2017 at 19:29 in reply to #600987 on Jeskai Thopter Party!

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(responding to both DedWards and wickeddarkman)
Firstly, thank you both so much for all the advice! I greatly appreciate it!

I've implemented some of your suggestions into the deck (see all my changes in the deck description), but holy crap, some of those are brilliant! I decided not to put any creatures in, for a few reasons. Creatures that can mill are just too weak to be worth it sometimes. Not in terms of milling, but in staying out to mill. And it's also just funny to me that this deck has no creatures, and it's become like a joke that it doesn't, one that I'd kinda like to keep.

Specifically DedWards:
I agree, Mind Funeral is arguably the best cmc3 mill card out there, but I have a personal vendetta against it, as it's screwed me over many times. Also, It hits 4 lands, really quickly, fairly consistently. It just doesn't pack the punch that it needs to about 50% of the time. I love the card, but I don't think it's quite worth it...

Specifically wicked:
You've got some of the best mill advice I've ever seen in that comment. Thank you. However, I didn't make this deck as a speedmill deck (although I guess it is....) It's just kinda a deck with EVERYTHING (good) that mills... But this is diffidently going to impact how I build mill in the future. (also, Tome Scour is already in there.)

Thanks again to both of you!
-TheVanished

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Posted 31 May 2017 at 22:54 in reply to #601199 on Everything Mill

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Thanks for the suggestion!

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Posted 31 May 2017 at 07:12 in reply to #601184 on Ultimate Slow Mill

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Thats actually a decent card... but idk if there's room mainboard. I'll switch it for terminus in the sideboard for now.

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Posted 31 May 2017 at 07:12 in reply to #601184 on Ultimate Slow Mill

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Lands is a tough decision, I guess it could use some play testing to figure out how many is good, but in a mono-colored deck, I run 22 because you don't have to worry about mana-fixing, thus you need to draw fewer lands.

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Posted 29 May 2017 at 19:18 in reply to #601117 on Nope, nope, nope!

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Lately, I've been considering switching Take Down in the sideboard for Fatal Push, now that black is in the deck. Thoughts?

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Posted 28 May 2017 at 02:45 in reply to #600394 on (Almost) Infinite Combo!

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Yeah, I really need to do that... I'm just lazy. I'll get around to it soon.

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Posted 26 May 2017 at 05:42 in reply to #600987 on Jeskai Thopter Party!

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I added Anointed Procession (switched for Padeem), but I prefer the idea of killing them with a lot of Thopters over just winning because I have 8 of them, so I put Mechanized Production into the sideboard, but thank you for the suggestions! I don't know how I missed Anointed Procession...

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Posted 25 May 2017 at 23:17 in reply to #600987 on Jeskai Thopter Party!

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That makes sense

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Posted 24 May 2017 at 19:11 in reply to #600771 on Fling That Thing

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I would just stick with 4 anticipate honestly. Anticipate is good enough. Contigency plan is decent, the only problem is it puts things in your graveyard, or you have to keep it. While that seems nice, and it is for certain decks, its not ideal for this deck.

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Posted 24 May 2017 at 17:05 in reply to #600771 on Fling That Thing

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Anticipate+Magma Spray.
Magma Spray x2
Magma Spray + Overwhelming Denial (surge)
Borrowed Hostility + any 2/1 drop

There are many ways to do it, take your pick.

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Posted 23 May 2017 at 18:37 in reply to #600863 on Overwhelming Denial

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I mean, it might work, it's just a little slower than other possible spells you could use.

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Posted 23 May 2017 at 18:35 in reply to #600771 on Fling That Thing

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You can't imprint Repulse onto the scepter, it has a cmc of 3

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Posted 23 May 2017 at 00:58 as a comment on Shutdown Self Mill V.1

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Looks pretty good, the only suggestion I have, is that Borrowed Hostility is KEY to this combo. It means you can Drake/Fling combo up to 3 turns faster, and it makes the TiTi/Fling combo an insta-kill instead of leaving them with 6 hp. You NEED this card at 4 copies. I would drop a Censor (nice card, too weak late game tho, and you need as much value as possible) and a Reduce//Rubble (there are better cards) for 2 more Borrowed.

Also, I'd personally prefer Anticipate over Tormenting Voice, just because you don't have to discard, and you can pick what you get.

Also, remember that TiTi puts all of your things back in your hand when he flips, even if you don't mean to flip him, so watch out that that doesn't ruin you.

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Posted 21 May 2017 at 22:46 as a comment on Fling That Thing

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You only need 1 of each combo piece for the combo to work, plus multiple paradox engines is kinda useless, so thats my reasoning for dropping it to a 2- of

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Posted 17 May 2017 at 19:15 in reply to #600567 on Jund Oracle

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