Yes, I am aware that you are going to be hard casting your copy spells most of the time. The number 1 priority for cast ptw is going to be your afflict creature, that way you can use any As Foretold to cast your copy spells.Also, now that I think about it, I do like the idea of looting effects like that. I kinda went with a more straight draw in Ghiapur and Fevered. But I'm not sure what I would want to cut for those effects.
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From the gatherer ruling for Time Walk: "If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved."So essentially, they butt in the way of each other, but you still take them all, in reverse of how you copied them.
Actually no, when you copy the waterveil, all of the triggers go off seperately. Meaning: you get an extra turn every time you copy it.
For 2 spells turn 3:Borrowed hostility + turn aside Borrowed hostility + magma sprayMagma spray + turn asideAnticipate + borrpwed hostilityAnticipate + magma sprayMagma spray + overwhelming denialBorrowed hostility + overwhelming denialIn rare cases Turn aside + overwhelming denial For 3 spells turn 3:3x turn aside (rare cases)2x borrowed hostility + turn aside2x magma spray + turn asideIf your opponent tries to remove your titi, then 2x turn aside + magma sprayOr 2x turn aside + boreowed hostility There are quite a few ways to do it. Now, with that being said, in testing this deck, I've gotten the 4 turn kill one time. But this is limited testing. The most likely route is turn 5+ simply because you need curious's reduction to drop counters easily. And often times you have to spend a minite digging for the combo.
This is actually just the white- blue version of this standard mill deck. Im planning on making a blue-red and a mono- blue version as well ??
From personal experience, Vessel is not worth it. I would drop that for a board wipe, something like engulf the shore.Also, disallow is better than cancel, if you can afford it. I would also cut the aether hub, because colorless mana has screwed me, so I wouldn't include it unless you're running two or more colors.Also, I would run anticipate over winds of rebuke, because that will let you dig for more mill.
I mean, thats one way of stopping your imminent doom.
Alright, I switched dream twist for the fraying sanity.
Man, that has some interesting choices. Went a little more of the control route, which makes sense. Sideboard was full of unusual choices however.
I think Bontu himself would be a great addition simply because he gives you a lot of advantages, and another way to put your creatures into the graveyard.
Thats fair, and good reasoning. However, it doesn't sound fully legal... Anyway, alternatively you could always leave 4 of them in for game 1, then when they make the mistake in the first game you punish them, and then after game 1, sideboard them out for another thing to help.I think I will drop Thought Scour for the new card.Also, again with the lands. What would you recommend dropping for more lands? The more I look at the deck, the more I think that Dream Twist isn't particularly powerful...
Got it. Updated.Also, what would you recommend dropping when it comes out?
DedWards, added the Aether Hub. Dropped 3x Visions of Beyond, added 2x Aether Hub and 1x Archive Trap
Ohhhhhhh, its an Hour of Devestation card, that's why I couldnt find it. And that is a beautiful card. I love it.Dedwards, good idea. Ill mess around with it.
Just in the deck. He gives you card advantage when you counter things and he makes stuff cheaper. I think hed be good in here.
What about the new baral?
I can't quite find the card you're talking about. Does it have a different name? or spelled differently?
Ah, so it doesn't quite work like that, sad day.
Anointed Procession
Oh, if he puts in always watching, I didn't even realize he has 2 ways for vigilance. I'd recommend dropping all 4 Anthems for Blessed Alliance
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