Needs street wraith. Cycle for life. Helps shrink the deck without wasting time.
Permalink
A pretty cool deck. One of the cards I didn't expent was the lookout. As a player who opened countless avacyn packs I can say I have honestly never seen one before. Definitely liking the way this deck works. Very good card though.
That's the one I was thinking of earlier. Couldn't remember the name of it for the life of me.
Needs a card to generate lots of tokens. Without them the sac engine isnt as effective. Undying also works rather well.
Looks like fun. Not sure about the win by a door but the coat of arms and all the Myrs get ugly fast so that should be good. Favorite part is still the hideaway lands. Been playing and building for. While but I've never actually seen those before. They look like fun.
Made a few changes to make this monster modern legal. Probably not competitive but hey. That's what tinkering is for right?
Also steel overseer is better than the eight drop because he's so much faster.
I would lose the demonic tutor to make this thing legal in at least something. Assuming this is for casual against friends. If so a wonderful card would be either disciple of the vault to make them think twice about killing you creatures or perhaps a bit or dark ritual.
Tested this out finally. Worked well. Has trouble with mono green decks but for the most part it outperformed my expectations
I like the new curve and the higher speed. I would however lose the scorpion for hellhole flailer. Same cost but a lot bigger and uglier.
Not a bad choice. However I need the can't gain life part to keep big green and decks using sphinks revelation from gaining life which is this decks worst nightmare
Not a huge fan myself but I've found that they are nicer turn one through three after that a they are just a burden. At that point you agent racing anymore for Mana. Definitely like the temple though. Scry is really great in a aggressive deck as bit gets the useless stuff out of the way
Also I figures I would ask for some help while I'm here if you have the timehttp://www.mtgvault.com/clawzizking/decks/drawn-to-death/I'm lost on this one. Its similar only in this case I win by my drawing.
Cleaned up a bit and added white. Focused more on control and letting my puzzle box do all the work. Hope is that it will kelp my hand loaded and ready to go while rule of law and vapor snag keep them from boarding too many creatures.
Finally an aggressive deck I like. Haven't seen many since innistrad rotated out. Very nicely done. Not sure the hoplite is necessary in the sideboard would like to see a set of three or maybe even four legions initiative but that's more a personal taste thing. And since this is your deck sacred foundry I assume isn't in here because you don't have any? The guild gate probably would do just fine bit the shock land does sometimes make a huge difference.
Not bad. However teysa is a bit slow in most decks that don't have ramp. Although the fabled hero is cool the deck can't target him enough to get the full effect of his power so o would remove him for either some removal such as doom blade or perhaps some creatures with extort. The scholar is good but the three Mana cost is a bit high. I think more cheap extort would move the curve to a more agressive and competitive feel and would help keep you moving. Extort is one cost where her ability is color specific and costs three to do the same thing :)
Wow I need to stop reading decks and leaving comments at like 2am. Thanks for pointing that out :)And I was thinking of making a crawler deck to torment my friends so he quickly came to mind.I like the deck. The triple black in the win con is a bit of a pain but its nothing that ritual cant get around. Plus you have plenty of draw to get to those pieces so getting them shouldn't be a problem.
Crypt ghast. Mono black man doubling. Also the extory will keep you alive against some of the more aggressive decks.
I was thinking of making a deck with this combo. I saw one a while ago with this combo and I thought it was so incredibly fun and rather good unless played against mono red or black or white or blue.Cards that stop this for suggestion. Tragic slipShockLightning boltAnything that deals one damage for one Mana. An unsummon will get him off the board Also white has several one drop exile cards that can be played as four of. Best bet against this deck would be and aggressively curved red deck that'll kill the weird the turn he comes down.
I'm blind tonight. What's the win con? Drawing is all cool but a psychosis crawler would be awesome in here :)
261-280 of 484 items