looks like a blue aggro deck to me, I wonder why you titled it UW Control. It's as straight forward beatdown as it gets.
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You can split cards between sideboard and main anyway you like as long as the total doesn't exceed 4. The deck is perfectly legal.
This is turning into a fine legacy quality deck, soon you'll be adding a sideboard and taking this to local tournaments :) Do you actually own these cards or do you play this online in a program like Cockatrice? I myself have all these cards so I'm just making suggestions regardless of budget. If you have to buy this deck from scratch it's going to hurt :) Another suggestion: Your landbase should include Volrath's Stronghold (which is hard to get by these days but if you have it...). This gives you the ability to recur Hexmage making your combo a lot harder to break. Drop 1 Island to fit it in
Changes I would make now are - 3 spell pierce + 2 hymn to tourach + 1 Vendilion Clique Clique is extremly important to protect your combo and is a good beatstick, you're really low on creatures so you need those 3 cliques. If you play hymn play 4. Turn 2 Hymn wins games.
chances are they will get in eachothers way. After building you my version I realized I forgot Brainstorm. Maybe drop the tarmogoyfs for 4 brainstorm and drop the one counterspell for a ponder. this will have the effect that you'll build up your graveyard faster for tombstalker and you'll have a lot of control over what you draw and how your deck plays. Mill is something you either go for 100% or you don't. running some mill cards doesn't have a lot of impact on games even if it's to grow your goyfs or create cards to play tombstalkers. Better to play hymn to tourach if you want big goyfs fast or play tombstalker fast.
- Why did label this as a Control deck? It's Combo-Aggro with minimal control. - Playing 4 clique is to much, 3 is usually better. - 6 Jace is to much. Play 3 Jace the Mind Sculptor and 3 Spell Pierce to protect your combo If you play 3x Intuition and 1x Life from the Loam you can drop 3x Dark Depths and 1x Vampire Hexmage making your deck A LOT better. - Why do you play Glimpse? what about this: 4x Tombstalker 4x Tarmogoyf 3x Vendilion Clique 3x Vampire Hexmage 1x Dark Depths 4x Underground Sea 3x Tropical island 1x Bayou 4x Misty Rainforest 4x Polluted Delta 1x Urborg, Tomb of Yawgmoth 2x Island 1x Swamp 1x Forest 1x Wasteland 4x Jace, the Mind Sculptor 4x Force of Will 1x Counterspell 3x Spell Pierce 3x Dismember 4x Thoughtseize 3x Intuition 1x Life from the Loam
how do you stay alive? How do you defend against decks that kill you in 4 to 5 turns?
...also Devastating Dreams is better then Ravages of War... and cheaper :)
you don't play cycling lands (like Tranquil Thicket). They are the engine of the Loam archetype.
more and more top players start running 2 elspeth on top of 3 jace. Jace wins games but Elspeth kills Jace and adds a serious clock/reach. Also 3 and 4 drops are pretty good in decks running 22-24 land like most snapcaster/stoneforge decks do. You can play around daze easily enough and you bypass spell snare which is run mainboard a lot. With that amount of land you want cards that pack some serious power and card advantage so you can recover what you give up by playing a slower deck.
your mana curve is very bad for a countertop deck because you don't have enough 3 drops. Knight of the Reliquary, Green sun's Zenith and Show and tell to name but a few are all over the place. You should also max out swords to plowshares because of very agressive decks like merfolk and rug tempo with delvers. You'll need them (and more)
Thanks. It's a bit of a fun build as I'm slowly assembling a full playset of berserk, I'm currently at 3. That said I believe Elspeth is strickly better but berserk has potential. In a list with both Elspeth and berserk I fancy a move like: Give Snapcastermage +3/+3 and flying with elspeth and berserk him doing 10 damage. That would be nuts. I want a list that can do that but I haven't worked it out yet. I'll post a list once I have something down on paper. Meddling mage is really good against Show and Tell and it being a bear it helps you set a clock where more counters don't. I've been playing mostly UWx Stoneblade of late and there the lack of a fast clock against combo is a real issue. In this list I don't know if the body meddling mage brings to the table is needed. We'll see. About Teeg, he's pretty bad in this list killing my own Green Sun and Force of Will. Also Teeg doesn't stop Storm decks as they can usually just bounce him. He might delay them if they need to play Ad Nausium to win. He's also pretty useless against show and tell. Against Sneak Attack lists he's ok.
Yes, I know what it does. It kills the guy playing it.
I love the idea that you can win by loosing if your opponent is at negative life and you have Lich's Mirror and Abyssal Persecutor in play. Awesome!!
thanks I board it in (together with the Enlightened tutors) against Tendrils variants (ANT and TES) and play it for 0 to kill Lotus Petal/Chrome Mox/Lion's Eye Diamond.
What's so great about Coat of Arms that you play 4? It's basically a bad overrun right? In fact it's the worst overrun ever printed. The mana cost is the same but where Overrun gives trample Coat of Arms instead boosts your opponents creatures... hmmmm.... If fact it keeps on boosting your opponents creatures for the rest of the game even if you don't have any, awesome!! So if I play a martial Coup for 7, your creatures are all dead and I have 5 5/5 soldiers. Sweet. I love people who play Coat of Arms. Lets say I play a Deranged Hermit, that nets me a 1/1 and 4 4/4 squirrels for 1 card and 5 mana. Sweet!! Even a Sengir Autocrat for 4 mana gives me a 2/2 and 3 3/4's, Sweeet!!
well designed deck man, I like it
It won't work, at least not against other legacy tournament decks running the same quality of cards. Only Delver of Secrets is legacy worthy, the two others, while unblockable are to slow. If you were running 4xStoneforge Mystic then mayby the Invisible Stalker could work as well. Running Stoneforge would also mean you could cut 2 Jitte and run a Sword of Fire and Ice which is far better then your Curiosity plan. You don't run a lot of creatures but you run aura's. Aura's are always a big risk, if they shoot your creature with the aura on the stack they get a 2 for 1 card advantage which wins games in legacy. Standstill is a card you build around, running 2 is pointless, You either run 4 or you don't run any. Cryptic Command is far to slow for the format. Gitaxian Probe is useless unless you are a combo deck. Brainstorm is far better then Ponder. You run counterspells, why would you want to tap out for ponder. It's wise to run a single Forest instead of just duals to protect against wasteland.
oh its only $292.45
the main interaction is with Life from the loam, it's just rediculous to grab 3 land, jace-brainstorm, get 3 buisiness and put 2 land back, then play the remaining land and fetch those lands on top back in the deck. It's ancestral recall every turn for 2. Then again, Jace is just rediculous. I'm afriad though the deck just doesn't cut it. I'm going to have to play the 4 color version my friend plays with 4 Swords to plowshares + innocent blood but the landbase is so fragile then. What is also funny is Engineered Plague on Wizard at the moment. Vedillion Clique, Snapcaster Mage, Grim Lavamancer, Delver of secrets are all wizards. they all die to Plague :) it's hilarious.
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