Setherial

62 Decks, 349 Comments, 26 Reputation

Yeah landfall fueled by Knight of the Reliquary, the term knightfall starts popping up here and there.

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Posted 02 March 2010 at 11:33 as a comment on Ob Nixilis Knightfall

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looks good man!!
have you concidered putting in Colossal Might, it worked well for me?

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Posted 16 February 2010 at 16:33 as a comment on [pauperT2]

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Yeah I think with Worldwake out, blue will be all over the place. That said we won't be seeing any mono blue decks any time soon so spreading seas will remain good disruption + card draw. Against white weenie the card will be fairly useless but I can always side it out. thanks for the response, I appreciate it !!

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Posted 15 February 2010 at 14:03 as a comment on T2 Land Disrupt

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Well they won't be siding in anything as this is a casual deck but it's very true, I only have 2 tutors and one Greater Auramancy to protect Luminarch ascension and 2 replenish to resurrect it. That might be enough in a deck with lots of card draw and other stuff but here it's not enough. Waiting for the next Luminarch is so boring. I totally agree about Angelic Chorus and I can use every slot I can free up. I think I'll have to go WU instead of WR, drop the Ajani's and get some arcane denials in.
Back to the design board :) Thanks guys!!
PS to whitey_mcfly: I think that's a bit over the top for a casual deck.

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Posted 02 February 2010 at 01:50 as a comment on Luminarch Ascension v1.0

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that would be bad simply because if I only had 4 creatures in the deck all my opponents removal spell would be focussed at these 4 creatures. They would not last a turn. Also with 6 wrath of God effects I don't want creatures unless they are angel tokens.
The strength of the deck is that it is well focussed, it is very hard to get through 12 fog effects with a creature based deck and any removal spells they pack will be dead cards until my ascension is activated. Trust me, it's not creatures I worry about :)

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Posted 01 February 2010 at 10:41 as a comment on Luminarch Ascension v1.0

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Lorwyn block rogues, brings back great memories!! Looking great there mate, aggro with a plan. Looks like you've got a lot of options worked in there. I like that. Looks well balanced.

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Posted 01 February 2010 at 08:53 as a comment on Pirates of Fortune

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Looks good man. I think UWR is stronger though because of the much needed card draw. Also black isn't that important to your deck, you loose blightning and Thought Hemorrhage. so what.

The reason I suggested Wall of denial is because your previous build didn't have creatures, that's pretty strong against jund as their terminates and blasts become dead cards. Wall of denial doesn't remove that benefit due to shroud.

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Posted 21 January 2010 at 07:33 as a comment on RWB Control [Standard]

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I like the luminarch ascensions, as you say they are your kill. I don't like the Mind Shatter, I think they will be pretty useless. Most of the time you will play them as an expensive mind rot. Only when you play versus control they might be good but then they should go into side. I would max out path and reduce day of judgement to 2.
Some kind of blocker like Wall of Denial will improve the deck. Bituminous Blast is pretty bad in this deck as your cascade is really unpredicatable and can cascade into a lot of useless stuff. Burst lightning would be better. In side I would prefer haunting echouse over identity crisis.

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Posted 20 January 2010 at 02:18 as a comment on RWB Control [Standard]

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fuck Type 2 and just run Gaea's Blessing. No one will be milling you any time soon.

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Posted 07 January 2010 at 08:10 as a comment on Anti-milling standard need ideas

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could work though you might be putting too much faith in the survival of those djinns. Will the deck survive if they kill of your djinns before you can wish?
Would be better if it wasn't T2 and you had access to brainstorm and counterspells.

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Posted 23 December 2009 at 08:06 as a comment on Wishful Thinking

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Trolls work and this isn't a legacy deck, it faces an entirely different meta.

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Posted 23 December 2009 at 02:27 as a comment on Casual Loam

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lol, seems like a fun concept.

Have you ever played against a 43 land deck? That is basically the strong (and extremly costly) version of your theme.

I would play Treetop Village, Nantuko Monastery and Life from the Loam to make it more competitive.

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Posted 22 December 2009 at 05:53 as a comment on ATTACK OF THE LAND: the real land destruction deck

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OMG, that's just aweful to play against, poeple will hate this deck.

A few conciderations:

- 16 lands will screw you, you need 20. Even if everything was max 3 mana cost, 16 is not enough and with winterorb you'll be playing real slow yourself
- Ensnaring bridge is a dead card for you, with 16 land and winterorb you'll have a lot of cards in your hand and your bridges will do NOTHING
- you need more gressive creatures, concider shadow guys like Soltari Emissary and Soltari Monk


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Posted 21 December 2009 at 03:15 as a comment on White Shutdown

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Have you concidered using Drifter il-Dal, I always like him and he's a really agressive turn 1 drop. He does crazy damage with unstable mutation.

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Posted 18 December 2009 at 09:28 as a comment on Island Walking V1

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(sorry for the typo's :)

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Posted 18 December 2009 at 03:01 as a comment on Traumatic Ascension

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If I were you I'd play something to protect myself other then unsommen. You can ealisy drop 2 traumatizes for two doomblades or Agony Warp. And without fog I would advise against the howling mines, they will more likely kill you then help you. Your combo is stromh enough without howling mine which opens up another 4 slots for romoval.

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Posted 18 December 2009 at 03:00 as a comment on Traumatic Ascension

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don't people play boardsweepers where you play? You have no card draw and no recursion, how will you survive a well timed wrath of god ? An opponent who saves his spot removal for gemhide doesn't have much to fear from the deck either as you have no mana fix other then gemhide.

4xWrath of God
4xSwords to Plowshares
4xDisenchant
Bunch of creatures

that should do well against your deck and that's just mono white.

I like the idea of 8 fog effects though, nice touch. 8 fogs and Door of Destinies is actually the strongest part of the deck. If your opponent can't deal with door of destinies a single sliver will eventually kill him :). That said decks that can't deal with artifacts/enchantments are rather weak.

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Posted 17 December 2009 at 08:54 as a comment on Gaea's Slivers

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As posted now you have a deck that can't decide whether it wants to be fast or wants to be control. I've seen it before and in the current meta you'll be eaten alive. You either play fast aggro and go all in or you play control and try to stall the early game and still have a strong enough mid game deck to compete with other control decks.
Banefire is just silly in my opinion as it will rarely be much better then a kicked burst lightning. You're better off playing Earthquake and just take everything down with you.
I think most of your deck wants to be aggro so go for it.
Drop Ajani, Banefire, Naya Charm, Volcanic fallout, Wooly Thocar (go for 2 colors max)
Concider options like Colossal Might, Jund Hackblade, Blitz Helion, Rip-Clan Crasher, Plated Geopede, Goblin Bushwacker, Jackal Familiar, Burst Lightning, etc...

If you want to discuss strategies in length send me a personal message using the forum, you can find one of my posts here
http://forums.mtgvault.com/showthread.php?t=723

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Posted 16 December 2009 at 02:28 as a comment on The wilted, burning, path... Naya

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Didley: I don't think mark of asylum is worth it with the amount of terminates, path to exiles, doomblades being played. It would protect against red and boros decks but still sacrificing a card and possibly a turn just to protect a token is not worth it. I would rather play goblin assault or dragon fodder and dip for red if I wanted to rely more on plymorph. The thing is that quite a bit of decks still run negate and if polymorph is my only thread it's just making it easy for them.
I do Agree about ditching emeria, the sky ruin, it was a long shot from the start.

Maybe I should try a Red Blue build that just wants to polymorph. I'll post my idea today.

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Posted 16 December 2009 at 02:08 as a comment on Iona Ramp 2

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and after you've learned that you'll get tired of decks that run 4 of each and you'll start playing singleton and EDH (decks that play 1 card of each max) :)

Nice decks, but like the man says, you just put two decks together and made 1. The best advice I can give you is make a mana curve (make a graph of each spell converted mana cost) and try to balance it out. Learning to build on a mana curve is the most important aspect of deck building.

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Posted 15 December 2009 at 06:35 as a comment on My First Deck

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