Setherial

62 Decks, 349 Comments, 26 Reputation

Life from the Loam returns 3 lands to your hand and has dredge 3 so you can keep on taking land back. Seismic Assault says discard a land to do damage. That's the main kill of the deck and is often used to control the board as well. The rest is straigth forward aggro, get damage in as fast as possible and finish of with assault.

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Posted 30 September 2011 at 08:36 in reply to #202517 on 4c Aggro Loam

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there's so many crazy good enchantments for this deck that you don't run:

Mirari's Wake
Doubling Season
Fecundity
Grave Pact
Martyr's Bond
Beastmaster Ascension
...

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Posted 29 September 2011 at 14:22 as a comment on Ghave EDH

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better to play 4 Bob and 3 Blossom

MM is banned, yay, lets all loose to tendrils on turn 2 again. The entire ban process is a joke. They should have unbanned MM in modern rather then banning it in Legacy. It would fixed all of their concerns.

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Posted 21 September 2011 at 15:41 as a comment on I wanna Jitte RBUG...

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Oona is by far the stronger card/general

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Posted 21 September 2011 at 13:20 as a comment on Mill EDH

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what general? You're at 99 cards so I guess you left out your general.

your land count is a bit low no?

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Posted 09 September 2011 at 15:37 as a comment on vindicating

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PS: there's 35 cards in the deck with casting cost zero, Bob is really good in this deck even without library manipulation.

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Posted 08 September 2011 at 08:21 as a comment on Dark Depths

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My first build yesterday was running 4xHymn to Tourach but then I thought why not push the land destruction theme all the way. 4 Vindicate+4 Wasteland + 2 Sinkhole + Loam/Crucible hurts a lot of decks, combine that with Tabernacle and Maze and it seemed solid. I playtested against a few T1 decks yesterday. I defeated Team America, I defeated NO-RUG and WB Stoneblade with bitterblossoms was about 50%, seemed like it could go either way.
My sinkholes have been buried in my map for a long time but in this list I believe they are the right call. It's only 2 so not to many potential dead cards and they have great synergy with the deck blowing up the few basic lands decks are running these days. An alternative would have been smallpox but I don't think I can afford it most games. I need to play that early game Bob.

Bob is ok in a list with that many lands and 1 sylvan library. When playtesting Loam the last few weeks including this list yesterday I often had 2 Bobs on the field with no problems. I only once vindicated my own Bob last night. The thing is with Tabernacle I can easily get rid of him and with huge knights and a 1 turn clock dark depths the deck isn't really all that slow.

The problem with Hymn is that I feel like just playing Hymn isn't enough. If you play hymn you need to back it up with thoughtsieze or simular so that the deck has concistent hand disruption. Team America backs it up with stifle/Daze/Misstep/Force, there it has a strong synergy wirth the rest of the deck.

The only thing that felt awkward about was having tabernacle on the field and then going for the worm harvest kill. It's very couter productive. Then again worm harvest is a great dredgable kill and proved its worth. I did ran into it with Bob one game (still won) and taking 5 hurts. Cutting Tabernacle for it is no option, Tabernacle ruled all night.

thanks for posting (both of you)

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Posted 08 September 2011 at 08:04 in reply to #198792 on Dark Depths

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would be a lot better if you had a way to dump broken good legendary cards like Emrakul in the yard and then ressurect them with Loyal retainers. If you hard cast your legendary creatures Loyal Retainers looses its value. No point in playing it.

And why exactly do you play 4xKarakas? I hope it's not just for Iwamori of the Open Fist or to bounce your own expensive legends.

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Posted 07 September 2011 at 15:38 as a comment on Legendary!

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I like the Luminarch kill but I would test with 4 lighting bolt main. I would drop Cryptic Command and ponder to fit in a playset. I think I might go this route myself. Thanks for posting!
PS: if you wanne brainstorm Modern or Legacy drop me a PM on the forum (name = Seth).

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Posted 07 September 2011 at 12:41 as a comment on Breaking Modern

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ever played against a turn 1 chalice on 1. it creates so many dead cards. also it protects my dark depths combo from spell snare and swords to plowshares. turn 1 mox+chalice is my best opening. also loam decks have ways played chalice main.

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Posted 07 September 2011 at 11:23 as a comment on Dark Depths

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kindo very illegal deck isn't it?

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Posted 06 September 2011 at 13:29 as a comment on Quick Draw

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A while back I ran needles main in legacy but there was just a lot more to hit back then (this was pre mental misstep), This was when Survival of the Fittest was still legal, also you have wasteland and pernicious deed and Jace and much more Aether Vial then is popular in Modern.

The Modern meta isn't defined that well yet and so far the top decks are Zoo, Affinity, 12post, Doran Rock and maybe Pyromancer Ascension brews. Non of these decks get hurt bad by needle. They run enough mana to survive needle on fetchland and you need to get lucky guessing which fetchland to needle. You can't play needle with a fetchland on the board and hope they won't respond by fetching.
Aether Vial isn't really hot, yet, I think... Well Merfolk will play it but Merfolk is not that great a deck with zoo around (= real bad matchup). Grim lavamancer and knight of the reliquary can be hit but the impact isn't overwhelming and I wouldn't even side them in for those targets. Good targets are planeswalkers , engineered explosives and equipment.

I'm not sure what you should play instead but you need speed. Tezzeret overrun can win games but maybe Tezzeret Agent of Bolas is just better and quicker. And running black opens up other options like Dark Confidant and better removal like Deathmark.

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Posted 05 September 2011 at 15:26 in reply to #198010 on Modern Artifact Control

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looks like a cool build

- move 4xpithing needle to sideboard, they are dead cards 99% of the time.
- counterspell isn't legal
- you will always want a chalice on 1 against aggro decks which means you should not play 1CC spells main board yourself or you create dead cards in your own deck.
- You should play academy ruins
- I think you'll need to be able to accelerate into Tezzeret faster if you want to make the deck better. Now you'll loose to combo decks and 12post with little or no interaction.
- shackels is strong in a control heavy build, your deck isn't that control heavy IMO and you'll have a hard time stealing Tarmogoyfs and Knights of the Reliquary with your shackels.

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Posted 05 September 2011 at 11:20 as a comment on Modern Artifact Control

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How can this deck beat burn? It's an impossible matchup for you. Isochron scepter with chant can't stop burn spells for starters and a good burn deck kills you turn 4 which is just to fast for your deck. You'll be hard casting your spells to stay alive and not play scepters.
The only way you would win is if they run out of cards and you have a scepter with Memory Lapse imprinted and lock them that way.

Anyway I don't have an issue with you I just don't like Isochron scepter in casual decks, and this is a casual deck. It can't beat a tournament legacy deck, ever. And for casual play, people usually don't have sideboards and just suffer being locked out of the game which is ok for one game but it gets boring real fast. It's a deck that forces either yourself to play something else or your opponents to start building specifically to destroy your deck. They have no other option because it's either that or get locked out. I would never build a deck like this for that reason, it's not strong enough to be legacy viable and to strong to be casual and fun. It's also onesided, you can't win without locking your opponent which means if they can break your one strategy you're done with.




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Posted 05 September 2011 at 08:23 in reply to #197188 on Iso-Horny (Legacy)

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there are 4 not 8, for the clones to work you need an a real scepter on the field which means you need to survive until mid game. the control is slow, and one can always play krosan grip, ancient grudge or null rod if fast beatdown and or burn are not enough.

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Posted 02 September 2011 at 19:39 in reply to #197188 on Iso-Horny (Legacy)

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wow yet another isochron deck. Kill isochron scepter, win. easy enough.

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Posted 02 September 2011 at 13:02 as a comment on Iso-Horny (Legacy)

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what about

4x Furnace Scamp (Goblin Guide would be better but more expensive)
4x Keldon Marauders
4x Kiln Fiend
2x Ball Lightning

4x Searing Blaze
4x Lightning Bolt
4x Fireblast
4x Rift Bolt
4x Lava Spike (Chain Lightning would be better but more expensive)
4x Incinerate

4x Quest for Pure Flame

18x Mountain

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Posted 30 August 2011 at 07:54 as a comment on Direct Damage

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how do you win? You can't possibly expect to win games with Quicksilver Dagger as your only win condition??

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Posted 29 August 2011 at 15:39 as a comment on Pauper R/U second attempt

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also don't forget Fireblast, best burn ever printed.

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Posted 29 August 2011 at 14:45 as a comment on Direct Damage

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if you want damage as fast as possible your opponent should be dead before you can cast Fire Servant and Furnace of Rath. They slow your deck down. So does any spell that doesn't cause direct damage like Desperate Ritual and Fork. If you can't kill your opponent before running out of cards drawing into these blanks will mean loosing valuable turns. Just go burn all the way with maybe a few creatures like Keldon Marauders and the ball lightnings etc...

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Posted 29 August 2011 at 14:44 as a comment on Direct Damage

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