Life from the Loam and Devastating Dreams would be so good in this deck!!! They are game winners. And while you are at it add Seismic Assault as well. That makes a sweet budget Load deck.
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playing Circu, Dimir Lobotomist in EDH is kind of pointless as the chances of him actually saying no are very small (it can happen in multiplayer but it's rare). Basically he is just a slow milling general. Using Oona, Queen of the Fae as your general would be far more powerful and you already have her in the deck so it's a small adjustment. She is way faster and better at milling opponents. I've destroyed many EDH decks with Oona.
you only need 1 Ad-Nauseam and 1 Tendrils. You don't need the moxen. what you do need is 4 Infernal Tutor 4 Ponder 4 Preordain 4 Brainstorm 4 Duress 3 Thoughtseize and you need fetchland to improve brainstorm and ponder You don't need Hurkyl's Recall. There are occasions where you need to bounce a gaddock Teeg or Ethersworn Canonist or even Null Rod but you build a sideboard for that.
Eladamri's Call would smooth things out but I guess this is supposed to be standard right?
Your chance of a turn one win are very small. Also you should label this deck casual and not tournament quality as it is not. In a tournament environment this deck doesn't stand a chance.
- Thoughtseize or Duress seems like a must in this type of format - I would drop 4xNantuko Shade, 4xSinkhole for 3xSensei's divinging top, 2xChrome Mox, 3xVampire Nighthawk. Playing Fetchland would help thin your deck and find solutions with sensei's divining top
It won't work very well. Violent Ultimatum is very difficult to cast and requires mana acceleration in order to cast it. Broodmate Dragon also requires mana acceleration to be effective. There are better options then Master of the Wild Hunt and you don't need Birds of Paradise. You should post this on the forum to discuss how to make it better before you go spending.
Burn is still ok because it can be defeated with life gain and if I would face a lot of burn decks I would simply put in more lifegain. Poison is near impossible to fight, there is just very little that protects you aside from creature removal and counterspells and there is no way to get rid of poison counters (aside from Leeches which sucks). Combo decks get ganged up on in multiplayer games so I don't worry about them to much. Still I think the deck as it is now needs to be able to defend itself better in the early game. I'm still thinking about how to accomplish that. Maybe fit in 4 wrath of God + 4 Damnation. thanks for the response
don't you have games where you run out of cards in your hand before you finish of your opponent? All the mana acceleration is really bad to draw into when having no other cards. Smallpox is an awesome card versus your deck.
You can make a good planeswalker deck but not like this. You also cannot support 5 colors with your manabase and without mana fix/fetch. The deck as it is will loose to all but the worst decks out there. Also what's the point of running 4 copies of an 8CC planeswalker with no mana acceleration? And this is just one example of bad deckbuilding. Demonic tutor is restricted by the way, you are only allowed to play 1.
there's no point playing this much land, it just makes the deck unplayable. Play less land and more accelerators like cultivate and you'll have a far better performance.
thanks guys. I just dropped a mulldrifter and added 1 Kozilek Butcher of Truth as an extra win condition. With the mana acceleration, arcane denials, wrath of gods and sword to plowshares hard casting kozilek is pretty realistic. Also he adds the option of discarting him to reshuffle your graveyard when you get low on cards (something that might happen in multiplayer games, a LOT)
12 equipment and only 10 creatures = very bad ratio. Your deck is a sitting duck for removal. What's the use of all that equipment if you have nothing to equip it to.
Ondu cleric sucks and I don't see why you would want to side them. 4xLeonin Arbiter has to go in side. You need removal in side.
You should fit in more enchantresses (or Enchantress's Presence) to make it more resiliant to removal but overall it looks strong. Nice deck!
Thanks guys, and yes white and red are the prime colors that do everything in this deck but blue is much needed to keep me going in the games we play. People in our group play antidecks, decks build to break other decks. Turn after turn board sweep, spot removal, denial, graveyard hate, you name it. Tonight I'm trying this idea out, I hope it performs as expected. cheers guys
Without sanguine bind the deck can't win. Countering or destroying sanguine bond kills the deck. I know it's a challenge and all but a deck should be more resilient.
Pretty cool deck man, most intersting stuffy build I've seen so far and some very intersting synergies there. Maybe I'll slap this one together myself as a casual deck, looks like fun and I have all the cards. Don't get your hopes up on making it legacy competitive though, there's to much blue out there right now (merfolk, landstill, counterbalance, ug survival) and they are pretty good at stopping a deck build around a single win condition like stuffy.
and here I thought, finally a player who understands that playing mono black sucks and adding a second color to a vampire deck is the way to go.
don't forget about a turn 4 day of judgement. Can't be healthy for a deck like this. You have no draw engine, you use cheap elves as mana accelerators which means you'll loose your acceleration after the first sweep. your 7 overrun effects are dead cards with no creatures on the board. Your elves are terrible draws when topdecking. You play no fetchland to thin your deck (Verdant Catacombs are much needed). The best thing to do is not trying to play a mono colored deck. Green-Blue or Green-Black offer some real power that you lack here.
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