slothosaurus

255 Decks, 238 Comments, 18 Reputation

yeah i agree, life is never really an issue, i thought he was talking about a card from long time ago that could have gotten reprinted (but didn't) i just got a bit overexcited.

if i need to play life gain in my deck, i need a different deck.

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Posted 30 September 2011 at 07:01 in reply to #203506 on t2 Stonehorn Control (tournament)

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peace shtuffed?
i'm actually kinda curious as to what you meant, it could be kinda cool.
if anyone knows what he could be talking about, let me know. it sounds like it might work well.


although, i'm basically preboarded for aggro / mid range anyways, i'm not sure i'd want more than just like a timely reinforcements or something for the aggro matchup (which is even better with snapcaster) and maybe throw in another day in my SB. idk though, mostly i'm trying to base my SB against control.

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Posted 30 September 2011 at 02:33 in reply to #203506 on t2 Stonehorn Control (tournament)

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i definitely like think twice and forbidden alchemy, but i'm more inclined to run ponder over forbidden alchemy, just to fit the curve better and i feel like snapcaster works better with ponder than it does with think twice (though if i didn't run ponder i'd run think twice, but i need the 1 drop slot more often than you'd think)

and thanks for the praise man, i feel like very few of the UW decks that have come out recently are real control, and that's probably because there wasn't really a wide array of useful options for UW pure control, but i think i might have found what could be a really cool archetype and that is control heavy enough to beat tempered steel game 1, but also good enough post SB to beat down some other control deck. :)

also, i'll check out your list and comment on it there, i've already posted a long enough comment here. xD

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Posted 30 September 2011 at 02:25 in reply to #203498 on t2 Stonehorn Control (tournament)

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i like the elves, and dark ritual was a definite must have in that deck, though i'm a bit curious. whats up with all the 1 of's in the vamps and elves decks you have? i generally find that you either want 2, 3 or 4 of a card, with a core set of reliable cards that will provide the backbone, then throw in like a FEW 2 and 1 of's... i feel like it makes the deck more consistent, which is always a good thing, and it means you'll get more of the best cards if you run 4of each card that's better. :)

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Posted 30 September 2011 at 01:43 in reply to #203464 on t2 Stonehorn Control (tournament)

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i saw demon's horn and was immediately scared... the deck lacks a lot of focus, doesn't seem to be able to attack from many angels, is very linear, has some cool interactions and what not, but i'd definitely go check out like starcitygmes.com and look at the articles in there and hear them talk about vampires.

also, i'd run more control, even aggro decks want to win by going creature, creature, removal, creature creature, removal, wait, wait, wait, then wait even longer so you don't over-commit and walk right into a day of judgment. :) look at inquisition, duress, go for the throat, etc... also, phyrexian obliterator seems just way too good not to throw in, even if he is a vamp.

also, no dark ritual?!? :O sad day... :/

but anyways, lol, would you mind giving my new deck a look? like for like? comment for comment? :)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=237949

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Posted 29 September 2011 at 22:14 as a comment on Vampires

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thanks man! the old version i played that had hawks and colonnades in it worked wonders. i probably had a legit 70/30 win percentage. partially i'm sure because of people not expecting it, helping me grab game one, but still. it has enough angles of lockdown that it can be very effective without ever seening a venser or a stonehorn. :)

but really man, thanks, i always love positive feedback! :D

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Posted 29 September 2011 at 21:47 in reply to #203447 on t2 Stonehorn Control (tournament)

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white weenies are the shit! my favorite and one of the most classic aggro decks for sure, though i'd make a few changes.

first, you need to make sure that your shit connects. that means give them flying(3x angelic destiny, not 2x), evasion (stave off, etc...), and some removal (o-ring, gideon's lawkeeper, tumble magnet, etc...)
then you need to make sure you don't play creature, creature, creature creature, angelic destiny, creature creature, creature.... you won't win too many games that way. :/ which sucks. trust me... even if they are really fun, it just doesn't end up working. instead try for creature, creature, removal / control, angelic destiny, then sit and swing adding removal / control where necessary (so as to not over commit and walk right into a day of judgement)

but that's just my two cents. xD hey, i was wondering though, would you mind checking out my new deck? like for like? comment for comment?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=237949

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Posted 29 September 2011 at 21:18 as a comment on white weenie standard

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Yeah reckoning works really well with stonehorn, but I've yet to play test it too much. The problem is that I generally have enough stabalization by the time I have a creature I want to save, and if I haven't stabilized, I definitely don't want them having another creature...
And I agree about snapcaster being awesome, but the werewolves are honestly not a huge problem for me, there's enough control in there to make it so I don't die. I only really ever use snapcaster for leak and sometimes ponder...

Thanks for the feedback though! It's always nice for other opinions. :)

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Posted 29 September 2011 at 16:59 in reply to #203368 on t2 Stonehorn Control (tournament)

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Yeah, yawgmath's will ftw. Also, I think you need a bit more control in there, maybe check into mixing it with blue? Or something like that? Kill spells and CA are always nice...

Check out my new deck though? Like for like? Comment for comment?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=237949

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Posted 29 September 2011 at 16:00 as a comment on Discard

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Yeah I'd say shrine 3 or 4 of, then drop to a few less tempered steel... Also if you like the artifact token one but still want to play green, you should look at some ramp + tempered steel + pentavus + fangren marauder. :p I made a deck like it a while ago...

Anyways, would you mind taking a look at my new deck? Like for like or comment for comment?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=237949

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Posted 29 September 2011 at 15:49 as a comment on Token Standard

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thanks! half of me explaining every card choice in the comments is for me, the other half is for people who want to check out other things and what not...

oh and btw, i play tested 22 matches last night. i won MB every game against tempered steel. :) it stabilizes well enough to beat the best aggro matchup out there. :)

also, glad i could help, if you have any questions, let me know. :)

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Posted 29 September 2011 at 15:28 in reply to #203348 on t2 Stonehorn Control (tournament)

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thanks for the feedback, and i'll be sure to give it a look, but yeah, i'm a huge fan of venser. i shove him in almost all of my homebrews. xD
and about sunblast, i think i've decided against it. it's 6 mana, doesn't pass the dismember test, and achieves the same thing that stonehorn + venser does, and he undermines the stonehorn venser combo, which i don't want to get rid of unless i specifically have a gideon on the field. that's just not enough options for me.

on the other hand, ghost quaters is nice, but it really depends on how things play out this weekend for me to decide on how i feel about it for the tournament in nashville on the weekend of the 8th.

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Posted 29 September 2011 at 08:02 in reply to #203316 on t2 Stonehorn Control (tournament)

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haha, smiling is always a good thing! :)

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Posted 29 September 2011 at 07:22 in reply to #203306 on t2 Stonehorn Control (tournament)

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oh shit, good point. thanks. :)

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Posted 29 September 2011 at 06:58 in reply to #203272 on t2 Stonehorn Control (tournament)

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yeah explaining everything is as much for other people as it is for myself. but thanks. :) it's a blast, but not so fun to play against... ha

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Posted 29 September 2011 at 06:52 in reply to #203297 on t2 Stonehorn Control (tournament)

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yeah love the mox imo, and probably the shriekhorn. add some more visions of beyond, a few more jace, memory adepts, and maybe focus on a bit more control too. maybe try UW or UB?

also, check out my new deck? your's is one of the only that has a good matchup against it. xD

http://www.mtgvault.com/ViewDeck.aspx?DeckID=237949

like for like?

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Posted 29 September 2011 at 06:40 as a comment on New Standard mill

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no new jace?
also, for a deck with a low-range of 8,228$, the deck doesn't seem like it'll beat a ton of others... but very cool idea! ha, also, i think jin-gitaxias is probably a better way to mill yourself than the enemy. xD

but cool nonetheless.
check out my new deck? like for like?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=237949

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Posted 29 September 2011 at 06:24 as a comment on Milly Silly

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yeah, the -1 snapcaster for +1 sphinx seems good to me too. and i didn't think about the sunblast, though i'm not sure how i'd fit it into my deck... i do like it though, espeically with venser... i like the idea. :)

and yeah, i posted a stonehorn lockdown deck on here a while ago after stonehorn got released and it made front page, this is just an updated version

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Posted 29 September 2011 at 05:50 in reply to #203261 on t2 Stonehorn Control (tournament)

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with all those creatures, and the ones with flying, i'd be hard pressed not to rock some tormented souleater and a few swords. xD other than that, i like it. :)

check out my new deck? like for like? feedback for feedback? :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=237949

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Posted 29 September 2011 at 05:17 as a comment on Jesus

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i definitely like it, though i think i'd add some other humans in there as well, gideon's lawkeeper and his advenger for sure. :)

also, check out my new deck? like for like? comment for comment? :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=237949

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Posted 29 September 2011 at 05:16 as a comment on Bipolar Humans

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