slothosaurus

255 Decks, 238 Comments, 18 Reputation

I'm not 100% sure what jace, memory adept is doing in here, and i think that the other garruk migh see some play here too.

also, forests and islands but no "misty rainforest?"

maybe you should also look into whispersilk cloak. it makes your primordial hydra unblockable, which is well, basically awesome. :)

check out preordain too, and 100% definitely into the roil. also, beast within isn't a bad choice.

also, if you happen to be like me and not exactly able to afford 4x primeval titans for a testing deck, not to mention the new plainswalkers, look into green sun + phyrexian metamorph + overgrown battlements. you'll get some crazy ramp out of that! :D


also, i really dig the deck, check out my new one? "like" for "like?"

http://www.mtgvault.com/ViewDeck.aspx?DeckID=207643

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Posted 12 July 2011 at 04:47 as a comment on ug hydra control

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stormcrow? really? :o

but this tapdown things seems pretty common.

I would definitely run gideon jura though if you're playing UW and tap/lockdown. he's too good to pass up, so is day of judgement / wrath of god imo.

check out my similiar deck? It's a t2 UW lockdown deck, with some awesome synergy and sweet combos in it.
also, "like" for "like?"

http://www.mtgvault.com/ViewDeck.aspx?DeckID=207643

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Posted 12 July 2011 at 04:42 as a comment on Winter Unending...

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thank you very much sir! :D

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Posted 12 July 2011 at 04:36 in reply to #179827 on Stonehorn Lockdown

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yeah gideon's lawkeeper has been troubling me. idk if i should play it or not. but thanks a lot on the compliment! :D
i just saw stonehorn sitting in the pile of cards i didn't play, and was like "wow. holy shit. this is godly"

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Posted 12 July 2011 at 04:34 in reply to #179835 on Stonehorn Lockdown

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i would first focus on deck thinning, through verdant catacombs, terramorphic expanse, and misty rainforest, then of course, run lotus cobra to go along with the landfall, also, llanowar elves and birds of paradise are sick cards, not to mention garruk's companion, and garruk wildspeaker himself.

try to add a bit of defense too, look at wall of tanglecord to flying defense, as well as overgrown battlement to work with your tanglecord, and your mana ramp.
then against blue, which you'll see a lot of, run terra stomper. this way you can run not only tanglecord and battlements to protect yourself early on, but also a late game 8/8 for 6 mana that can't be countered and has trample. that's a rough thing to deal with indeed.

as for other cards to ramp into, look into liege of the tangle SB for someone who isn't playing white (turning all your lands into creatures, then having them day of judgement is just mean.... D: )

also look at gaea's revenge against black decks, and most decks in general. another can't be countered but this one has haste, which is super nice. :)

here, check out my latest deck, and let me know what you think?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=199452

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Posted 28 June 2011 at 00:46 as a comment on HELP THIS DECK

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yeah, mindcrank and godless shrine (not standard, though shock lands are awesome) seem a bit off to me, but besides that, and etched monstrosity, the deck seems fairly solid, however, with all those artifacts, i know it's a "mirrodin" card, but tempered steel might not be an aweful choice for you, if you're going for story line, it's not like yawgmath didn't buff up the artifacts on phrexia, so it fits the theme still,
here, check out
http://www.phyrexia.com/continuity/Yawgmoth.shtml
if you don't know the story line of yawgmath (the guy who is like king-thing of phyrexia)

also, i think that orzhov is an awesome build, color wise, (WB) i love W and I love B, so orzhov is my thing. :)

also, check out the deck i made that's in standard right now and let me know what you think??
like for like? ;)

hehe

http://www.mtgvault.com/ViewDeck.aspx?DeckID=199452

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Posted 27 June 2011 at 22:56 as a comment on Phyrexian Victory

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well, idk why you have 71 cards, or 12 red mana, and 11 black mana when you have 41.94% black, and 48% red. you could easily change that to 10 black and 11 red and be fine. also, you missed out on dual lands, if you're going for standard, or not for standard, check out blackcleave cliffs, dragonskull summit, and lavaclaw reaches, all great BR lands. also, lava axe is not near as good as say "lightning bolt," a classic powerhouse that always seems awesome. :)

if it might help you out in case you're bulding a freeform casual, (idk what you're trying for here as far as formats, as i only play standard and a little itty tiny bit of extended) you should look at youtube's awesome, i mean AWESOME podcast "channel fireball" they've listed the best black and red cards before, and it's a great list, at least imo. (well, both lists are good, but i prefer black tbh)


anyways, as far as things from standard goes, look into inquisition of kozilek, grave titan (MAYBE, it's high on your mana curve, very very high,) doom blade, go for the throat, duress, despise, dismember, more arc trails (a personal favorite of mine) and things along those lines. :) also, if you're looking for a more "aggro" deck, definitely check out like goblin guide and what not, also, the zendikar tapsac lands might work well if you added 4x "plated geopede" as they would thing out the basic lands, letting you use more dual lands, and they would help out plated geopede, not to mention the fact that it thins your deck (albiet at the risk of killing / hindering yourself, but generally black and red have historically been unconcerned about that sort of thing)

anyways, hope my comments help you! not like i'm dissing your deck or anything, just a wee bit confused. xD haha, anyways check out my new post ban standard deck and tell me what you think? :o

http://www.mtgvault.com/ViewDeck.aspx?DeckID=199452

also, i'll hit like on yours if you hit like on mine? ;)

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Posted 27 June 2011 at 22:48 as a comment on Black and Red

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the lack of heavy draw is a big draw back, i'd really like to get 4 gideon and 4 day in there though, as i expect to be seeing a lot of tempered steel (esper or otherwise) and vamps (RB or BB,) but really the lack of draw is a big drawback on me playing the deck, but i'll certainly give it a shot.

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Posted 27 June 2011 at 22:04 in reply to #174888 on Post-Ban Pro Control

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the lack of heavy draw is a big draw back, i'd really like to get 4 gideon and 4 day in there though, as i expect to be seeing a lot of tempered steel (esper or otherwise) and vamps (RB or BB,) but really the lack of draw is a big drawback on me playing the deck, but i'll certainly give it a shot.

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Posted 27 June 2011 at 21:40 in reply to #174888 on Post-Ban Pro Control

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quest with no argentum armor / kor outfitter or even batterskull?!? :O the blashphemy!!!

here: i just threw this together... probably a better one that you've got there, imo...

http://www.mtgvault.com/ViewDeck.aspx?DeckID=199560

you can go into batterskull if you see a serra ascendent in your hand, which is awesome to make her a 6/6 flying LL, and with batterskull attached to an orthopter you'll be swinging with a 10/10 flying LL with vig, or if you put it on an othithopter you'll be good too.

also, to help out if you don't get your quest combo out, we've got some life gain in there with perimeter captain and other defenders to help out in that sense. not to mention all of this cheap as anything white things work awesome alongside shrine of loyal legions.

Argentum armor is also a very solid play, that you might want to grab any time you don't have a serra ascendant in hand, as the LL, Vig, and +4/+4 from batterskull kind of pales in comparsion to +6/+6 and whenever equipped creature attacks, destroy target permanent.

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Quest decks fail for a variety of reasons, but mostly because it's "janky" and an easy combo to beat, espeically these days with all the artifact and enchant hate out there, even if you do get out your argentum armor, someone will just destroy it or the creature it's attached to. Also, it's a combo deck with no search that is hard to get off - Kinda like K Red in the sense that it's explosive when it goes off, but is easily wrecked by a single card (K red has to deal with marrow shards, rofl, which not people actually play, and this has to deal with artifact / enchantment destruction which people do run MB /and/ SB

To solve the problem of easy answers, we have "silence" to stop them from casting anything that might wreck us (cast during the beginning of their upkeep.)
Also, to solve the problem of it only being able to be useful / viable from one angel, i've thrown in another combo that actually works nicely with this. defenders + lifegain into serra ascendant. It'll hold people off long enough to get off your quest for the holy relic, and will let us attack later on with lots of life overhead with a 6/6 lifelink.

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Posted 21 June 2011 at 08:31 as a comment on Stoneforge Who?

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Jace the Mind Sculptor and Stoneforge both got banned, effective July 1st, in only standard (t2.) so Caw-Blade and RUG are both out. as either JTMS or SFM was needed for both and/or one of them.

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Posted 21 June 2011 at 07:43 in reply to #173485 on Post-Ban Pro Control

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I definitely think surgical extraction MB is worth running, and i'd like to run 4 of MB for consistency and getting multiple targets for a few reasons.

take elves, i can doomblade or throat an ezuri, then do the same to a warcaller and wreck their face b/c they'll have very little buff.

against valakut - SE says "non basic land" from graveyard, meaning I can grab valakut and cut it out entirely, then only have to deal with titans (if Valakut runs inferno titan now)

against splintertwin - turn 1 inquisition out their exarch then extract it, or duress their splinter twin and extract it.

against tempered steel (duress or despise out to seriously slow them down) or glistner elf (despise out or inquisition their glistner elf and they're a much slower game, not to mention my kill spells and redirects)

against tezz decks, take tezz and extract it out - which isn't near as good of a play as above, but still very solid.

also helps get rid of pesky obliterators that are otherwise hard to deal with more than once.



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It's just that so many of my biggest enemies are combo decks or decks that rely on a specific card - tezz, glistner elf (though has others,) joraga warcaller / ezuri, valakut / primeval, and exarch / splinter twin. So I can hit many of those targets with a variety of things that are already MB, so why not MB play a finisher, and even if i don't get anything good, I still get to see their entire deck, which gives me a feel of their mana curve, strategy, what answers I should be worried about, how much CA they'll have, which cards to take later on with late game discard, what to save kill spells for, etc... Seeing their entire deck alone is easily worth 2 life to me, espeically on game 1.

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Posted 21 June 2011 at 04:59 in reply to #173469 on Post-Ban Pro Control

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yeah, but if they're playing valakut and know that my tumble magnet is such a pain in the ass for them, they'll probably destroy it, and they might run anti-artifact mb (or SB) because some decks might still run 4of swords (for untapping, or pro red and white [life gain against valakut like that in a CA deck like like consecrated sphnix is very hard for them to beat.) so i can grab that, or just infinite tec edge (as besides a few people /trying/ [most likely unsuccessfully] to run mono black, plus i'll still see a lot of dual lands still[especially in blue black control - tarpits are rough]) and sb fume spitter as a block and a -1/-1 counter dealer is mean as hell, not to mention if they're running lots of kill spells i can reanimate my spellskite, which is also rough.

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Posted 21 June 2011 at 04:52 in reply to #173461 on Post-Ban Pro Control

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also, check out my new espesr (wub [white blue black]) standard control deck I'll be playing at my local FNM soon? :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=199452

shoot me a comment, or a "like?" (like for like)

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Posted 21 June 2011 at 04:26 in reply to #173467 on Mono Black Control (Very original name, right??)

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torpor orb? what's that for? titans? lol, bad play. even if you stop the 3 damage from inferno or land drop from primeval, you'll just have to deal with it again next turn... I'd definitely put in phyrexian obliterator instead, it's a 4 black mana 5/5 with trample and "whenever this creature is deal damage by any source, that source's controll sacrifices that many permanents." awesome blocker, and even better attacker b/c they won't want to block it.

I also think you should play 2 doom blade and 3 go for the throat.

also, if you wanna play without obliterator, you'll want to look into more spot removal, maybe grave titan (it's much cheaper,) and definitely 3 more land if you're wanting to actually get out your grave titan. :(

i like it, and definitely run duress and even fume spitter (1 black mana 1/1 with "sac fumespitter: put a -1/-1 counter on target creature.") it's very nice. :) just remember that you can block sac. :)

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Posted 21 June 2011 at 04:24 as a comment on Mono Black Control (Very original name, right??)

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seems a bit iffy, there are better cards right now in standard that would go well with the deck. maybe look into xeno-graft? to make all your things zombies / skeletons?
also, no doom blade, inquisition, duress, depsise, or even go for the throat? hell, even fume spitter will do very well in your deck...
but it's definitely fun looking! some black draw might help too, if you're going for tenth and m10 and what not, idk what to suggest really, but if you're just going for all cards, look into necropotence for extra draw (it's awkward looking at first I know, but it's actually really pro,) and sign in blood for the draw. (which might even be in what you're looking for)


anyways, like for like? and shoot a comment on my deck and give it a "like?"

http://www.mtgvault.com/ViewDeck.aspx?DeckID=199452

it's a new white blue black (aka wub [aka esper]) and heavy control with some fun win-cons, it's also for standard post ban (SFM and JTMS are now banned in t2.) just hit like and tell me what you think? i'd really appreciate it! :D

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Posted 21 June 2011 at 04:18 as a comment on The Grave

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rough... 15 lands? :( that's hard... even with those land things...

maybe go 4 darkslick, 2 tarpits, 4 drowned catacombs, then up to 23 lands, including 2of halimar depths, 4 chalices
2 tezz,
3 engines,
2 claps,
3 lux cannon
4 voltaic key,
4 leaks
3 pierce
2 doom blade
2 go for the throat
3 spell pierce
then 4 inkmoth, and 4 blighted agent, along with 2 phyrexian crusader and sword of feast and famine (just 3 of, for the unblcokable things, so you'll get two turns of untapping all your mana)
and 3 corrupted resolve, (awesome counter anything if they're poisoned, which they will be)

if you want it to actually be good (and standard, lol, because this isn't,) try playing things like that and making infect your win con, along with lux cannon as heavy control, not to mention you can use key for plenty of things. also maybe look at, if you don't wanna go the infect route, try for 3 of each shrine of burning rage and Tezzeret, then 4 of shrine of loyal legions (i know you have no red or white spells, but the prolifeate you'll get off with 3 engines, 2 clasps, and all the mana you could ever need (or run war and peace too with blue sun zenith on some unblockable like trespassing souleater.) oh right, and the shrine of loygal legions works beyond amazingly with tezz's ultimate and your possibly heavy proliferate, the heavy prolif works awesome with shrine of burning rage. :)


also, like for like? check out my deck? :)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=199452

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Posted 21 June 2011 at 04:12 as a comment on Blue Lux Laser Control

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yeah of course! I dig your deck. Also since i lack card advantage from anything besides preordain, I'm thinking I might want to run either wall of omens or consecrated sphinx? thoughts?

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Posted 21 June 2011 at 04:02 in reply to #173450 on Post-Ban Pro Control

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that sounds really fun! I could totally dig it! that kind of tourny would be awesome. Idk why you'd pick no dual lands, even like misty rainforest would really help. lol. is tarmogoyf in that bit of extended? he'd be worth it. also, no mana leak? :o

hey, and like for like?
check out my new control deck, for after they ban is in action for standard?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=199452

tell me what you think? :)

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Posted 21 June 2011 at 03:20 as a comment on infinate overextended deck

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Ehhhh... 10 rats??? rough...

I'd probably rather go like this RR (rats) deck that I made.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=186727
you need lots of heavy control for RR to work effectively, as they're a very late game plan, I mean, they're better to hold 3 cards in hand and only play 2 so you can save mana for the kill spells and just ping them to death.

also, because I love RR, let's do like for like with my new deck?
check it out! it's a t2, post-ban control deck! :) tell me what you think?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=199452

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Posted 21 June 2011 at 03:16 as a comment on A Black Deck

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