surewhynot

296 Decks, 4,543 Comments, 1,812 Reputation

Tutors are for the most part redundant to have just one in a deck. I really see no reason for the landbase...you have plenty of aggro...so CTP doesn't really makes sense, and you have no blue...so why the shores?

Sacrament and Memoricide are powerful (Mem being even more so), but they also cost a bit of mana. I see your deck as it is now being cramped in the 3 and 4 mana areas...that means it overall is playing slower. Maybe cut down to 2 Sacraments and 2-3 Memoricide. You might also want to consider losing Echoes altogether...it's powerful, but relies a lot on how much you've gotten the opponent to put into their graveyard...which can be a total bust.

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Posted 27 April 2011 at 02:53 in reply to #157261 on Game Over

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http://imagemacros.files.wordpress.com/2010/02/stop_this_shit.jpg

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Posted 27 April 2011 at 02:30 as a comment on Vintage Affinity

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Hey man I mean it. Everyone has their niche...yours is this =]

I just wish there was some magic way to keep people from using this against me...It is DEFINITELY the new aggro threat for Extraction. My extraction decks can deal with Gobs...I've learned how to take them. This though...it's too damn fast and there's almost nothing I can pull out of your deck that really slows it down enough.

Don't take this the wrong way...but I really don't want you to make anything better than this...If you do...It will be like Lands all over again -_-

(By the way...NPH cards make Lands a joke by comparison to before for Extraction. HUZZAH!)

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Posted 27 April 2011 at 01:48 in reply to #156557 on Modern Affinity

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I really like this deck. It's unique and has a couple cool tricks to it. I don't know about Steel Sabotage and Shape Anew, but if they work well, then great...if they're just so-so...I'd say take them out for something else.

Very cool idea man. =]

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Posted 27 April 2011 at 01:10 as a comment on Grand pala

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hey there. Hope I'm responding in time for your tourney. I'll tell you right now that the deck is well designed. Barring some seriously competitive decks, you should do well. I personally never really liked CAW-Blade...so I know the deck, but not the sideboard. If you know EthanLewis, he might be good to ask for help on the SB.

My only other suggestion is that you gotta KNOW the deck you play. Just using a good deck isn't going to take you that far. Learn it, learn how it works, it's strengths and weaknesses...all that. Do that and you'll do very well.

Good luck man. =]

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Posted 27 April 2011 at 01:04 as a comment on Standard Power B/W

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<_<

I really thought I commented on this...wtf?

Well, I'll double-check, but it looks like Ethan has covered most things =P

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Posted 27 April 2011 at 00:51 as a comment on Game Over

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Honestly, without artilands, Affinity would not really work even up to par. It's a necessary evil really.

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Posted 26 April 2011 at 06:32 in reply to #156691 on Modern Affinity

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commented =]

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Posted 25 April 2011 at 07:19 in reply to #156665 on Solitaire

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Nice design. It's a very toolbox-y design for Extraction, but it's certainly an Extraction none-the less.

Welcome to the world of Extraction =]

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Posted 25 April 2011 at 07:01 as a comment on Surgical Extraction

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He's right. On both accounts. I've said it before and I'll say it here too, you have a gift for artifacts, specifically Affinity. This deck is unreal, and I've already played against a few netdecks of it. It's so god damn fast dude...I'd even say these netdecks of your design are overtaking Gobs as the aggro threat to Extraction. I've been having a real hard time beating them.

WnB has Reanimator, I've got Extraction...

Dude, I'm officially declaring you the king of Affinity. =]

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Posted 25 April 2011 at 05:53 in reply to #156557 on Modern Affinity

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Ah, so you're right. Well still, Torpor Orb is unbelievable. I have it proxied in my Solitaire deck and will obviously put it in once NP comes out. It shuts down so much more than you can even imagine.

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Posted 25 April 2011 at 02:32 in reply to #156362 on Mono White Control

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Yeah, with the amount of utility in the deck, you can more than afford to drop a Brainstorm for another SFM.

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Posted 25 April 2011 at 02:09 in reply to #156563 on Bant NO Zenith Excalibur

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The deck is very good and well designed, for now. However, bear in mind that the soon to come Torpor Orb will absolutely destroy this deck.

An artifact for 2 colorless that says "Permanents that enter the battlefield don't trigger abilities"

This means that the Hawk doesn't search the others out, Stoneforge doesn't find the swords, Wall of Omens doesn't draw cards, Mortarpod won't get its Germ, Journey to Nowhere does NOTHING, and Sun Titan needs to attack first to do any real damage.

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Posted 24 April 2011 at 09:13 as a comment on Mono White Control

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You wouldn't find one because I am shockingly bad at making Ninja decks. Sorry dude =/

I know my buddy WnB has a decent Ninja or two...might be good to ask him =]

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Posted 23 April 2011 at 00:06 in reply to #155885 on Solitaire

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I like how you just sneak in Karakas like nobody would notice =P

I like this design a lot to be honest. I agree that Bant should lean more to aggro than control. =]

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Posted 22 April 2011 at 10:13 as a comment on Bant NO Zenith Excalibur

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I see no Kabira Evangel or Join the Ranks...Son, I am disappoint. =/

Mostly the Kabira Evangel...those guys just win games.

Other than that I like the deck, nice design. =]

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Posted 22 April 2011 at 10:07 as a comment on Naya Allience

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I made this on budget a pretty long time ago. I really should update the lands =/

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Posted 22 April 2011 at 03:09 in reply to #155646 on Jund Nightmare

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Yeah, I realized later that that part doesn't work. However, the overall deck still carries quite a flow to it.

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Posted 21 April 2011 at 11:05 in reply to #155385 on Jund Nightmare

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Warren Instigator throws off the entire mana flow of the deck by costing 2 versus 1. Also, Spikeshot allows you to crush CAW decks and Lotus Cobra, Warren Instigator lets them run wild.

On paper, Warren Instigator might look good, but in this deck, not good.

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Posted 20 April 2011 at 23:44 in reply to #155297 on KuldothaCry

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Well, Boros is inherently not control based. Boros is tactical offense. Think of the Liege, he makes opponents take 3 and you gain 3. That right there is pretty much Boros in a nutshell. The only "control" part of Boros is the life-gain and first/double-strike. Some Boros decks use stuff like Silence, Brave the Elements, and/or Emerge Unscathed. Those do pander to a more control..ish style, but they still control in a way that lets you push your offense forward.

If you keep the Sunforgers, I'd still suggest lowering the amount you have down to 2-3 max.

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Posted 20 April 2011 at 22:28 in reply to #155289 on BOROS CONTROL (need help!!!)

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