HAHA this is so funny. I really like this one, very original. My only suggestion is finding a place for Stuffy Doll. If a ton of dudes block him, well that's just hilarious. =]
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Yeah, any fetchland will work to thin out a deck and thus accelerate it. I said Verdant because I like their art more than the misty rainforests =P When you play a fetchland, you can immediately pay 1 life (no big deal) and sacrifice it to find one of the two lands it lets you find. So, you play one land out of your hand, and then pull another land out of your deck. Thus you have less lands in your deck, which "thins" it out (because it actually IS getting thinner). With this, you increase the chances of drawing cards that you need while still getting lands out on the field. In some cases, adding fetchlands can increase the speed of a deck SUBSTANTIALLY. If you notice, a number of my mono-colored decks still have fetchlands in them for a "speed boost". =]
Am I the only one who sees this deck's name and thinks of that insurance commercial? "We. Are. Farmers. Bum-buh-bum-bum-buh-bum!"
While I agree that Mind Funeral would fit well in here (actually in place of the Glimpses), this is what is called an "extraction" deck or sometimes also a "disabler" deck. The way decks of this kind win is by ripping the opponent's deck apart. By the end of it, the opponent has absolutely no win conditions left, and their library is incredibly thinned. Your opponent loses because they just can't DO anything, and you just keep picking them apart. My own evil deck, "Pure Evil", is essentially an extraction deck that uses "Iso-Seek" to destroy their deck, among other things. These decks are quite fun, I highly recommend trying one out.
Pretty good actually. Only thing I'd change is to replace the Child of Night(s) with Bloodghasts.
Congratz to deathtyrant5000 for getting his evil deck on the front page before mine =P
Oh how I love it when "that guy" enters the conversation with the age old tag line, "If you don't like it just quit!"
I'm telling you right now that when it comes to sacrifice decks, I've found that Bloodghast and Reassembling Skelly are two complete opposites. The Bloodghast is amazing for aggro-based sacrifice where as the Skelly is much better for control-based. I would suggest losing the Skellys for Fume Spitter or Demonic Appetite. Also, you don't need 4 Buried Alives in here. You'll end up getting too many of them, and you really only need 1, the second being backup for later tricks in the game. I'd trade out 1 Grave Pact, 1 Quest for the Gravelord, and 2 Buried Alives for 4 Virulent Swipes. =]
Truth be told I don't own any Energy Chambers...But if I did, I probably would use them for a different deck to be quite honest. I see many an evil thing I could do with those >:}
Swap out the Disfigures for 4 Urge to Feeds and the Vampire's Bites for 4 Blade of the Blodchief(s) and this deck will be amazing. 24-10-4 is another mathematical "super-sequence" much like my favorite sequence for making Stompy decks, 24-4-8-4 is. If you make these changes, you'll be VERY happy with the speed and power of your deck.
Eh, Stalling leads to card drawing by its very nature =] If I added additional means of card drawing I'd simply over-draw, and nobody wants that =P
*sigh*
If I had a penny for every time someone incorrectly labeled their deck "Stompy"... This is a nice deck, but it's a nice AGGRO deck, not stompy. >_< Sorry, it's just a MAJOR peeve of mine. This is in all seriousness a nice deck.
If I were you I'd swap out the Tectonic Edge(s) and put in 4 Verdant Catacombs. Deck thinning and such is almost always a better choice than the occasional funny land destruction.
Hey this is pretty cool. I have a deck that uses Elves and Wolves in harmony with each other, but this deck pushes it much more towards JUST wolves, and that's pretty cool.
Take out 2 plains and 2 swamps for 4 Marsh Flats and this thing is pretty nice.
You only have red for 4 creatures, all of which cost 1 red. I would suggest dropping down to 3-4 mountains, maybe even 2 and adding in Arid Mesas if you can get your hands on them.
Eh, it doesn't need them. Yeah, sure It That Betrays is quite evil, but there's always a menacing feeling that a creatureless deck holds. Adding in a creature just makes it...nicer. And who'd want that? >=}
I have 6 mana drains >_> I promised myself and my friends I'd never use them again though...They're freakin' absurdly unfair. This is a pretty sweet deck, and unfortunately a little bit late for my "Yoink!" deck challenge. This one would probably take the cake. (Get it? TAKE! ....Sorry)
I'd love to, but just like DoDG, for whatever reason adding "Free for sacrificing three black creatures" big guys absolutely FUBAR's the deck's math. I have no idea why it does this, but those guys seriously make the math of this deck cry.
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