trollking21

165 Decks, 1,175 Comments, 230 Reputation

I think it would be very good if you chose to use it, but it also would shift you to a ramp deck

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Posted 08 March 2014 at 08:46 in reply to #445193 on Mono Green Control

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The problem with heartless summoning decks is that when you have heartless summoning in feild they are really really good. When they don't they suffer. I don't know of a good way to fix it though

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Posted 07 March 2014 at 23:23 as a comment on Modern Heartless Summoning

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Nykthos + genesis wave = play everything.

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Posted 07 March 2014 at 19:55 in reply to #445193 on Mono Green Control

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This deck feels like it wants oversoul of dusk. A lot.

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Posted 07 March 2014 at 08:56 as a comment on Mono Green Control

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Oh, I checked the price after I said it. Blue fetches have topped 80 which is high even for them.
More basics is still probably better then shelldock islands

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Posted 07 March 2014 at 02:09 in reply to #444929 on Great Wall of Esper

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It was a few weeks ago.
Killed Deathrite
Unbanned bitterblossom and wild nacatl

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Posted 06 March 2014 at 23:14 in reply to #444910 on Unburial Gifts

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4 shellsock island is too many. They're probably better as fetches.
Hedron crab 2x
1 island
1 fetch
Play crab pass
Plays crab play fetch crack fetch they mill 12.
Fetches can tear through they're deck pretty quick with the crab

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Posted 06 March 2014 at 22:04 as a comment on Great Wall of Esper

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Decks made for modern, so half the things you say arnt valid, green sun and Deathrite are banned.

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Posted 06 March 2014 at 21:22 in reply to #444910 on Unburial Gifts

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I think mox opal is necessary. It makes turn 2 Erayo way more possible

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Posted 05 March 2014 at 22:25 as a comment on U/W Modern, Control Spin off

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Well considering removal doesn't actually hit aetherling there's only 2 valid targets in the deck. Turning on removal that would otherwise be 100% dead is not something you want to do as a control deck.

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Posted 05 March 2014 at 09:04 in reply to #444309 on Catch and Release control

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There is no point in running Boros reckoner. It just turns on all the doom blades and other things they have in Hand to kill creatur

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Posted 05 March 2014 at 08:39 as a comment on Catch and Release control

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Erebos is good, you have several passive ways to turn it on.
I like Lilliana in the main WITH Erebos. Perhaps over reanimate? Since Erebos bitterblossom and arena, all take life, removing one more thing that takes life could be good.

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Posted 04 March 2014 at 19:20 in reply to #443224 on The 4 Horsemen #4: Death

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You have fetches therefore you should have at least 1 blood crypt. (Probably more)

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Posted 02 March 2014 at 22:31 as a comment on What's Mine Is Yours Is Mine

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With both Erebos and gray merchant, you want phyrexian arena over sign in blood. It helps turn on devotion, and you don't have any other 3 drops so it fits

Also hunted horror may have too steep of a draw-back for this deck, perhaps just more removal so bitterblossom and arena can take iver

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Posted 28 February 2014 at 21:47 as a comment on The 4 Horsemen #4: Death

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If you don't draw past in flames you just lose normally therefore you need more then 1 you can find

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Posted 28 February 2014 at 19:58 as a comment on Brace yourselves: Storm Coming

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Btw you can capsize their land and play your own. This can lock them out of lands entirely.

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Posted 26 February 2014 at 23:35 as a comment on The 4 Horsemen #2: Famine

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We get the point but most people would sacrifice the theme slightly for creating cool/effective interactions

I mean it's your deck to do with but naturally the comments will vary. It'd be boring if all we said was cool deck bro

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Posted 26 February 2014 at 05:14 in reply to #442272 on All land...

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4 mana bond and 4 treasure hunt? Draw 7-8 lands and drop them at the same time. It's then not 100% land but having 7 manlands on field seems cool

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Posted 25 February 2014 at 06:01 as a comment on All land...

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Forbidding watchtower, is kind of non-Bo with emeria. You shouldn't run both you either want as many plains as you can + emeria or you want man-lands

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Posted 22 February 2014 at 00:53 as a comment on Army of the Pure

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Heliod is bad in white wheenie actually as his ability is just super super super slow for it where drawing cards sells better.

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Posted 21 February 2014 at 21:19 in reply to #440042 on Ephara

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